Okay, so one more time, because this is literally going nowhere.
Ethnic minority actors in Hollywood can really struggle to get high profile work, precisely because studios and casting agents are baked into a long historical tradition of believing that white audiences won't go to see a film unless it has a white lead or a majority white cast (and while I'd love to say they're wrong, they're probably not). Many, many people of colour working in Hollywood have spoken out about the difficulties they have faced landing high-profile roles because of the excuse that "colour doesn't sell".
Earlier, I praised Hollywood for the fact that most Hollywood movies do have people of colour in starring roles, but what I didn't talk about was the fact that almost all of those roles are supporting, and that many of them play on ethnic stereotypes and that few of the actors cast in them will ever achieve careers equivalent to the big name stars, who are almost all white. Again, Hollywood isn't perfect, but it's still better than this.
I think critically about media precisely because I am interested in it. The ability to think critically about media is, in my opinion, incredibly important not just to understanding it but also, in many cases, to fully appreciating it. Art becomes more interesting when you understand that it is the product of one or more artists who created it, because it becomes an insight into that artist and, to some extent, into the culture which produced it and the audience to which it was aimed. You gain a fuller understanding, and therefore a fuller appreciation of something by understanding where it comes from and why it exists than treating it as a perfect jewel that fell from heaven.
There is no problem with getting absorbed in media or suspending disbelief in order to enjoy it. There is a problem with refusing to see fictional media as what it is, a fictional product created by one or more artists to achieve objectives or goals at the time of creation (generally, to entertain people and make money). It isn't real, it may create the illusion of being real in order to entertain an audience, but that is an illusion, and we lose nothing and gain a lot by being conscious of the artistry and work which goes into creating that illusion, and by holding that to the same standards of appreciation and criticism as the "story".
Again, you seem to think there is something more to this than there actually is.
Sure, everyone's a little bit racist, but that doesn't make racism okay.
Also, why do you get to make that decision?
If you're a black teenager who has to worry about being killed by police because you walked into the wrong neighbourhood, then race is important to you. If you're a south asian actor who only gets offered ethnic bit parts as "terrorist #3" or "corner shop owner" because casting agents don't think audiences want to see you playing other roles, then race is important to you. Noone should have to pretend that race isn't important to them when it's having an impact on their lives.
You claimed that Star Citizen isn't a conversation in this way, because its characters aren't part of that conversation. It's "irrelevant" to them.
Now, perhaps when I put it like that, you can see the problem. The characters are part of that fictional world. They are created by the artist for the benefit and enjoyment of the audience. They, and their entire world, is the subject of the conversation, the story which is being told. Their world only exists in the mind and imagination of the artist, and is being communicated to the audience through the words they are saying (or, to step out of the metaphor, through the technical art of media). That's why they aren't part of the conversation, not because they really exist in this alternate reality whose rules differ from our own, but because they aren't real.
In order to be critical of art, we need to be able to step out of the perspective of the fictional characters in a story, and to be part of that conversation around a campfire. We need to ask questions like who this story is aimed at? Why it is entertaining to these people at this time? Who are these people anyway? This isn't an anti-artistic position, it's actually kind of essential to creating good art. If every story is a special and perfect jewel, a self-contained reality which we aren't allowed to criticise because that might break the illusion that it is real and these characters and setting really exist, then we're doing a huge disservice to art. An artist isn't a wizard, what they're doing isn't some feat of profound magic which can only be done by a superhuman being, they are just a person communicating with another person using a technical art which they have learned and developed (often through criticism, and through understanding why some things work and other things don't), and we don't need a set of limitations or rules which tell us what we are and are not allowed to criticise about that process.
Well, you can "like to think that" all you want, but it isn't true.Hawki said:I'd like to think that if a non-white person went to buy the game, their level of interest wouldn't be predicated on the skin colour of its protagonists. Same reason why if a white person went to buy a game with a non-white cast, their level of interest would seemingly be un-predicated.
Ethnic minority actors in Hollywood can really struggle to get high profile work, precisely because studios and casting agents are baked into a long historical tradition of believing that white audiences won't go to see a film unless it has a white lead or a majority white cast (and while I'd love to say they're wrong, they're probably not). Many, many people of colour working in Hollywood have spoken out about the difficulties they have faced landing high-profile roles because of the excuse that "colour doesn't sell".
Earlier, I praised Hollywood for the fact that most Hollywood movies do have people of colour in starring roles, but what I didn't talk about was the fact that almost all of those roles are supporting, and that many of them play on ethnic stereotypes and that few of the actors cast in them will ever achieve careers equivalent to the big name stars, who are almost all white. Again, Hollywood isn't perfect, but it's still better than this.
The story doesn't matter. Again, it's a fictional story which never really happened and which was made up by a writer in the present day. The reason I'm not holding it to the same standard is not because race doesn't matter to the story, but because the cast is very small and had to look similar enough that the audience could believe they were related. They didn't have many opportunities for casting a diverse range of actors. Sure, they still defaulted by having the entire cast be white, but it's more excusable than if you had a cast of 12 or 15 actors playing unrelated roles.Hawki said:What artists do or don't do is irrelevant. Going back to your list, if there was whitewashing of Black Panther or CRA, then that would be an issue. In contrast, an all-white cast in Quiet Place means nothing, because far as I'm aware, race is irrelevant to the story.
Again, it's a reasonable assumption when they didn't cast any.Hawki said:Except there's no evidence that RSI "can't stand to have non-white people" bar your own projections.
It's B. I'm glad we're in agreement. Now let's take that seriously going forward.Hawki said:Okay, you want to talk about the fewest contingencies? Then what's more likely? That:
a) The UEE is racist, and enforces that policy of racial segregation, that RSI is a bunch of closest racists, and we've somehow missed all this up to this point?
b) That the "all white cast" is just a combination of production factors, ranging from trying to get back Hamill, to subconcious bias, to meritocracy?
You've got this completely the wrong way around.Hawki said:I've no idea why you're even interested in fiction if the basis of it is "none of it's real, none of it matters, all that matters is what the designers do."
I think critically about media precisely because I am interested in it. The ability to think critically about media is, in my opinion, incredibly important not just to understanding it but also, in many cases, to fully appreciating it. Art becomes more interesting when you understand that it is the product of one or more artists who created it, because it becomes an insight into that artist and, to some extent, into the culture which produced it and the audience to which it was aimed. You gain a fuller understanding, and therefore a fuller appreciation of something by understanding where it comes from and why it exists than treating it as a perfect jewel that fell from heaven.
There is no problem with getting absorbed in media or suspending disbelief in order to enjoy it. There is a problem with refusing to see fictional media as what it is, a fictional product created by one or more artists to achieve objectives or goals at the time of creation (generally, to entertain people and make money). It isn't real, it may create the illusion of being real in order to entertain an audience, but that is an illusion, and we lose nothing and gain a lot by being conscious of the artistry and work which goes into creating that illusion, and by holding that to the same standards of appreciation and criticism as the "story".
Then they fucked up.Hawki said:And if they did fuck up? So what?
Again, you seem to think there is something more to this than there actually is.
We can talk about things that aren't. But again, we should treat them critically and recognise that they were produced by an artist, rather than being self-contained portals into alternate realities which can be judged purely on their own rules. The reason I keep reminding you that fiction isn't real is because you're treating it as if it is, and as if that functions as a defence of the artists, companies and industry which creates that fiction.Hawki said:Fine. I'm going to skip option 1 because your response to it would just be "but it ain't real!"
Having unconscious racial bias is a form of racism. Again, it's not the worst form of racism, but it's not something which can't be criticised. There doesn't need to be anything more to this than subconscious racial bias for this to be a) an example of racism and b) something we should talk about.Hawki said:Option 2...okay, you start off reasonable, but you go from "likely unconcious racial bias" to suggesting that the game's creators and fanbase are inherently racist, to suggesting that non-white actors were "deprived." Since you're so fond of Star Trek, I'll quote Picard and say "The road from legitimate suspicion to rampant paranoia is very much shorter than we think."
Sure, everyone's a little bit racist, but that doesn't make racism okay.
Why not?Hawki said:Except race shouldn't be important.
Also, why do you get to make that decision?
If you're a black teenager who has to worry about being killed by police because you walked into the wrong neighbourhood, then race is important to you. If you're a south asian actor who only gets offered ethnic bit parts as "terrorist #3" or "corner shop owner" because casting agents don't think audiences want to see you playing other roles, then race is important to you. Noone should have to pretend that race isn't important to them when it's having an impact on their lives.
Okay, so my argument was that media is created by one or more artists or creators to be consumed by an audience, and in that sense it's a work of communication. I used a (very simplified, but let's carry on with it) metaphor of a conversation to illustrate something about this relationship between the artist, who creates the work of fiction, and the audience, who consumes it because they enjoy it. Imagine the artist as a storyteller and the audience as sitting with them around a campfire. The artist is talking to the audience, and the audience is listening and enjoying being transported to this fictional world by the artists words.Specter Von Baren said:So basically you sidestep the point entirely. I never claimed it was for their benefit, I claimed it was irrelevant to them.
You claimed that Star Citizen isn't a conversation in this way, because its characters aren't part of that conversation. It's "irrelevant" to them.
Now, perhaps when I put it like that, you can see the problem. The characters are part of that fictional world. They are created by the artist for the benefit and enjoyment of the audience. They, and their entire world, is the subject of the conversation, the story which is being told. Their world only exists in the mind and imagination of the artist, and is being communicated to the audience through the words they are saying (or, to step out of the metaphor, through the technical art of media). That's why they aren't part of the conversation, not because they really exist in this alternate reality whose rules differ from our own, but because they aren't real.
In order to be critical of art, we need to be able to step out of the perspective of the fictional characters in a story, and to be part of that conversation around a campfire. We need to ask questions like who this story is aimed at? Why it is entertaining to these people at this time? Who are these people anyway? This isn't an anti-artistic position, it's actually kind of essential to creating good art. If every story is a special and perfect jewel, a self-contained reality which we aren't allowed to criticise because that might break the illusion that it is real and these characters and setting really exist, then we're doing a huge disservice to art. An artist isn't a wizard, what they're doing isn't some feat of profound magic which can only be done by a superhuman being, they are just a person communicating with another person using a technical art which they have learned and developed (often through criticism, and through understanding why some things work and other things don't), and we don't need a set of limitations or rules which tell us what we are and are not allowed to criticise about that process.