Caliostro said:
This leads me to a few questions:
Why do you play competitive games if not to win?
I play competitive games because I find them fun. Not too unlike our SF III and AE 2012 matches, I go in expecting that I haven't invested the time, effort, or skill to be able to play functionally with you. You're going to stomp me, but I'm going to try and take a round with Dan Hibiki, because it's fun to do quarter-circle forward taunt supers.
I don't think I'm going to win. When I play MvC2 online on PSN, my goal is to connect with all three characters' Raging Demon-style super. I expect I'm not going to do as well as the best, but I'm going to give it my fullest in-game effort when I'm playing, and poke fun at myself in-between.
I don't think I'm going to spend hours and hours out of an online match learning frame-counting, combos, and adjustments for characters' ranges, armor-breakers, and punishable frames. I'm not even certain I'd care enough to watch tournament-level play for extended periods. Instead, I try hard when I'm in-game, but I'm not interested enough in taking the Excel spreadsheet-level of commitment, because to me, that's not fun.
What is this mythical "fun" property I've yet to see defined?
It varies from person to person. The way I tend to look at it is like books. To me, we'll single out FPS titles as the competitive genre of choice because it's the one with which I'm most familiar. So, for the sake of this analogy, all first person shooters are books. We'll say that the more high-speed, high damage titles like Call of Duty are like Tom Clancy novels. They're technical and scaled to understanding of knowing weapons, sidearms, and movement and aim speeds.
And games like Unreal Tournament are a little more popcorn-y, able to be picked up and read through on an airplane. There are some depths and high-low moments and dynamics, but for the most part, it can be a bunch of people flailing on the keyboard with flak cannons and still be fun.
I like games that are a combination of the two, which I'll go ahead and single out as sort of urban fantasy-style FPS titles, like Battlefield or Blacklight: Retribution. Games like these are a little technical, a little popcorn-y, and my favorite genre to poke around with. I like urban fantasy novels for the depths and the popcorn. I prefer games like these. I enjoy derping around, but still making an effort to play well.
However, never been a huge fan of Tom Clancy, but I've read one or two of his novels I enjoyed. Same with Call of Duty. I'm not going to exclusively use the top-tier weapon, because I like futzing about SMG-style weapons, even if they aren't astounding. I'm not going to try as hard as I can to always-win-forever, because I have more fun with my submachine monster, even if I'm not going to win. Conversely, some people have fun, to use my previous example, some people find watching combo videos and tournament play really fun. I don't. Different strokes, be you a Tom Clancy fan, or some who enjoys Laurell K. Hamilton.
What makes a game "fun" for you?
For me, enjoying myself. Be that trying my hardest to absolutely win, like in the case of the Soul Calibur series, or using Roll/Servebot/Hayato in MvC2 knowing full well my goal is to prevent a perfect loss. It depends on the game, and how I enjoy it.
That said, I can also understand the basic concept of calling someone a "Try hard," whether or not I agree with it. Trying to play my brother on any 2D fighter isn't fun because he's just so much better. I don't enjoy the games enough to really, really sink my fingertips into the frame-counting, alpha counter, optimal punishment combos in order to be able to play. It's, simply, not at all fun to me. In fact, it feels like both work and punishment in order to pass the "You must be this good to play" bar.
So people like "try hards," despite that I hate the term, genuinely do make games not fun. The sort of people who would learn to count cards and play poker on Saturdays with their work buddies and win every single hand. While it's good that you strive to improve your game, consider your venue when picking your strategy. You wouldn't use years of sleight of hand practice to cheat your coworkers out of 4 hours of Saturday night poker between buddies, in the same vein, you shouldn't use tournament-level play in casual competitive games, especially if the opponent isn't interested.
To come back to my previous example, I wouldn't rewrite 50 Shades of Grey for Lord of the Rings or Dune fans. Conversely, I wouldn't expect a fan younger fan of Harry Potter to likewise enjoy the index-laden Dune novels. It's different strokes, and having an awareness of whether or not you'll like X and Y, or just X or just Y. Playing hardball with casual gamers is as obnoxious as signing up for hardcore fighter tournaments just to master a character that can teleport just to run away and run the timer just to do it. It's about knowing your venue.
Knowing your audience, and playing with them at that speed, can be fun. Likewise, playing a different speed from your opponents either too weak and wasting their (occasionally limited) gametime or too strong and dominating every other player just isn't fun for everyone.
Just my two cents.