Ok, I THINK I understand (yet another ME3 ending topic...)

pliusmannn

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in my case it's not that it is depressing ending, but that it is full of loopholes, plotholes, wtf moments and damn it is not dependant on anything you did through out all of the three games, since the rest of the game was so god damn perfect and the ending was so absurd, i didn't get depressed i am fine with Shepard dying, i was disappointed that a story with such deep thought was concluded in such a pathetic and cheap way... Bioware did promise the "epic" conclusion which we would never "forget", and not that ending is bad that Shep dies or mass relays are destroyed, but it's bad that it doesn't depend on your actions, it was another deus ex all over, epic conclusion was a pathetic choosing of color you want to see in a cutscene... also it stole all the replay value from the game, endings are all the same. also i found rediculous to listening to the star-child writing was just insanely bad, it seems that the ending was written by a toilet cleaner, it was going something along the lines "we created the synthetics to wipe organics out because organics will create synthetics which will wipe out organics, here's your explanations, you can't argue with this logic, now go pick a color and destroy everything"
 

Richardplex

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dreadedcandiru99 said:
Richardplex said:
dreadedcandiru99 said:
SmashLovesTitanQuest said:
This would have been perfect for me. And yes, I would complete all 3 games again, going to painstaking measures to complete every thing to see that ending.
Here's something I just found on Reddit: somebody came up with Arkis' alternate Star Child scene [http://i.imgur.com/JhtqY.jpg], the Internet is basically fixing this for them.
That flow chart, Bioware better be reading that, that's perfect.
...well, now that I think of it, it's almost perfect; it seems to suggest that the Geth will always side with the Reapers, even if you made peace between them and the Quarians. But aside from that, I think it covers everything.
Self preservation? They see that survival is more likely when siding with the reapers, ergo they turn on you.
 

dreadedcandiru99

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Richardplex said:
dreadedcandiru99 said:
Richardplex said:
dreadedcandiru99 said:
SmashLovesTitanQuest said:
This would have been perfect for me. And yes, I would complete all 3 games again, going to painstaking measures to complete every thing to see that ending.
Here's something I just found on Reddit: somebody came up with Arkis' alternate Star Child scene [http://i.imgur.com/JhtqY.jpg], the Internet is basically fixing this for them.
That flow chart, Bioware better be reading that, that's perfect.
...well, now that I think of it, it's almost perfect; it seems to suggest that the Geth will always side with the Reapers, even if you made peace between them and the Quarians. But aside from that, I think it covers everything.
Self preservation? They see that survival is more likely when siding with the reapers, ergo they turn on you.
If so, then they wouldn't have needed a Reaper controlling them at Rannoch when the Quarians came back. They would've just attacked on their own. Nah, seems more likely that the guy who made the flow chart just messed up that bit. But that's perfectly understandable: it's not like it was his job to keep track of this stuff. It was Bioware's job.

Phlakes said:
Now, I definitely would've liked if there had been more consequences during the final sequence like in 2, but what people are making the biggest deal about is the final choice. They say "it's just different hues of the same ending!". Yes, it's different hues of stopping the Reapers. You know, Shepard's goal through the entire trilogy. The final choice isn't the culmination of all the games, it's just another choice and the consequences of it and of the other things you've done are left open, with good reason.
Regarding the final choice, I've brought this up elsewhere, but my biggest problem with it is that my Femshep wouldn't have picked any of the three endings. The Red ending kills both a friend and an entire race, the Blue ending offers no guarantee that the Reapers wouldn't eventually break free and come back (as Shepard said to the Illusive Man only five minutes earlier), and the Green ending forces a completely unknown, completely unexplained transformation on every sentient being in the galaxy without their consent (which is what the Reapers have been doing). She's also told that all three options will destroy the relay network, effectively ending the galactic civilization she's been trying to save.

What's more, all three options are being offered by the thing that says it created the Reapers; neither my Shepard nor her allies came all this way and fought this hard just to take whatever their would-be murderers were willing to give them. That's why, when I came to this part, I spent about fifteen minutes trying to figure out how to say no to all of them, only to find out that I couldn't. I could ask no questions, I could raise no objections, I had no alternative but to quietly accept one of these three totally unacceptable options, and nothing I had done could change that.



And as for all the things I've done being left open: why start doing that in the last five minutes of the last part of a trilogy? At no previous point in the series was anything "left open." You could always ask questions and find out what was going on, and every third conversation dumped another four pages of background information into your codex, whether you wanted to read it or not. You can't spend three entire games examining and explaining every facet of everything you come across, then get to the very end and suddenly be all, "woooooah, it's a myyyyyystery!" At the very least, they needed to put a lot more effort into establishing why the Reapers were being changed from "incomprehensible Lovecraftian horrors from beyond space and time" to "we turn organics into synthetics that kill organics to make sure organics don't create synthetics that kill organics." Or whatever.