Altorin said:
De Ronneman said:
True, but in this thread Deep Blue is being compared to AI that is supossed to be thinking it's way out of situations far deeper than a chessgame. A direct line is drawn between Deep Blue and "learning" AI. Those are not the same.
Deep Blue dates from 1996/1997. That's not comparable to something as complex as an Artificial Neuro Network.
I wasn't really disagreeing with you. Might have sounded that way but it wasn't. Deep Blue, objectively, was a piece of shit by today's standards.. I was just saying that it was AI, in the sense that most people that aren't writing science fiction describe AI.
A program like Deep Blue would be hard pressed to play Starcraft.
However, I'm pretty sure I saw a video of a Blind kid playing Starcraft, and although I'm not really comparing his mind to a computer, his METHOD of playing would be quite similar to how a computer might play.
Of course, the blind guy loses, but it's only because he shows some of the same drawbacks an AI opponent would have.
It's also interesting to note that we're talking like Blizzard hasn't created at least some sort of AI for their RTS's, and haven't been doing that for years. People complain or laugh about it, but try loading up warcraft 2, loading up the map No Way Out of This Maze with 7 AI opponents, and see what happens.
In Warcraft 2 at least, the relative difficulty of the AI grew exponentially with more and more of them in the game, sort of like the Geth. I'm not sure how it worked exactly, but I do know that with 1 or 2 PC opponents, occasionally they'd get stupid and start building stupid shit, but with 6 or 7.. they were all pro (compared to me and my friends at least)
Another thing I found interesting about the AI with Warcraft 2 is how the gamespeed effected it. It was common practice in my circle to turn the gamespeed up to high.. but if you were playing against humans (the race) AI, they were almost unkillable.. their micro was just so crazy with the paladin heals that it was almost impossible to do anything to them.
If you slowed the game way down, they got retarded.. it wasn't just that they healed slower, they healed less often, even in emergency situations.
Just providing a bit more discussion food. eat at your own peril.
EDIT: Just thought of it, but what seperates humans from AI, I think, in this sense, is Macro. Although AI sometimes cheat and can see things that they player can't to make up for their lack of macro skill, I think that's where the AI fundamentally falters. unable to look at the game as a whole and make informed decisions.. It just knows build orders and priorities.
I'll bite, I'll bite:
First of, I don't speak Korean. How did the blind kid navigate and such? How could he see wth was going on? Is he God? I'm really psyched about this now!
On a more discusable note:
I agree on your griefs. A computer could never oversee somethign the same way a human does. If I can see my opponent, I have an advantage. I can see his face, I see his sweat dripping, I can see a grin of laughter.
All of those things give me one thing that is vital for everything, games, sports, job, school:
Information
A computer could never gain the same information a human does. It would only "see" a limited amount of things: The number of enemies, how they move and what surounds them. A human can also think of an enemy holding back or sending in big forces on purpose.
As to your trouble with game spedd and numbers: It's relative.
Because the game is sped up, so is the AI. The AI thinks the same things, just in a speed you, as a human, could never achieve. They might SEEM more stupid, but all they have on you is reactionspeed, and the speed the game provides. You have less time to eract, therefore in a losing position.
The sheer number of opponents is also relative. When they're with 2, they make mistakes that matter. They have noone to fall back on. You can communicate to your friends, consult and talk to them. The AI are 2 seperate forces. They don't work together. That's why a mistake gets noticed: it's vital.
when there's 5 or 6 AI's, the number of mistake they make is the same. It's just unlikely that they all mess up at the same time. When 1 AI fails, the others have it's back. It seems they make less mistakes. That's not true. You just don't notice them, because you still have 4 or 5 functioning AI's to worry about.
Also, this is games. the AI is limited. Of course it's not even as complex as Deep Blue, for god sakes, that thing couldn't even fit in a closet!
Blizzard made AI, but they made limited AI, because they couldn't do it any other way. Doesn't mean it's dumb AI.
Some AI is just stupid, see Mercenaries 2.
Most people in this thread seem to confuse the term "AI" with "SciFi".
AI isn't like in the movies, where a robot functions like a human. That's only because he's played by an actor, and real AI would be boring to watch.
I've seen a show on AI a couple of years back. A man made a program in which he made small AI that could learn. They started of as thick dumbasses. They're boxes who roll around in a shoebox. There's one colour boxes for food, one for male, one for female and one for hazards. As the little critters walked about, they only knew how to mate and what food was. They learned the boundaries of the box, and died from hazards. They saw others die, and ate. As they mated, they gave small pieces of "knowledge" to their offspring. They, in turn, would see more, and give on to their kids. The man explaining stated that in about 50 years, the little critters would be on the same level as humans. The program is sped up and stuff, so evolution skyrockets.
If AI like that ws to be made, that's going to make humans redundant.
Also, the man stated, and I really liked that, use it in games:
"If you ask me, AI is alive if it can ask you not to turn it off."
How awesome would that be in Portal?