On-rails sections

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Does anyone else get a sinking feeling of dread when presented with an on-rails section?

99% of the time when a gane has on on-rails section, it feels badly implemented, broken or just a huge difficulty spike.

Examples would be the following:

Dead Space: Shooting the meteor shower- totally frustrating experience that stopped a lot of people from finishing the ganme as the way to do it was not properly explained in a tutorial

Gears 2: The infamous turret section in Desperate stand- no matter how many damn reavers you shoot down the last one always gets the satt comm (this was a NIGHTMARE on insane)

GTA: Any time there's one in these games my frustration level peaks. Currently just got past the cop chase mission in Lost and the Damned and it drove me mental.



The only one I can think of that worked well and felt properly balanced was the final level of COD4.

Anyone else got good/bad ones to share? Or feel that they are annoying diversions in games that don't really need them?
 

Mask of 1000 Faces

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Feb 28, 2009
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RE5. The back of the Hummer.

Interesting, but exceedingly repeditive and somewhat broken if you have attacks stacked.

I swear, I had molotovs on my in perfect time so the second I recovered from one, I got hit with another one.

THAT was frustrating.

I also share your dead space pain.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Mask of 1000 Faces said:
RE5. The back of the Hummer.

Interesting, but exceedingly repeditive and somewhat broken if you have attacks stacked.

I swear, I had molotovs on my in perfect time so the second I recovered from one, I got hit with another one.

THAT was frustrating.

I also share your dead space pain.
Yes... this! The resi 5 Jeep section was very frustrating as half the time you had no idea where you were meant to be shooting and the zombies would smash you up no matter what you did.

The QTEs in that section were horribly implememnted as well.
 

Good morning blues

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Sep 24, 2008
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I have never played a railed section of a game that I really enjoyed, aside from the one where you're in the car in Call of Duty: United Offensive or CoD2 (I can't remember which it was).
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Good morning blues said:
I have never played a railed section of a game that I really enjoyed, aside from the one where you're in the car in Call of Duty: United Offensive or CoD2 (I can't remember which it was).
The Call of Duty ones do seem to get it right. Haven't played WAW yet, mind.

The black and white bombing from the warplane misison in COD4 was another good one.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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stinkychops said:
miracleofsound said:
Does anyone else get a sinking feeling of dread when presented with an on-rails section?

99% of the time when a gane has on on-rails section, it feels badly implemented, broken or just a huge difficulty spike.

Examples would be the following:

Dead Space: Shooting the meteor shower- totally frustrating experience that stopped a lot of people from finishing the ganme as the way to do it was not properly explained in a tutorial

Gears 2: The infamous turret section in Desperate stand- no matter how many damn reavers you shoot down the last one always gets the satt comm (this was a NIGHTMARE on insane)

GTA: Any time there's one in these games my frustration level peaks. Currently just got past the cop chase mission in Lost and the Damned and it drove me mental.



The only one I can think of that worked well and felt properly balanced was the final level of COD4.

Anyone else got good/bad ones to share? Or feel that they are annoying diversions in games that don't really need them?
Really, i passed that bit no problem. I struggled with the spammed Theron Guards riding those bloody monsters.

I hate on rail sections. Especially the ones in RES, the aiming is too slow for rails.
REally? Were you playing on normal, hardcore or insane? Because it is truly fuckin broken on the higher difficulties.

And yes... the Therons riding Bloodmounts were very tough... but the gorgon pistol is your best friend against them!
 

MrGFunk

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miracleofsound said:
Does anyone else get a sinking feeling of dread when presented with an on-rails section?
Anyone else got good/bad ones to share?
Good example.
It may not stand in your argument as the whole game is on rails - Killer 7.
I guess because it was the entire game it would have to be implemented well.

You're right though, when a game throws up a section which doesn't seem to suit the game, like on rails section or stealth, I always think what's the point? If I wanted a stealth game I'd buy one. I enjoy how Zelda stealth that's about it.
 

EscapeGoat_v1legacy

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Aug 20, 2008
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miracleofsound said:
Does anyone else get a sinking feeling of dread when presented with an on-rails section?

99% of the time when a game has on on-rails section, it feels badly implemented, broken or just a huge difficulty spike.

Anyone else got good/bad ones to share? Or feel that they are annoying diversions in games that don't really need them?
A feeling of dread when presented with an on-rails section? Definitely.

However, the on-rails section in Metal Gear Solid 3 wasn't that bad, although it felt completely out of place as compared to the rest of the game. Also, seeing Snake in a side-car was painful.
 

L4Y Duke

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I tend to like most on-rails sections. Honestly.

The minecarts in Gears, the minecarts in Resi Evil 4, various GTA ones, I like them all.

Not sure why YOU hate them, though.
 

timmytom1

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Some are terrible (as someone has mentioned the satcom defence is HELL on higher difficulties) some are good (the ac-130 gunship level in cod4)
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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L4Y Duke said:
I tend to like most on-rails sections. Honestly.

The minecarts in Gears, the minecarts in Resi Evil 4, various GTA ones, I like them all.

Not sure why YOU hate them, though.
I don't hate them.. only the broken or frustrating ones.

The mine carts in Rei 4 were actually a really good one, and a lot of fun. So was the level on the back of the Truck ( i think this one may have been in Operation Ada, can't remember)
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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stinkychops said:
[Insane, maybe I got lucky. I found the only way I could kill them was to headshot the rider and then very cheaply fight them with the shotty.
I don't think you were being cheap by using your shotty against an enemy that can one hit kill you... just sensible.
 

L4Y Duke

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Nov 24, 2007
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miracleofsound said:
L4Y Duke said:
I tend to like most on-rails sections. Honestly.

The minecarts in Gears, the minecarts in Resi Evil 4, various GTA ones, I like them all.

Not sure why YOU hate them, though.
I don't hate them.. only the broken or frustrating ones.

The mine carts in Rei 4 were actually a really good one, and a lot of fun. So was the level on the back of the Truck ( i think this one may have been in Operation Ada, can't remember)
Nope, that truck was standard RE4.

Oh, and for those Reavers? No problem on any difficulty. Then again, I was going co-op. On the other hand, I got all the way up to Meet The Kuntus on Insane by myself.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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L4Y Duke said:
miracleofsound said:
L4Y Duke said:
I tend to like most on-rails sections. Honestly.

The minecarts in Gears, the minecarts in Resi Evil 4, various GTA ones, I like them all.

Not sure why YOU hate them, though.
I don't hate them.. only the broken or frustrating ones.

The mine carts in Rei 4 were actually a really good one, and a lot of fun. So was the level on the back of the Truck ( i think this one may have been in Operation Ada, can't remember)
Nope, that truck was standard RE4.

Oh, and for those Reavers? No problem on any difficulty. Then again, I was going co-op. On the other hand, I got all the way up to Meet The Kuntus on Insane by myself.
Aha, therein lies the problem.. you see I was doing it solo. Which is a fucking nightmare because Dom stands there looking stupid instead of grabbing the other turret. The last reaver always blows up the satt comm and its mission over. Got past it eventually though.
 

L4Y Duke

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Nov 24, 2007
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miracleofsound said:
Aha, therein lies the problem.. you see I was doing it solo. Which is a fucking nightmare because Dom stands there looking stupid instead of grabbing the other turret. The last reaver always blows up the satt comm and its mission over. Got past it eventually though.
Ohhhh. Yeah, there's a reason why they call it 'Insane' mode.
 

MasterStratus

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Oct 19, 2008
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In the Red Faction Guerilla demo, the on-rails section is pretty well done.
Rocket launcher? Check.
Unlimited ammo for the rocket launcher? Check.
Buildings and helpless vehicles to blow up? Check.
Okay, we're all good.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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Saints Row 2 has pretty good ones. Except once I was with Pierce flying to helicopters, and I was like "OI, THERES HELICOPTERS" and after 5 minutes of driving around, it said I failed. I didn't see one Helicopter. Needless to say I was mostly speechless that they'd let a bug this huge in, but I retried and it worked.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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Fredrick2003 said:
Maybe you just missed the helicopters?

You can't blame everything on bugs...
I didn't see one of the Triangles showing on the minimap. Believe me, I would've noticed.