Shooters
Almost any shooter, really.
This is because 99% of all shooter games have too much in common regarding gameplay mechanisms and don't really explore the options of narrative. It's not a bad thing, the genre is just not made for 'revolutionizing' those elements. I mean, why play Call of Duty if you got Call of Duty: Black Ops, why play Halo if you got Halo 3 (or Reach, or whatever) - apart from nostalgic values, there isn't a lot of incentive.
Also, all simulator games, simply because - most of the time - it's about simulating something from real life, which of course gets better as our capabilities to simulate in a virtual environment evolve.
In contrast, RPG's seem to age very well. This is because they can have an enormous variety in gameplay (the FF-series alone seems to have reinvented the RPG-genre like ten times by now). Sometimes a certain RPG-element is introduced in only one game, ever - then where will you turn if you want that experience again? Well, simple, play the old classic game, where else would I find a battle-mechanism like Legend of Legaia had... Furthermore, it is common knowledge that if an RPG hasn't got a good story, it fails, big time.
This is probably why RPG's get remakes/re-releases more often: Chrono Trigger, Dragon Quest, Final Fantasy (although, seriously, they've been whoring this one out MAJORLY), Baroque, Persona, ...
For example, I've seen FF VII mentionned here a couple of times, not exactly my favorite game, but it'll do. Even it is graphically a pixelated nightmare, it still has it's unique and praised materia-system. It's a crafty piece of gameplay that gives you freedoms and limits found nowhere but in this game - therefor, you still have a reason to go back to it. And let's not forget the story, like it or dislike it, you can't deny its legendary status. In a good RPG, the story is everything - if it's really good, it an also drag you through those nasty, obligatory grinding passages.
Also, platformers. I'm not sure why, but good platformers just don't seem to age. I can play any Crash Bandicoot or Spyro the Dragon from the PSX-era - or Jak & Daxter or Ratchet & Clank of the PS2-era - and I still feel the magic. And that goes for Rayman, Maximo and Super Mario Bros. 3 as well.
Those who would know like to flame me for this comment: please, proceed.
Almost any shooter, really.
This is because 99% of all shooter games have too much in common regarding gameplay mechanisms and don't really explore the options of narrative. It's not a bad thing, the genre is just not made for 'revolutionizing' those elements. I mean, why play Call of Duty if you got Call of Duty: Black Ops, why play Halo if you got Halo 3 (or Reach, or whatever) - apart from nostalgic values, there isn't a lot of incentive.
Also, all simulator games, simply because - most of the time - it's about simulating something from real life, which of course gets better as our capabilities to simulate in a virtual environment evolve.
In contrast, RPG's seem to age very well. This is because they can have an enormous variety in gameplay (the FF-series alone seems to have reinvented the RPG-genre like ten times by now). Sometimes a certain RPG-element is introduced in only one game, ever - then where will you turn if you want that experience again? Well, simple, play the old classic game, where else would I find a battle-mechanism like Legend of Legaia had... Furthermore, it is common knowledge that if an RPG hasn't got a good story, it fails, big time.
This is probably why RPG's get remakes/re-releases more often: Chrono Trigger, Dragon Quest, Final Fantasy (although, seriously, they've been whoring this one out MAJORLY), Baroque, Persona, ...
For example, I've seen FF VII mentionned here a couple of times, not exactly my favorite game, but it'll do. Even it is graphically a pixelated nightmare, it still has it's unique and praised materia-system. It's a crafty piece of gameplay that gives you freedoms and limits found nowhere but in this game - therefor, you still have a reason to go back to it. And let's not forget the story, like it or dislike it, you can't deny its legendary status. In a good RPG, the story is everything - if it's really good, it an also drag you through those nasty, obligatory grinding passages.
Also, platformers. I'm not sure why, but good platformers just don't seem to age. I can play any Crash Bandicoot or Spyro the Dragon from the PSX-era - or Jak & Daxter or Ratchet & Clank of the PS2-era - and I still feel the magic. And that goes for Rayman, Maximo and Super Mario Bros. 3 as well.
Those who would know like to flame me for this comment: please, proceed.