Old games that didn't age well.

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Vhite

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Imbechile said:
Baldur's gate 1+2. Yes, flame me but the gameplay is so clunky.
The graphics still look nice. I'm still going to beat it :)
I love the second one and I still havent finished it, new game is so tempting...
 

MrGalactus

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Sep 18, 2010
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Onyxious said:
Please don't kill me for this, but


Grand theft auto: Vice City, San Andreas, and 3


Sorry


They were good games, but after 4... Eh, they kind of became unplayable.
I don't hate you, i just disagree with you.
And HATE you!
Nah, I just disagree.

I think GTA4 made San Andreas look better. Vice City is pretty dated, what with the world being tiny by todays standards, and 3 is very dated, what with it controlling funny and actually still being pretty hard at some points, something that todays games have kinda thrown out the window.
 

CrystalShadow

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WanderingFool said:
CrystalShadow said:
WanderingFool said:
Drakmeire said:
Kingdom Hearts is still fun but when you go back and play it, you realize how linear all the levels are, as well as how annoying the camera is. KHII has aged slightly better but the levels are still pretty confining.
Also Banjo Kazooie's controls can be a little clunky at times. and the levels feel extremely small.
and finally, play Bioshock, Fallout 3 or any modern shooter, then go play Goldeneye 64. it feels very awkward
Well, im not sure about KH, but with Goldeneye, one must remember that we were playing that with a single stick on what had to be the worst designed controller in history...
I disagree on the N64 controller being bad, but I appear to be in the minority. As for playing goldeneye with 1 analog stick, why would anyone do that? ;p - I used the dual controller setup, (which, ironically is only possible because of the 'crazy' design of the N64 controller - It's actually viable to hold one in each hand. Granted, this becomes meaningless when later controller designs had 2 analog sticks anyway, but that's a somewhat different issue.)
Dual Controller Setup? You actually played the game holding a controller in each hand... damn...
Yep. The controller has 3 grips, and it's symmetrical. So if you hold it by the central grip, it's perfectly balanced.

If you've got an N64 anywhere, 2 controllers (that still work; I'll admit there's a serious durability issue with the analog sticks), and a copy of Goldeneye or Perfect Dark, go into the game options, and switch the controller setup from 1.1 (the default) to 2.1 (or 2.2, 2.3 or 2.4 - These are the dual controller equivalents of 1.2 to 1.4 - 2.1 is called 'Plenty' in Goldeneye. It doesn't have a name in perfect dark.)

For control scheme 2.1, the analog stick on controller 1 is move forward/back and turn left/right. The analog stick on controller 2 is look up/down and strafe left/right.

The Z trigger on controller 1 is Aim, and on controller 2 it's fire.

A on either controller is fire, and B is 'action' (which is the same as 1.1)

Works brilliantly, and probably explains why a similar setup exists on just about every console shooter since. (The dualshock, the first controller with 2 analog sticks was released late 1997 (december)/early 1998, while goldeneye was released August 1997)

Yes, that's right. It's not out of the question to presume the control scheme used by pretty much all modern shooters derives from one of the alternate modes in Goldeneye...
 

jhlip

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Feb 17, 2011
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I would have to say Goldeneye for the N64. Unless you played it when you were young and can only replay it for nostalgic reasons, you will never get someone raised on Halo or COD to ever play it.
 

WanderingFool

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CrystalShadow said:
WanderingFool said:
CrystalShadow said:
WanderingFool said:
Drakmeire said:
Kingdom Hearts is still fun but when you go back and play it, you realize how linear all the levels are, as well as how annoying the camera is. KHII has aged slightly better but the levels are still pretty confining.
Also Banjo Kazooie's controls can be a little clunky at times. and the levels feel extremely small.
and finally, play Bioshock, Fallout 3 or any modern shooter, then go play Goldeneye 64. it feels very awkward
Well, im not sure about KH, but with Goldeneye, one must remember that we were playing that with a single stick on what had to be the worst designed controller in history...
I disagree on the N64 controller being bad, but I appear to be in the minority. As for playing goldeneye with 1 analog stick, why would anyone do that? ;p - I used the dual controller setup, (which, ironically is only possible because of the 'crazy' design of the N64 controller - It's actually viable to hold one in each hand. Granted, this becomes meaningless when later controller designs had 2 analog sticks anyway, but that's a somewhat different issue.)
Dual Controller Setup? You actually played the game holding a controller in each hand... damn...
Yep. The controller has 3 grips, and it's symmetrical. So if you hold it by the central grip, it's perfectly balanced.

If you've got an N64 anywhere, 2 controllers (that still work; I'll admit there's a serious durability issue with the analog sticks), and a copy of Goldeneye or Perfect Dark, go into the game options, and switch the controller setup from 1.1 (the default) to 2.1 (or 2.2, 2.3 or 2.4 - These are the dual controller equivalents of 1.2 to 1.4 - 2.1 is called 'Plenty' in Goldeneye. It doesn't have a name in perfect dark.)

For control scheme 2.1, the analog stick on controller 1 is move forward/back and turn left/right. The analog stick on controller 2 is look up/down and strafe left/right.

The Z trigger on controller 1 is Aim, and on controller 2 it's fire.

A on either controller is fire, and B is 'action' (which is the same as 1.1)

Works brilliantly, and probably explains why a similar setup exists on just about every console shooter since. (The dualshock, the first controller with 2 analog sticks was released late 1997 (december)/early 1998, while goldeneye was released August 1997)

Yes, that's right. It's not out of the question to presume the control scheme used by pretty much all modern shooters derives from one of the alternate modes in Goldeneye...


Thank God for respawn... anyways, damn, I think I do have two 64 controllers still, I have to try that now.
 

GiantRaven

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CrystalShadow said:
For control scheme 2.1, the analog stick on controller 1 is move forward/back and turn left/right. The analog stick on controller 2 is look up/down and strafe left/right.
This is the problem for me. Almost all shooters (in fact I can't think of any examples other than GoldenEye and Perfect Dark that use the control scheme you mention) use the left stick for strafing and the right stick for looking (or keyboard and mouse substituting left and right respectively). It's really hard to break that perception of how to move your character, for me at least.
 

Scout Tactical

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Jun 23, 2010
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jhlip said:
I would have to say Goldeneye for the N64. Unless you played it when you were young and can only replay it for nostalgic reasons, you will never get someone raised on Halo or COD to ever play it.
This. I replayed it a month ago, and it's awful.
 

CrystalShadow

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Apr 11, 2009
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GiantRaven said:
CrystalShadow said:
For control scheme 2.1, the analog stick on controller 1 is move forward/back and turn left/right. The analog stick on controller 2 is look up/down and strafe left/right.
This is the problem for me. Almost all shooters (in fact I can't think of any examples other than GoldenEye and Perfect Dark that use the control scheme you mention) use the left stick for strafing and the right stick for looking (or keyboard and mouse substituting left and right respectively). It's really hard to break that perception of how to move your character, for me at least.
Well that's a bit nitpicky when there are 8 control variants in goldeneye, and the dual controller ones aren't the default anyway.

Personally, between Doom, Quake, Goldeneye, Modern PC shooters, modern console shooters, and the Wii, I've had to relearn control schemes so often it means little to me.
(Aside from which, I'm left-handed and remap the controls on PC shooters anyway)


(look here to see the details - http://goldeneye.wikia.com/wiki/Control_style )

Anyway, if you really have that problem, you use control scheme 2.4 instead of 2.1
It's :
look up/down + Turn left/right on the left control stick,
forward/backward + strafe left/right on the right stick.
Fire on the left trigger
aim on the right

Aside from being reversed left to right (which, if you really want to be fussy, since each hand holds a seperate controller, you can swap hands anyway), this is exactly what you're saying you're used to.

So... Yeah. Your supposed problem doesn't really exist.
 

Buccura

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Aug 13, 2009
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WarCraft. The very first one, of course. The second one has aged well but the first one, oooo-boy.
 

KimberlyGoreHound

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ShakesZX said:
Super smash bros.

It just can't compare to Melee, let alone Brawl.
Truth. Clunky controls, limited character selection, unbalanced gameplay. It was fun for the time, but damn its sequels just knock it out of the park.
 

GiantRaven

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CrystalShadow said:
So... Yeah. Your supposed problem doesn't really exist.
I wasn't aware of the other control layouts, so yeah, it definitely doesn't. I might try this out at some point, it sounds like an interesting way to play. I always did like the N64 controller.
 

ephemeral10

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Feb 19, 2011
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Arqus_Zed said:
Shooters

Also, platformers. I'm not sure why, but good platformers just don't seem to age.
I agree with this statement. Just this past week, I picked up Super Mario 64 again. I didn't intend to play it more than an hour or so, just long enough to satisfy the nostalgia pangs.

Two days later, I had collected all 120 stars again. The experience was as addictive to me now as it was when I first played it. I suspect that playing Super Mario 64 will be an enjoyable experience for me until the day I die. Now, after this past week and in reflection of your comment, I find myself being pulled to play all the old platformers I loved so much.
 

Hookman

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Plenty of N64 games haven't aged well but thats probably because I'm not used to the terrible controller design. I recently replayed OoT and it just seemed much more primitive when compared to other recent games that have managed to improve on the control scheme.
 

imagremlin

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Nov 19, 2007
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Going by the following rules:

1) The game was considered good when it came first
2) Graphics are not accounted for

Then Sonic Adventure (the first one for DC) comes to mind. I still have it and remember how good it seemed back then; except for Big the Cat, that was crap even back in the day.

I've tried to replay it recently, and found that the mechanics just don't hold up, to the point its nearly unplayable.

Another good example is The Longest Journey -along with the entire point and click adventure genre I guess. Whilst I didn not play it in its time, I heard so many great things about it. Got it recently through GOG and found the snail pace and tons of exposition unbearable. I can see how I would have liked it back in the day, but today, it just doesn't work for me.
 

Gindil

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Nov 28, 2009
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Jennacide said:
Gindil said:
Jennacide said:
Gindil said:
Earthbound. Dare anyone to say that it was good enough to force Nintendo to bring the sequels and original here in the US...
Wow, is this just a sad attempt at being a troll? Earthbound ages just as well as any SNES RPG, and in most facets, it ages even better because it created systems that sucked a lot of the once acceptable grind out of RPGs. (Like the instant death for weaker/surprised mobs)
???

No. You read the history of Mother 1 and Mother 3, and Nintendo didn't bring those over. It had the scratch and sniff campaign for Mother 2(Earthbound) and I'm still bitter that I can't legally own a copy of Mother 3.
I know the history of the games, I've played all three as well. What I don't get is how they didn't age well, because financially Earthbound didn't do as well as hoped? That is the sole reason Mother 3 never came over here, as well as Mother Zero(the 1+2 combo game on GBA). It had everything to do with money, and nothing to do with being bad games.
Yeah, I probably should have said Mother 1. I can't play that one because of the random fighting system that is DAMN hard on you for taking more than two steps. The story may be great but I can't play past the first section because of it.

Mother 2 (Earthbound) was great along with Mother 3. The problem just comes that less people can play the game without understanding the cult [http://starmen.net/] around the games.

I kinda let my bitterness at the lack of financial success cloud my original intent on this topic... My bad on that one.