Overall, a good argument. However, I have a bone to pick with one bit.
-That a self-reported unscientific poll in one magazine is accurate and reliable
-That these numbers remained the same throughout the console generation
-That people don't service or repair consoles.
2 even has sub problems. Not only did Microsoft release revisions that didn't crap out just for looking at them wrong, but as an electronics device ages, the failure rate rises. Even assuming the self-reported failure rate is accurate--hell, even if we assume those early revisions have a 100% failure rate--that tells us nothing about the numbers still in service. People got their units repaired, both officially and not. They got their units replaced in some instances. This could account for anything from a trivial fraction to 100% of the units still being on the market.
That's not to say they beat Steam, by the way, but there's an issue of raw numbers being rather....Useless. It's funny, because I bet some of the people who are going "PC Gaming Master Race!" right now wouldn't count a good chunk of the users on Steam as "real gamers" in other, less opportunistic scenarios. Like, for example, when the number of female gamers is being brought up and they suddenly don't like the notion of those girls being in their treehouse.
This assumes too much:The Xbox 360 sold 80 million units. However, its stunning 54% failure rate (!) means that there's less than 37 million of them still in service. Sony might have bungled The Playstation 3 design, but it also sold about 80 million units. The PS3 failure rate was better than the Xbox 360, but still pretty embarrassing at 10%. Which means there are about 72 million still in operation.
-That a self-reported unscientific poll in one magazine is accurate and reliable
-That these numbers remained the same throughout the console generation
-That people don't service or repair consoles.
2 even has sub problems. Not only did Microsoft release revisions that didn't crap out just for looking at them wrong, but as an electronics device ages, the failure rate rises. Even assuming the self-reported failure rate is accurate--hell, even if we assume those early revisions have a 100% failure rate--that tells us nothing about the numbers still in service. People got their units repaired, both officially and not. They got their units replaced in some instances. This could account for anything from a trivial fraction to 100% of the units still being on the market.
That's not to say they beat Steam, by the way, but there's an issue of raw numbers being rather....Useless. It's funny, because I bet some of the people who are going "PC Gaming Master Race!" right now wouldn't count a good chunk of the users on Steam as "real gamers" in other, less opportunistic scenarios. Like, for example, when the number of female gamers is being brought up and they suddenly don't like the notion of those girls being in their treehouse.