(Note: Competitive game - any game where 2 or more people compete against each other.)
I've gathered you here today to discuss one of gaming's most controversial expressions: Fun.
First of all I think we can all agree that "fun" is a completely subjective concept. What's fun for me may not be fun for you, and vice versa. I'm ok with that. Some people think first person kill-a-thons are all the rage, others think racing games are swag and a half, etc.
My problem, however, starts when this nearly meaningless term is used in defense of an otherwise indefensible game or position. Usually to justify or defend randomness and/or what I'd consider, for lack of a better word, "low skill" play. This problem seems exacerbated as the term is usually leveraged against people who play to win (extensively the quintessential objective of pretty much every competitive game ever), instead of playing towards some arbitrary and undefined goal of "fun".
"That game looks pretty stupid due to this, this and this mechanics because of this."
"Well... it's FUN!"
"Why?"
"Because... FUN!"
"This weapon in this game is objectively worse than this other one, because of this and that."
"But...FUN!!"
"You're just using one move/tactic!"
"Yeah, because it's working, because you're not doing the incredibly obvious counter."
"BUT THAT'S NOT FUN!"
I've often been accused of not playing games "for fun" because I utterly destroy the competition. Or because, in an attempt to help them improve, I demonstrate that their tactics are unreliable or objectively inferior to other available tactics. Words like "Try hard" are often used online in an attempt to, my best guess, emotionally wound someone for, god forbid, actually trying to achieve the objective of a competitive game - to win, and being extensively successful at it.
Apparently, if you're not playing a stupid random game, with stupid random tactics without trying to win, you're not playing for "fun".
See, I always thought I extensively played games for fun. Like, every single time ever. In fact, that was the whole reason I played games. I thought I derived my fun from successfully completing the objectives of the game. Which is why I chose to play those games, because completing these goals seemed like fun. I played competitive games because I found it fun to compete against other players to see who is the best. This seems to be the entire essence of voluntary competition. If you don't find it fun to pitch your skill against another player's, why would you play competitive games? If you're not playing a competitive game to win, why are you playing it at all?
This leads me to a few questions:
Why do you play competitive games if not to win?
What is this mythical "fun" property I've yet to see defined?
What makes a game "fun" for you?
Mic is on your side. Take it away folks.
I've gathered you here today to discuss one of gaming's most controversial expressions: Fun.
First of all I think we can all agree that "fun" is a completely subjective concept. What's fun for me may not be fun for you, and vice versa. I'm ok with that. Some people think first person kill-a-thons are all the rage, others think racing games are swag and a half, etc.
My problem, however, starts when this nearly meaningless term is used in defense of an otherwise indefensible game or position. Usually to justify or defend randomness and/or what I'd consider, for lack of a better word, "low skill" play. This problem seems exacerbated as the term is usually leveraged against people who play to win (extensively the quintessential objective of pretty much every competitive game ever), instead of playing towards some arbitrary and undefined goal of "fun".
"That game looks pretty stupid due to this, this and this mechanics because of this."
"Well... it's FUN!"
"Why?"
"Because... FUN!"
"This weapon in this game is objectively worse than this other one, because of this and that."
"But...FUN!!"
"You're just using one move/tactic!"
"Yeah, because it's working, because you're not doing the incredibly obvious counter."
"BUT THAT'S NOT FUN!"
I've often been accused of not playing games "for fun" because I utterly destroy the competition. Or because, in an attempt to help them improve, I demonstrate that their tactics are unreliable or objectively inferior to other available tactics. Words like "Try hard" are often used online in an attempt to, my best guess, emotionally wound someone for, god forbid, actually trying to achieve the objective of a competitive game - to win, and being extensively successful at it.
Apparently, if you're not playing a stupid random game, with stupid random tactics without trying to win, you're not playing for "fun".
See, I always thought I extensively played games for fun. Like, every single time ever. In fact, that was the whole reason I played games. I thought I derived my fun from successfully completing the objectives of the game. Which is why I chose to play those games, because completing these goals seemed like fun. I played competitive games because I found it fun to compete against other players to see who is the best. This seems to be the entire essence of voluntary competition. If you don't find it fun to pitch your skill against another player's, why would you play competitive games? If you're not playing a competitive game to win, why are you playing it at all?
This leads me to a few questions:
Why do you play competitive games if not to win?
What is this mythical "fun" property I've yet to see defined?
What makes a game "fun" for you?
Mic is on your side. Take it away folks.