Quite a tough decision for me: If I go by how much feelings the games evoked my GOTY would go to Undertale or Beginner's guide. Maybe it would go to SR:Hong Kong but I haven't gotten around to play that one although I loved Dragonfall and Returns so I'll probably like that one as well. Other candidates would be Pillars of Eternity or Cities: Skylines. Oh well I guess if I have to choose one it would go to Beginner's Guide.
Biggest disappointment:
Probably Witcher 3. I recently finished it, it is not a bad game but it made me remember how much I despise all this open world nonsense. It completely kills any resemblance of pacing this game had. The weirdest thing though was that they try to reduce this problem during the last few hours of the game but completely fail to do so. Everyone tells you how you have to hurry otherwise something bad will happen and suddenly everything is really grim dark..and then CD Project decides to insert a mandatory "Yes we know that escort quests are boring as shit so here is a escort quest were the escorted npc takes this up to 11" quest and a "this npc has a hilarious accident" sequence. After that there are several sight-seeing tours through some nice environments for pretty much no reason other than "hey look what our designers can do". I was also shocked by how bad the main story becomes at some point. Quests like the bloody baron were so much better than that.
I still plan to play the DLC because that is supposed to be a much more focussed experience so maybe that will make me like the game more.
Biggest disappointment:
Probably Witcher 3. I recently finished it, it is not a bad game but it made me remember how much I despise all this open world nonsense. It completely kills any resemblance of pacing this game had. The weirdest thing though was that they try to reduce this problem during the last few hours of the game but completely fail to do so. Everyone tells you how you have to hurry otherwise something bad will happen and suddenly everything is really grim dark..and then CD Project decides to insert a mandatory "Yes we know that escort quests are boring as shit so here is a escort quest were the escorted npc takes this up to 11" quest and a "this npc has a hilarious accident" sequence. After that there are several sight-seeing tours through some nice environments for pretty much no reason other than "hey look what our designers can do". I was also shocked by how bad the main story becomes at some point. Quests like the bloody baron were so much better than that.
I still plan to play the DLC because that is supposed to be a much more focussed experience so maybe that will make me like the game more.