I personally believe that the true Golden Age of games is yet to come, and it will come in the form of "projected reality".
Whenever I hear the debate of the future of videogames my thoughts always wander back to the PS2 ad "PS9" [http://www.youtube.com/watch?v=DTG3-Mkx-CM], and I can't help but feel the only unrealistic part of it is the date of release.
The Nintendo Wii is treading the fertile ground of this technology already, with Microsoft Natal and Sony Arc/Gem/Move/Glowey Ball "refining the defined" and taking up their own patches. Especially in the case of Natal, entering a truly "frightening" realm in being that no manual input into the system is required, being almost a fully organic entity.
With this in mind the next generational leap will most likely see a step down in our graphics to harness full 3D pseudo environments. This technology will then be refined by the generation following and the chain shall repeat - this has been evidenced in gaming's past and history does have a habit of repeating itself. Which means we're going to have a Virtual Boy and Dreamcast somewhere as well unfortunately.
The mention of the chase of more intelligent narrative and premise I feel is misplaced slightly in this medium. People (I use people in the sense of the collective majority) play games for the simple freedom that they supply within an environment. Clearly we need some control/guidelines as that is what we define our existence on, but I feel games will soon have the story "Save the world" and from beginning to end no one will experience the same adventure. So the evolution of script is required, not the storyboard.
The ability to tell a story in a linear fashion to its best ability will always belong to books and film. Pacing is integral; games give this control to the consumer and the creator cannot possibly cater for each consumer's method of play.
Additionally, the increasing number of individuals within the industry chasing "real life gaming", not least this issue's Jane McGonigal, only helps to back up this prediction - as well as many popular games not treading too far from reality's threshold anyway; the first coming to mind Cooking Mama, Nintendogs.
Don't misinterpret me on this however, this isn't an either/or situation. I still believe the controller will have a place in the future, but it will be this generation's light gun: reserved for a few, and for the games where "jacking in" would really be overkill. Namely Bejewelled.
In conclusion, the best is yet to come, and when it does the entertainment industry will stop dead. This will be the golden era, and this will herald the all encompassing awe.
Whenever I hear the debate of the future of videogames my thoughts always wander back to the PS2 ad "PS9" [http://www.youtube.com/watch?v=DTG3-Mkx-CM], and I can't help but feel the only unrealistic part of it is the date of release.
The Nintendo Wii is treading the fertile ground of this technology already, with Microsoft Natal and Sony Arc/Gem/Move/Glowey Ball "refining the defined" and taking up their own patches. Especially in the case of Natal, entering a truly "frightening" realm in being that no manual input into the system is required, being almost a fully organic entity.
With this in mind the next generational leap will most likely see a step down in our graphics to harness full 3D pseudo environments. This technology will then be refined by the generation following and the chain shall repeat - this has been evidenced in gaming's past and history does have a habit of repeating itself. Which means we're going to have a Virtual Boy and Dreamcast somewhere as well unfortunately.
The mention of the chase of more intelligent narrative and premise I feel is misplaced slightly in this medium. People (I use people in the sense of the collective majority) play games for the simple freedom that they supply within an environment. Clearly we need some control/guidelines as that is what we define our existence on, but I feel games will soon have the story "Save the world" and from beginning to end no one will experience the same adventure. So the evolution of script is required, not the storyboard.
The ability to tell a story in a linear fashion to its best ability will always belong to books and film. Pacing is integral; games give this control to the consumer and the creator cannot possibly cater for each consumer's method of play.
Additionally, the increasing number of individuals within the industry chasing "real life gaming", not least this issue's Jane McGonigal, only helps to back up this prediction - as well as many popular games not treading too far from reality's threshold anyway; the first coming to mind Cooking Mama, Nintendogs.
Don't misinterpret me on this however, this isn't an either/or situation. I still believe the controller will have a place in the future, but it will be this generation's light gun: reserved for a few, and for the games where "jacking in" would really be overkill. Namely Bejewelled.
In conclusion, the best is yet to come, and when it does the entertainment industry will stop dead. This will be the golden era, and this will herald the all encompassing awe.