Eclectic Dreck said:
4. Because the single player must stand up by itself.
This is the statement I have the hardest time agreeing with likely because it has the weakest justification. There have been games that have been successful without a significant single player component (Tribes, Quake 3, Team Fortress, Counter Strike, Unreal Tournament and many others) so it would seem that by virtue of the existance of such games market success does not rely on a quality single player experience. For a great many players, the single player campaign in games like Modern Warfare represent only a tiny sliver of the overall experience and as such find most of the value contained in the online component.
In short, the statement generally lacks rigour. If someone is opposed to multiplayer in general as Yahtzee appears to be, then I suppose the statement is self proving. If one finds no worth in multiplayer, then the value MUST be contained in the single player experience or else it doesn't exist in that product as far as the user is concerned. In any other case, I'd hope to see a stronger argument.
Tribes had a single player mode, Quake 3 comes from single player roots and MANY complained when Q3 it came out without one (this was before the age of "Lets Boycott Shit" mentality of PC gamers). So did UT... TF and CS started as mods, they wouldn't be what they are today if they had started as new "Multiplayer Only" IPs.
I can guarantee that people who play MW4 in multi will never be anywhere near the sales figure we saw that game achieve. Even with STRONG multiplayer elements, a game without a single player mode will never work as well as one that has it.
There is no "market" for new multiplayer only licenses : Shadowrun, Demigod, etc. Demigod is based in DOTA, but looking exactly nothing like WC3/DOTA didn't help. Battle of Newerth will probably work better because players will still associate it with WC3, and most people that buy it will do so because of WC3.
Developers KNOW that, and this is why you see single player modes in new IPs geared for multiplayer (Take L4D for example). As such, Yatzee's point is valid and he isn't the only one in the industry thinking that way.
Also, don't forget that Yatzee mainly review and talk about console games. Multiplayer on consoles is a vastly different beast than on PCs.