Exploration for the sake of exploration... sure I could get behind that the problem I had with SOTC was that the world was boring and was seemingly filled with nothing (Except lizards...). However a good example of exploration are the Unique Landscapes mods for TES:4. They didn't have any quests or treasures or anything but they were creative and interesting enough to keep you (or me) coming back to bathe in the "glory" of virtual nature. IMO that is a better example of exploration.
I will however admit to going the opposite way the game leads me... (probably because I subconsciously believe the dev left secrets/treasures there) because I'm a rebel. Yay Thief.
Now you made up for it with the last sentence and different settings however I could tell you that I would not have enjoyed Oblivion if it didn't have a compass and waypoint system (I also used the mod where to fast travel you would have to be on horseback, which in my mind made sense). I was playing TES:3 the other day (A game I loved) and I was was constantly thinking about how much I hated the vague directions (Not to mention the god awful journal) and how I would constantly have to metagame (in other words look at a FAQ/map) to find things. There was this one quest which basically said the tomb was east of the village...(No other directions!) and I thought "okay..." and spent hours running and jumping over the bleak ashlands landscape looking for the damn tomb. This was part of the main quest!SyphonX said:Yahtzee often illustrates and articulates my guilty pleasures in gaming. Sometimes I just feel like, "the dork" when I play games, because I always want a little more than what's offered. I scoff at minimaps and GPS features, unless the game explicitly supports it. Such as a high-tech futuristic adventure, it would be warranted. Though that doesn't mean there should be an arrow pulling you around like a silly child.
Oblivion is a prime example. Differing tastes in the game and series aside, one could hardly argue that it makes sense to have a fully illustrated map telling you exactly where you are, what your azimuth is (direction you're facing), and exactly where you need to go. Let's also not forget you could simply click anywhere on the map and go there..
How much more exciting and majestic would Oblivion have been if the map was just a hand-drawn antiquated sheet of cloth with ink blots and tears throughout? Whenever something need to be explored, a quest of sorts, then your character would vaguely draw a destination with ink and feather. So you look at your map for a minute and note to yourself that you must go north until Cheydinhal, then branch off the western path until you find the big boulder & tree landmark, cave destination directly to the north of that.
Seriously, isn't that what fantasy exploration is all about? Forget arrows and waypoints, it doesn't make sense anymore. Developers spend all this time designing fully realized and detailed 3D worlds, yet instead of using them in any sort of logical gameplay mechanic, they'll just design them as "pretty art". Not enough I say. It's time to start abandoning minimaps and waypoints altogether for the appropriate games.
I want my next quest NPC to tell me to leave the southern gate, and travel along the cobblestone path until I find the abandoned hovel, then proceed towards the tree line to start my investigation for the missing child kidnapped by bandits. As Yahtzee stated, I don't want to stare at a 10x10pixel minimap when I should be taking in the beautifully detailed world, and actually using it.
I don't want him to brifely (briefly) say, go fetch the child from the bandits, then have a destination pinpointed on my map, on my unable-to-malfunction compass and in full 3D in the form of an arrow on the horizon. How silly. I don't care if it "takes time" to find, that's kind of the point of a quest... you know, an "adventure", a freaking quest?? Not a monotonous task.
If people complain and whine that it's "too much work" and "not fun".. then.. get this.. they could make a separate difficulty!! The possibilities.... I shall journey to the patent office immediately!
I will however admit to going the opposite way the game leads me... (probably because I subconsciously believe the dev left secrets/treasures there) because I'm a rebel. Yay Thief.