it hath been brought sir!viking97 said:the older is the more points you get. have at you!
Mega Man 2 / Mega Man 3
the 2 best games of the classic franchise, Mega Man 2 refined the formula, and 3 expanded upon what 2 did and pretty much set the standard for the rest of the series
Super Metriod / Symphony of the Night
the gold standards of 2d side scrolling exploration, both these games are well crafted, with dozens of different creatures, memorable bosses and events and VAST worlds to explore (or castles in Castlevania's case) and almost always exploration was rewarded. if press to choose which is better, I'd pick Super Metriod, the pacing of major power ups/gear is better balanced so the game stays reasonably challenging, unlike SotN which has numerous game breaking combos/tricks
Mega Man X
go here
http://www.youtube.com/watch?v=8FpigqfcvlM
watch that. its a blue print for how a REAL squeals should be done.
SNES era RPGs (Chrono Trigger, FFVI, Breath of Fire ect)
a case of substance over style (like they had a choice back then XD) pick up pretty much any SNES RPG and you find interesting story's, fun characters, vast explorable worlds with plenty to do along with the story, FFVI is famous for being non linear after the halfway point as an example.
Legend of Zelda : Link to the Past
or
Batman (NES)
best. fucking. movie game. EVER! and its older then most of you reading this. loosely based on the 1989 Batman movie by Tim Berton, it has great music and tight controls, levels where diverse and bosses where, interesting (cause there's no movie boxes in the movie and no one with a jet pack that shoots fire balls) it was pretty tough.
Enihander
Square's side scrolling shooter from the PS1 days. never heard of it? well, here's me pulling you from under your rock. it strays from the basic shooter model by making all the weapons stealable, meaning you had to shoot down or disable (btw, you can cripple some enemy ships as well as destroy them) enemy as steal their weapons, and getting more ammo works along the same principal. the larger enemy up to bosses are 'destructable' meaning as the battle wears on, they show it. you blow off armor, limbs, extra bits, anything part that blinks when hit can be destroyed, which was for me a mind blow and added to the enjoyment. also, had a newgame + sorta feature in that ever weapon captured you could start a fresh game with, along with hidden weapons and unlockable fighters gave this game LOTS of replayability
UN Squadron
another shooter
and...
that's all I'm gonna post on this