I initially was going to post this in the Featured Content thread, but it's off topic. So, here instead.
Wait for it...
A bunch of QTEs. A modern day Dragon's Lair.
I'm all for trying new things; I tend to seek them out. But David Cage has proven before that he can package a poorly considered film into something he can claim as a 'game'. And frankly, his constant putting down of games before his do not bespeak of someone who loves games, and understands what makes them work.
I played Far Cry 2, and understood how Clint Hocking loved videogames, but wanted to how play mechanics alone could tell a story. I played Ico, and understood how Fumito Ueda loved videogames, but wanted us to feel the emotions between two characters. I played Passage, and understood how Jason Rohrer loved games, but wanted us to think about what they said about us.
And I played Farenheit, and understood how David Cage loves film.
We have a right to be skeptical of him. It's not irrational.
From the article:Christian Ward said:Going Gold: Gaming Doublespeak
In the gaming world, why do we say "mature" when we really mean "immature"? Going Gold examines this and other gaming doublespeak.
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Wait up. A lot of these comments aren't coming from the trailer, they're coming from people who played David Cage's previous game, Farenheit/Indigo Prophecy which was...Going back to Heavy Rain for a moment (you may be detecting a theme here), look at how many so-called "gamers" are immediately dismissing it as a QTE-fest, a modern Dragon's Lair, or so on without having so much as picked up a trailer. Oh my god! It doesn't look and play exactly like everything I'm already playing! Kill it with fire!
Wait for it...
A bunch of QTEs. A modern day Dragon's Lair.
I'm all for trying new things; I tend to seek them out. But David Cage has proven before that he can package a poorly considered film into something he can claim as a 'game'. And frankly, his constant putting down of games before his do not bespeak of someone who loves games, and understands what makes them work.
I played Far Cry 2, and understood how Clint Hocking loved videogames, but wanted to how play mechanics alone could tell a story. I played Ico, and understood how Fumito Ueda loved videogames, but wanted us to feel the emotions between two characters. I played Passage, and understood how Jason Rohrer loved games, but wanted us to think about what they said about us.
And I played Farenheit, and understood how David Cage loves film.
We have a right to be skeptical of him. It's not irrational.