Actually that's a pretty cool idea. It seems way too multiplayer focused though. I would like a single player to accustom myself and get into the multiplayer later.Shamgarr said:Or what if you did a First/Third Person shooter vs. the RTS, with the player playing the RTS taking the role of like say the AI director thing from Left for Dead, and they can lay traps, change the environment, or move units and the like.
Throwing a courier missions with vehicular combat into modern or futuristic warfare may not be too logical, but damn if it isn't cool. And as you all know, rule of cool trumps logic all the time.s69-5 said:Adding Racers to the game: Make them war time delivery boys or something. They need to deliver X component/ officer/ etc in a certain amount of time. Maybe while being chased in a NFS: Hot Pursuit style. Oh and add weapons (like Wipeout or even Mario Kart).
Because Yahtzee is first and foremost a professional troll. He is iddifferent towards RTSes, which makes it quite hard to tear 'em down - but he hates JRPGs, which makes it very easy to tear 'em down.EDIT: Also, if you don't review RTS because you admittedly aren't well-versed in them, why do you review JRPGs?
Refer to the Final Fantasy 13 review. I think you'll find your answer (Hour 3 part).s69-5 said:EDIT: Also, if you don't review RTS because you admittedly aren't well-versed in them, why do you review JRPGs?
I've had that idea, like, six months ago. I've imagined it like "overpowered shooter protagonists" divided into classes taking on the massed but weak troops and defenses of an RTS player. Also the "shooter" side would be alien spec-ops.Shamgarr said:Or what if you did a First/Third Person shooter vs. the RTS, with the player playing the RTS taking the role of like say the AI director thing from Left for Dead, and they can lay traps, change the environment, or move units and the like.