On Remakes and Nostalgia

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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You can say what you like Yahtzee, but given a choice between the two I'd choose the new Mario game over the weak zombie game any day. Although you're right, some of these 20+ year old franchises need to be brought to an end. "All good things..." and all that.
 

similar.squirrel

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Mar 28, 2009
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I really can't understand this antipathy towards this new Mario game. Hasn't every Zelda game follwed what is essentially the same formula as it's predecessors with a new gimmick or two?
Even with the transition into three dimensions, they kept the core gameplay, and those games would have worked in the old top-down format.
Look at the DS iterations of Zelda. Quite similar to the SNES/Gameboy era. Utilizing the stylus, but essentially unchanged.
Adding new elements to a much-loved formula is okay.

What I'm worried about is Mario Galaxy 2. Couldn't they think of a new setting?
 

similar.squirrel

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Mar 28, 2009
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Multi-Kill said:
poiumty said:
Again, no. There are many new levels, some new power-ups, a 4-player versus option, a 4-player versus component, motion controlled areas and the Super Guide. This is not the same game.
Anyone else find that incredibly ironic?
How so?

samaritan.squirrel said:
I really can't understand this antipathy towards this new Mario game. Hasn't every Zelda game follwed what is essentially the same formula as it's predecessors with a new gimmick or two?
Even with the transition into three dimensions, they kept the core gameplay, and those games would have worked in the old top-down format.
Look at the DS iterations of Zelda. Quite similar to the SNES/Gameboy era. Utilizing the stylus, but essentially unchanged.
Adding new elements to a much-loved formula is okay.

What I'm worried about is Mario Galaxy 2. Couldn't they think of a new setting?
After space, where the hell are you supposed to go? And don't say Alternate Dimensions and cross overs please.
I don't know. Cyberspace? Subterranean? Underwater Objectivist DysUtopia?
They'd think of something.

Mario Kart levels seem to be able to pull it off quite well. And that's using old material as thematic inspiration.
 

Cocamaster

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Apr 1, 2009
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HUBILUB said:
I guess Yahtzee can get away with religious comments like that simply because nobody dares question him. Or because he is in fact, God.
...or because, in the grand scheme of things, people know he's that irrelevant.

Look, he's funny and all, and I haven't missed a showing. But the truth is he's just guy with a very slanted view, that atracts people with the same slanted view. Most other people ether laugh or don't and then move on with their lives.
 

similar.squirrel

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Mar 28, 2009
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Multi-Kill said:
samaritan.squirrel said:
Multi-Kill said:
poiumty said:
Again, no. There are many new levels, some new power-ups, a 4-player versus option, a 4-player versus component, motion controlled areas and the Super Guide. This is not the same game.
Anyone else find that incredibly ironic?
How so?

samaritan.squirrel said:
I really can't understand this antipathy towards this new Mario game. Hasn't every Zelda game follwed what is essentially the same formula as it's predecessors with a new gimmick or two?
Even with the transition into three dimensions, they kept the core gameplay, and those games would have worked in the old top-down format.
Look at the DS iterations of Zelda. Quite similar to the SNES/Gameboy era. Utilizing the stylus, but essentially unchanged.
Adding new elements to a much-loved formula is okay.

What I'm worried about is Mario Galaxy 2. Couldn't they think of a new setting?
After space, where the hell are you supposed to go? And don't say Alternate Dimensions and cross overs please.
I don't know. Cyberspace? Subterranean? Underwater Objectivist DysUtopia?
They'd think of something.

Mario Kart levels seem to be able to pull it off quite well. And that's using old material as thematic inspiration.
Despite being the pope of the First Church of Yahtzee on this site, damn those are some good ideas.
Well, the Nintendo think-tank should come up with better ones. Trust them. Much as people seem to have disliked Mario Sunshine, it was a fine piece of work. Something else along those lines would be marvellous.

Then again, maybe it's just my love of gadgets.
 

starwarsgeek

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Nov 30, 2009
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Multi-Kill said:
After space, where the hell are you supposed to go? And don't say Alternate Dimensions and cross overs please.
Technically, Mario already did alternate dimensions (Super Paper Mario).




Anyway, as Mario has very, very, very little plot in his games (JUST enough for him to have something to do...ignoring the rpgs, of course), I really don't see the problem in heading backwards in a series like this, especially when the gameplay is greatly refined when compared to Super Mario World, his last console 2D platformer.
 

Jared

The British Paladin
Jul 14, 2009
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Liked the comment about Mario and god...lol, I can see the logic in it though...despite I bet the nervous faces that followed the comment.

I agree with most of the article though. Nintendo proving with the new wii game, of an old game, that originality is really scraping the bottom of a barrel
 

yourbeliefs

Bored at Work
Jan 30, 2009
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samaritan.squirrel said:
I really can't understand this antipathy towards this new Mario game. Hasn't every Zelda game follwed what is essentially the same formula as it's predecessors with a new gimmick or two?
Even with the transition into three dimensions, they kept the core gameplay, and those games would have worked in the old top-down format.
Look at the DS iterations of Zelda. Quite similar to the SNES/Gameboy era. Utilizing the stylus, but essentially unchanged.
Adding new elements to a much-loved formula is okay.

What I'm worried about is Mario Galaxy 2. Couldn't they think of a new setting?
I understand your Zelda comparison, but I think Yahtzee's big beef with it (as well as mine) is that this is basically the first new console side scrolling Mario game in over 14 years, but this game really brings NOTHING new to the Mario series in terms of innovation or new gameplay. This game should have at LEAST been more robust than SMB3, but it isn't. There's less suit powers, many of the levels blatantly rip off elements of previous Mario games, and the additions of Wii waggles, Toad escort missions, and multiplayer seem to degrade the experience more than anything. I mean hell, the plot and mission style is a direct copy of SMB 3. If this game had come out for the N64 or even the Gamecube, these issues would be a bit more tolerable. But in this day and age, it just seems to come across as lazy and falling back on "Nostalgia" as an excuse to not try and make any real improvements to the formula, which the Mario series is in DIRE need of.