KrabbiPatty said:
In all seriousness though, lets start at the end: why does it amuse you I defend DOA? I like breasts, I enjoy sex and masturbation, so I like DOA. Is this...a problem? Is it wrong? No? Then all the criticisms of it which focus EXCLUSIVELY on that are full of shit, they're just being a bunch of snobs who pretend to be above sex or sexuality, and I'm not about to let ANYONE let alone a bunch of snobs look down on me for enjoying sex. If you have an objective argument as to why the actual, objective gameplay of DOA or Tomb Raider or whatever is wrong or bad or such then fine but saying "LOL IT HAS BEWBS MUST BE FOR TEENS LOL" is not only asinine its--dare I say--immature.
We're not at all bashing those games because we are sexually repressed snobs who believe in maturity above all else. We're bashing it because we see what it represents: a lowest common denominator. Companies make these games because they know that we'll buy these games on the most basest of interests (see: boobs). We're not insulting the gamers that play them, as we all have our guilty pleasures. Rather, we hate companies that see us as so stupid that we'll buy games just based on the jiggle mechanics.
And for the record, I like DoA. I don't own the game, but I'm a casual fighters fan and like playing them, specifically DoA 4 from the franchise, when I can. Kokoro ftw.
KrabbiPatty said:
And yes they ARE trying to snuff out certain games. The people who actually argue that the ravings-of-a-lunatic nonsense that comprises the "plot" of Braid represents either an actual plot or one that means "more" than the story of, say, Mario Bros or Gears of War are either stupid or lying purposefully. But the thing is, the people who I euphemistically call the "Extra Credits Clique" (because "douchebag hipsters with superiority complexes clinging to their box set of My So Called Life like it's the holy grail" is too long to write out constantly) want for games like that to be the ONLY games ever made. Why else do they constantly heap much-undiserved praise on ONLY the most obtuse, plotless, mindless, pseudo-philosophical claptrap while in the same breath sneering and scoffing at the VERY IDEA that "games for fun" or "games for sexual stimulation" should even EXIST.
They praise artsy, innovative games because they are in a significant minority. They scoff your "games for fun," which I presume you mean shooters, because we are oversaturated by them. Please name all the artsy games you can. Now name how many of those you found on your own, without some critic or LPer talkimg about how great it is. Compare this same number to shooters, any shooter.
We don't hate shooters. Hell, the games I play right now (Mass Effect 2, Call of Duty: MW2 and WaW, Halo Reach, Dynasty Warriors 7) are mostly a type of shooter (and you get a cookie for figuring out which one of those aforementioned games doesn't revolve around a gun as its gameplay mechanic). We just. Want. Something. Else.
btw, lol at the comment of "plotless." On the plots of Reach, MW3, BF3, and GoW 3, the first has so msny continuity errors that, combined, you could fit the Pillar of Autumn through them; the second is practically identical in structure to MW2 but with different names and locales, the third is so by-the-book that you could probably have some knowledgeable troper like our MovieBob name the entire plot based on the info on the back of the box and the opening cutscene; and the fourth wasted a philosophical deconstruction of the rambifications of the COG-Locust War on attained knowledge of the government's knowledge and involvement with the Locust prior to E-Day with the queen in order to have a cliche "Revenge!" one-liner. Trust me, the triple A's aren't a pinnacle of even basic plot.
KrabbiPatty said:
Or to quote Mr. Flynn, the Rush Limbaugh of hipster gamers, "There are SOME games people should have the GOOD TASTE to not make" he says while showing Army of Two stills. So don't LIE to me about how these people feel, I know they think I'm the scum of the Earth because I don't find The Passage to be the single most engrossing experience of my life, and I know that because they SAY SO every time they get a chance. They don't want "diversity" in the industry--they want the industry to cease to exist so that "indie devs" can make "real games" for them. Max Scoville, the Glen Beck of hipster gamers, literally said, on camera, his dream is for Triple A devs to cease to exist and for Kickstarter and indie devs to dominate the gaming landscape. This wasn't a joke either, he had two other people there basically salivating at the idea. So "diversity" is hardly the issue here.
The issue here is ME being tired of people like THEM acting like I have no right to exist because I don't genuflect at the feet of the Indie Gods, which as every sane man knows comes right after facing east every morning to pray to Tim Schaffer. It PAINS me that I've been playing video games since I was five years old and yet I have to PROVE to people I'm a "Real Gamer" because I happen to hold very little regard for arthouse bullshit and retrogames. I've owned every console ever made since the NES and played thousands and thousands of games, but I'm not "good enough" to live in the same world as the Men of Courage who made Braid. And frankly I'm sick to fucking death of having to defend myself, my friends, and my preferred form of enjoyment from a hundred little ankle biters who think "dude bro" is both a term and pejorative. It's neither, and if there IS some all-encompassing group of homogenous, sheeplike followers who want games to become a morass of visually and functionally identical fluff it's not people like me it's people like them.
Ok, I sympathize with your thoughts that you hate how some gamers regard the 'retro' games with such devout nostalgia that they think that these kickstarters should just be the norm. I acknowledge the importance of devs like Tim Schafer on video game style, but I can proudly claim that the only game I've played by him was Brutal Legend because, while I would love to play some of his older works, I'm not ready to kill someone over them, and actually I'm really looking forward to Halo 4 and Blops 2.
But, on the other hand, I agree with the Army of Two as a game that shouldn't be made for what it represents: a game designed entirely on demographic appeal. It's formulaic crap designed on a conveyer belt, giving it everything that "sells." Cover mechanics, guns, violence, glorification of gratituitous violence, nothing in the game is unique. We, and I, hate games like that because they have no identity. They can literally be interchanged with one another and you would not notice. Say what you will about Mario and Zelda; at least you can tell the games apart.
I prefer balance. Games like Halo 4 and Blops 2 are great as long as we have something to counter it. A gaming world dominated by either Triple A or Indie would force me out of the genre for how scary it is.