MW2 multiplayer is really just one long grind, the inclusion of levels, exp and unlocks means even if you lose your still gaining something which keeps ppl coming back again and again much like a small child following a trail of cookies. Its a lot more like an MMO experience than a true multiplayer player one (by that i mean where there needs to be some sort of teamplay a la L4D or borderlands) just a bunch of ppl in one arena scrambling over each other to get the next ding. Its strangly compelling but ultimately useless. Im sure it would be a lot more fun if you actually had a team made up entirely of your friends and you had some sort of group strat but in %99.99 of MW2 matches this isnt the case.
IMO theres needs to be a clear definition. To me a multiplayer game requires team work and coordination, MW2 doesnt require this. Its more a Group game, a bunch of ppl that just happen to be in the same place all trying to achieve different objectives irrelavant of the other ppl around them.
p.s i always wondered if one of the reasons IW ditched the dedicated servers on PC is to stop ppl creating crazy levels. In the original MW i often came across a 32vs32 map which was a simple square and everyone spawned in the corners, it was complete chaos but you could easily get 50+ kills in the minute or so the level lasted and quickly power through a few levels and achievements/accolades im sure the time spent maxing a char is relative to the time spent before ppl stop playing.
IMO theres needs to be a clear definition. To me a multiplayer game requires team work and coordination, MW2 doesnt require this. Its more a Group game, a bunch of ppl that just happen to be in the same place all trying to achieve different objectives irrelavant of the other ppl around them.
p.s i always wondered if one of the reasons IW ditched the dedicated servers on PC is to stop ppl creating crazy levels. In the original MW i often came across a 32vs32 map which was a simple square and everyone spawned in the corners, it was complete chaos but you could easily get 50+ kills in the minute or so the level lasted and quickly power through a few levels and achievements/accolades im sure the time spent maxing a char is relative to the time spent before ppl stop playing.