loa said:
Undertale.
It's great but the way people make it seem like the second coming of christ kind of ruins the experience for first time players.
Here, here. The Undertale fandom is less about the game itself, I've found, and more about the three berjillion fanfics or headcanons simultaneously maintained by the community. The plot and game design both tend to fade away as far as conversation pieces go, and all discussions tend to merge into variations on SANS AND PAPYRUS, SQUEE or OHMIGOD, CHARA AND FLOWEY ARE SO GRIMDARK I LURVES IT.
Which is all well and good, but that ignores the fact that the game's mechanics are mostly the same as any other CRPG out there, except for the fact that there's an "attack" option that's aesthetically different from others, has differing narrative consequences and isn't labelled "attack".
The Pacifist route isn't different from anything else out there; it's the same mechanics we've used to present physical conflicts, just presented differently. You're "attacking" enemy NPCs with kindness. The Bullet Hell minigame associated to combat rounds isn't much more than an additional hurdle placed there to break the average CRPG cycle.
I've played through Undertale in two days and uninstalled it immediately afterwards. I have no desire to play it again, even if some folks immediately reply with cries of "You need to go Genocide, seeing as the game remembers what you did as a Pacifist and the characters register your shift of alignment as a betrayal and IT'S SO EMOTIONALLY GRIPPING, GAWD!"
That's forgetting how I can't betray Sans, no matter what I could do. Why not?
Because he's fictitious.