Bethesda's idea of hard mode is more HP and damage resistance. It's cheap and lame. I don't play their games on anything higher than "normal" because it is just too boring.
Except this wasn't made by Bethesda. It was made by Obsidian, using Bethesda's engine.008Zulu said:Bethesda's idea of hard mode is more HP and damage resistance. It's cheap and lame. I don't play their games on anything higher than "normal" because it is just too boring.
Better writing, gameplay, and design than anything Bethesda has made in a decade. It also had much fewer glitches, in my copy!amaranth_dru said:Once again, Obsidian strikes. For some reason people praise the hell out of Obsidian's bug ridden shit they call games.
Requia said:I can't speak to the bugs you've seen, the only one I noticed was where the Sink decides to stop restocking ammo (not that it would help much if it remembered). But Bethesda *always* sucks at the actual RPG mechanics, they get judged on their world design and writing alone for some reason.
Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.Norrdicus said:Nope, all Obsidian. You can check that by just simply checking Fallout wiki links. For example, here's Chris Avellone explaining their design decisions in Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]Requia said:Nope, the Core game is Obsidian, but the 4 major DLCs are all Bethesda, though they used the old Van Buren notes for Honest Hearts.
Honestly, I don't even know where you picked up the "Bethesda did the add-ons" bit
Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
It's because most of those points are subjective and will vary from person to person-console to console-and character build to character build ^_^BloatedGuppy said:snip
The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.Vern5 said:Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
Alot of the radios have been patched out, so has the hyper lethality of the fog.Lucem712 said:It's by far my favourite, though it completely kicked my ass. But, never again, NEVER AGAIN, will I play Dead Money. Fuck that DLC, seriously. I love the story and the characters, I kind of like the atmosphere but FUCK some of the mechanics in that. I am referring specifically to the 'Bomb Collar'. Nothing is more annoying than walking around looking out for ghosts and bam, rapid beeping and head EXPLOSION.
I'm sorry...I'm...not bitter, or anything...-cough-
To all problems there is a solution. I actually didn't get very far into OWB due to lack of interest but I don't remember it being that hard with guns or energy weapons. The Robo-Scorpions were the biggest threat besides that tiny Deathclaw (seriously, what was up with that thing?) and all they really needed was a few more shots to the Tail and an EMP grenade or two. And I did this around level 16, mind you.Requia said:The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.Vern5 said:Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
Well, I'm level 46 now, having just finished it this evening, so I was low to mid 40's for the run of the DLC. I only have two skills below 70 and only 3-4 below 90 at this point. I'm a more than capable combat character.My name is Fiction said:The humor was just fine to me, didn't see the slutty robot loli coming. Altho the teddy bear referencing was a good hint. With all the free perks the game gave you at the start and the skill chalenges leading to awesome loot not sure how it could be dificult. Just equip a paladin toaster and you are ready to smash some robot heads. But if you focused into non-combats first early on which is the best course of action you could have missed out on the new gear. I'll just guess you didn't build vary well. I did fine Lv30. Perhaps you also built 30 points in resistance in Darksouls too. Oh god thats soo aweful.
I dunno, you tell me. I JUST finished it tonight (after a relentless parade of crashes), so the experience is pretty fresh in my mind. EVERYTHING was bullet sponging except the lobotomites. As I say above, I'd be willing to attribute the problem to mods if the mods showed this tendency anywhere else. But they don't. I'm back to the Mojave now and things are dying quite normally.Chris Tian said:The third point I don't get, I played FO:NV on "Master" and had no problems with my stealth/sniper guy. Is this "HP/DT stacking" a bug too? Or something else bugged out on you? Otherwise i don't understand how it can be that you seem to need alot more shots than i did.
Quality input as always, thrall. I appreciate you pulling yourself off Myth 2 long enough to view my thread and insult me.kingthrall said:O.P has no clue what he/she is talking about.
Level scaling. As you level up the enemies take more and more bullets to kill.Vern5 said:To all problems there is a solution. I actually didn't get very far into OWB due to lack of interest but I don't remember it being that hard with guns or energy weapons. The Robo-Scorpions were the biggest threat besides that tiny Deathclaw (seriously, what was up with that thing?) and all they really needed was a few more shots to the Tail and an EMP grenade or two. And I did this around level 16, mind you.Requia said:The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.Vern5 said:Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
The only reason the enemies in OWB might be too beefy would have to be because of the Difficulty settings or mods. Or you weren't using AP ammo or a weapon without suitable power.
I'm not sure. is OWB really harder then Lonesome Road? cause I on a whim wandered into the divide with a level 3 explosives character and managed to get almost all the way to the end (near the end you're attacked by 3 deathclaws, and even though by that time I'd grown to about level 12, there was just mathematically no way I could kill 3 of them at once).Requia said:The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.Vern5 said:Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
Obsidian made New Vegas, Not Bethesda.Requia said:I can't speak to the bugs you've seen, the only one I noticed was where the Sink decides to stop restocking ammo (not that it would help much if it remembered). But Bethesda *always* sucks at the actual RPG mechanics, they get judged on their world design and writing alone for some reason.
Lonesome road level scales better. You won't have any trouble fighting enemies there at level 30+, OWB enemies however get ludicrously high DT/HP as time goes on, you can still kill them with bullet spam, but there's not enough bullets in OWB to finish it. As far as I can tell they didn't playtest a lot of perfectly acceptable builds from the core game in it, and just assumed that the player would be statted for energy weapons.Altorin said:I'm not sure. is OWB really harder then Lonesome Road? cause I on a whim wandered into the divide with a level 3 explosives character and managed to get almost all the way to the end (near the end you're attacked by 3 deathclaws, and even though by that time I'd grown to about level 12, there was just mathematically no way I could kill 3 of them at once).Requia said:The other three yes, but my willingness to overlook flaws doesn't extend to borderline unplayablity. Doing OWB as a level 20 or so guns character can pretty much only be accomplished by maxing out your inventory weight with ammo (hardcore limit) in order to deal with the crappy DT/HP level scaling.Vern5 said:Bethesda originally planned to do the DLC? That's the first I've ever heard of that.Requia said:Hrm, so why did Bethesda go around trumpeting that they'd be making the DLC instead of Obsidian back before launch? I guess plans change, and this is Obsidian's fuckup.
And let's be fair to Obsidian; they hardly fucked up anything. Fallout New Vegas may not be perfect but its damn good overall and the same goes for its DLC.
I do remember wandering into OWB with a relatively low level stealth/guns character and having trouble some, but none of my other characters had any sort of issue. The benefits of retrofitting the sink make the game silly in terms of easy I found.
all on normal-nonHC
...Requia said:Level scaling. As you level up the enemies take more and more bullets to kill.
Haven't played it yet, but my character only uses guns, so does that mean I'm pretty much screwed?uchytjes said:3. Damage/hit points
I know EXACTLY where you are coming from. I tried going in with the best guns, and perked out to boot and ended up getting my ass handed to me. I advise against the use of ANY guns. If you want to get the most enjoyment out of the DLC, I recommend the Saturnite fist melee weapon and the upgraded "superheated" fist once you get the toaster working. Go punch stuff in the face, it really is the best way to go about it. Hell, I even remember going around and hitting the Cazadoeres and nightstalkers with the thing and it working wonders.