On Valve and HL3 - A Different Perspective

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B-Cell_v1legacy

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Half life 3 is never coming out and we should accept that.

valve are billionair and they dont need half life. they are not even game developers anymore but digital distributor.
 

Xprimentyl

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Put me in the bucket of ?indifferenters;? never played HL1, loved everything on the Orange Box and was actually anticipating a HL3, but as time moved on and the excited whispers of HL3 quieted in lieu of the cynical barbs of the disaffected fanbase, I decided it was a hate train not worth my boarding. We have to accept that there are basically two types of developers: those who?re in it for the love of what they do and those who?re in it for the cash, and recent times have brought to light just where most devs stand.

I would have suspected Valve to have been in it for the love a decade ago, but the hint of cash for little effort proved their passion had a price. As most people have said, it?s cruel if perfect logic: if they?re already raking in the cash hand over fist doing basically nothing, why would they bother spending any of it to do something? No, Valve has made their bed of cash and are content to lay upon it while the yelping pups on the floor beneath them that is the fanbase ages slowly and eventually goes hoarse, gives in to hip dysplasia and can longer dream of jumping on the bed with them.

Bungie, goddamn them, Halo was a labor of love all the way through Reach, and the promise of Destiny and the potential it had coming from such an awesome dev had me really excited. Then I got my hands on Destiny and realized how little it actually offered and how it deigned and dared to beg me for more $$$ for more bare bones, then Destiny 2, fuck?s sake?

Playdead only has two games to their cred, Limbo and Inside, but I can honestly say they are a dev that is in it for the love. Both games are polished, beautifully executed and neither attempts to gouge or sell themselves at exorbitant, undeserved prices. I?ve said it before, Inside released quietly on a Wednesday, no fanfare or ?FROM THE DEVS OF LIMBO!!!!!!!? hyping prior to, for a very modest $30 price, and it?s worth 10 times what I?ve paid for some ?AAA? games that promise the moon and stars, then proceed to turn their backside to us, bend over and pull down their pants to reveal a full moon with one brown star in the middle.

Rockstar is another in it for the love. Love them or hate them, the make quality games: polished, detailed, clever and nothing half-assed. People complain that they?re milking GTAV, but given the treatment games like Assassins Creed get, i.e.: the same game at full retail price, twice a fucking year, that is basically a pretty sandbox filled with tedious busywork, I?d argue Rockstar is simply standing behind and supporting an amazing product. Oh, and let?s not forget Red Dead Redemption 2 is officially a thing they?ve been working on and who thinks that?s not going to amazing?
 

Souplex

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Valve hasn't been in the business of making games for a while, and they haven't been in the business of making good games since the original Half Life. (Portal was a separate team)
 

Silentpony_v1legacy

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Hawki said:
As someone who isn't really enamored with Valve or Half-Life...

Silentpony said:
Valve on the other hand doesn't have that excuse. Excluding the whole they said Half Life 3 was a thing part, its been over a decade. They've had plenty of time to write and animate. Its not like they've been doing anything else. They're not making Gordon Freeman Skyrim and Gordon Freeman Fallout 4. They're just kinda sitting there letting Steam keep them afloat, and good will is draining fast. People just don't buy that Gabe can't think of something to do with the HL franchise - he had a pretty good idea when he decided on a trilogy, rather than just 2 games.
Playing devil's advocate, they did make numerous games post-HL2, not to mention their tech endeavors.

Silentpony said:
Sure, then why did you leave it on a literal cliffhanger?
We really counting that as a cliffhanger? I always saw it as more of a "the Mario Bros adventures are just beginning." It's kind of like saying The Incredibles ends on a cliffhanger. Yes, the Underminer emerges and the family gets ready to face him, but it's not really a plot point in of itself.
That's fair. And a small little kernel of shadow of a whisper of a breath of a breeze of hope in me still wants Left 4 Dead 3 to come out.

As for cliffhangers, I can see it being more of a cold-ending. Like when they do a cold-open that starts in the middle of an adventure that doesn't have anything to do with the plot, and is just there to establish characters, so too with Mario and Incredibles.
But Half Life 2 really did end on a cliffhanger. I'm not sure I'm willing to call it a cold-end that just meant to show other things will happen after the credits roll.
 

B-Cell_v1legacy

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Souplex said:
Valve hasn't been in the business of making games for a while, and they haven't been in the business of making good games since the original Half Life. (Portal was a separate team)
what are you talking my friend? half life 2 was not good?

that was one of the best game of its time.
 

CaitSeith

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Canadamus Prime said:
That's almost putting Duke Nukem Forever to shame and at least that finally came out.
Yeah, and look how it ended. If the Valve of today released HL3, I'd be very skeptic.

Canadamus Prime said:
While it's probably true that they don't really owe us anything, it doesn't make the company look good when they leave their audience hanging like that
Is there any audience still hanging for HL3 after all this time? When a company doesn't look good to someone, they move along. So, who is sticking with Valve just because HL3 may be released one day?

At this point it's better for their mental health to accept that HL3 wasn't meant to be, mourn it, and find something else to play.
 

Casual Shinji

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Valve owes the Half-Life fanbase something, and that's resolution. Whether it's in the form of an actual sequel, or a statement that it's cancelled and never going to happen. Now given all the signs, we KNOW it's never going to happen, but even now Valve refuses to give any sort of clarity on the matter. By doing that they're not really allowing the fans to close the book on this franchise, and I can imagine how frustrating that might be.
 

Souplex

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B-Cell said:
Souplex said:
Valve hasn't been in the business of making games for a while, and they haven't been in the business of making good games since the original Half Life. (Portal was a separate team)
what are you talking my friend? half life 2 was not good?

that was one of the best game of its time.
It was the most average game of its' time. It was another sub-par shooter aboot a power-armored non-character fighting generically evil aliens with generic weapons plus a gimmick weapon (A glorified grab-throw button that always felt forced) assisted by an unlikable token minority and shoehorned love-interest that was especially egregious for being the same person.

It clung to all the design decisions that kept 90s FPSes from being good, but didn't have the heart or soul of its' pretty-good predecessor.
 

BarkBarker

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Valve don't give a shit, they owe the world nothing but they are cunts for creating a story with a cliffhanger they clearly had no intent to do anything with.
 

Canadamus Prime

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CaitSeith said:
Canadamus Prime said:
That's almost putting Duke Nukem Forever to shame and at least that finally came out.
Yeah, and look how it ended. If the Valve of today released HL3, I'd be very skeptic.

Canadamus Prime said:
While it's probably true that they don't really owe us anything, it doesn't make the company look good when they leave their audience hanging like that
Is there any audience still hanging for HL3 after all this time? When a company doesn't look good to someone, they move along. So, who is sticking with Valve just because HL3 may be released one day?

At this point it's better for their mental health to accept that HL3 wasn't meant to be, mourn it, and find something else to play.
I don't know. I've never been a Half-Life fan. I'm sure they exist. Regardless, the fact that they've let the IP languish like this much still doesn't do much for the company image.
 

Wolf Hagen

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It's by now simple Fact, that whatever they would present us as HL3, it would never live up to whatever expectation anyone has.
But yeah, as a Game Studio Valve is happily just rolling in dough via Steam and whatever Properties still turn a penny as Multiplayer games.

They went with the time, because everyone can remember the huge crowd going Dawwww as they presented a digital card game based on DOTA2 Nonne exept for a veeeery small niche has any intrest in.

And we should admit it, after Duke Nukem Forever seeing the light of day, we all know for sure that something this long awaited will just fade out of intrest.
 

Vigormortis

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Arnoxthe1 said:
Well, I wanna take a minute and go against the established public opinion about this some and present a different side of things. I want to present the argument that, like Bethesda, Valve is not a Half-Life vending machine. Like it or not, they're a studio of actual people. Not robots. And in that regard, they don't really owe us anything. Just as we don't owe them anything.
Congratulations. You've reached the point I reached years ago. Welcome to adulthood[footnote]Not that I'm implying you're a child, just to be clear.[/footnote], where you don't stomp your feet, whine, and demand a developer bend to your desires and your desires alone.

Shame most others have yet to reach that point. Oh well...

Is this to say I'm not disappointed, even mildly irritated, that they never wrapped up the series? Hell no. I'm still salty about it. But I'm not throwing a tantrum over it, nor am I accusing them of doing nothing in the interim.
Ninjamedic said:
Over the past few years I've come to regard Doom 3 as the origin point for all that plagues modern Single Player shooter design, and I'm still surprised how little thought has been put into how it was the true beginning of graphical showboating over actual gameplay mechanics.
Fixed that for ya.

Arguably, Half-Life 2 was the origin point of the prevalence of physics engines being core to gameplay and the start of drastically more defined facial animations to create more believable characters.

trunkage said:
They moved to projects that are profitable with very little effort. Gun skins. Why would you put effort into a game when you can basically do nothing and earn a fortune.
I wasn't aware redesigning the company from the ground up to allow for the co-creation of hardware and software was a 'low effort' endeavor. Nor was I aware that basically inventing and spearheading the current rise of VR tech[footnote]Oculus tends to get the credit, but the tech actually started at Valve.[/footnote] was also a 'low effort' endeavor.

For that matter, I wasn't aware that co-developing Vulkan was 'low effort' either. Nor that spending four years building their upcoming game[footnote]Of which began when Richard Garfield, of Magic: The Gathering fame, approached them about making the best possible digital card game he could. It didn't actually start out as a Dota-themed game, and began production well before the likes of Hearthstone rose to popularity.[/footnote] was also 'low effort'.

Christ, what must your workload look like for you to consider these endeavors as 'low effort'?! You poor soul. I hope the paychecks are good...