Online Gaming Blues

Torrasque

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Aug 6, 2010
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I agree with your analysis entirely. Left 4 Dead multiplayer usually has you playing with a few randoms who just picked up the game yesterday, against a full team of players who have been playing it for years, and just decided to play it that night for shits and giggles.

I remember playing Phantasy Star Online--both episode 1 & 2 for gamecube and Universe--and getting to a part of the game that would practically force you to have online multiplayer support. As anyone with a gamecube can tell you, online multiplayer is hilariously bad and hard to set up. I had the same problem with Universe for the PS2, I just couldn't get the online to work at all. So when I want to make a recipe that requires a material that I can only acquire from online... What do I do? When I want to beat a boss that is impossible unless you have a second player, what do I do?

It sucks that these games with such great campaigns fail because the online community has either died or is lousy to begin with.
Also, if you're going to say "lol, console fag" then don't even respond. The same problems happen on PC, and they happen more frequently too.
 

likalaruku

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Nov 29, 2008
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I may be social in forums, but you stick me in an MMO & I will do nothing but solo. FTP MMOs are about the only kind of game I can afford to play anymore.
 

llyrnion

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Feb 16, 2011
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As usual, Caveat Emptor.

I'll buy an MMO. And I know it will die one day.

And I'll buy a single-player game. And I expect to be able to play it forever (I still play Thief fan missions on Win7).

Hybrids won't get my money.
 

rembrandtqeinstein

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Sep 4, 2009
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Yet another reason forced co-op is a terrible game mechanic and needs to be done away with.

The best multi-player co-op experiences are either dedicated campaigns alongside solid single player like Halo 1, or optional multi-player with scaling like Diablo or Borderlands.

Another really good mechanic was the timesplitters 3? co-op. If you were single player the other character had an AI but he didn't do any damage and didn't take any damage and the enemy generally ignored him. So he was still there for story purposes but only had an effect if an actual human player jumped in.

Really the solution is for the companies to release the servers for the community to run after a certain period of time. This would allow these games to retain their value at no cost to the company and would maintain a loyal fanbase for sequels or similar games.

But that almost never happens because most publishers have their heads up their asses.
 

Denamic

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Aug 19, 2009
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The Plunk said:
I'm worried that this will happen to me if I put off playing Dark Souls for too much longer.
Nothing whatsoever, I'd wager.
I'm still getting manhandled by random invaders the moment I turn human.
There's always people around, seeing as the multiplayer is global.
You could be co-oping with some Japanese guy while being invaded by a European.
I think that, for games like these, developers should be obliged to release a patch after about a year to make the game easy enough to complete single-player.
Fuck that.
Games like Dark Souls should never be nerfed.
There needs to be punishingly difficult games out there.
 

marobidoux

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Oct 25, 2010
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When I purchase a game that I enjoy, I usually try to unlock all the trophies/achievements/bonus content so that I can consider it "finished". It makes the game more challenging and adds replay value if those additional challenges are well designed.

However, I hate it when a game asks me to :

- "Win 500 games in the Crappy Online Arena"
- "Complete and RATE 50 player-made challenges"
- "Get 10 comments on one of your player-made maps/missions/challenges"
- "Finish the Exclusively Online Coop Campaign"

All of these challenges are impossible to complete if no one is online to compete against or cooperate with, so I'm left with an game that will never be 100% complete. Also, I don't always have the time or will to play with another player consistently throughout the campaign.

The multiplayer in Demon's Souls and Dark Souls is a big asset that will clearly be missed when the player base is gone, but it is not necessary to complete (and enjoy) the game and its challenges. I think that makes it a well designed multiplayer element.

When trying to 100% Demon's Souls, it's even recommended to shut down the Internet connection so that you have full control on the World Tendency of each level where extreme tendencies (black or white) unlock additional areas, NPCs and items. Otherwise, the World Tendency of all players is taken into the equation and tends to remain neutral instead of black or white. And since your opportunities to increase world tendency toward white are limited even when playing online (bosses, evil NPCs and Primeval Demons, all one-shot deals, then killing invading players, which can take a long time), you really can't risk having it resetted every time you log in.

Of course, if the game's main asset is its multiplayer (FPS like Call of Duty and strategy games like Magic: The Gathering), then it's acceptable to have achievements that require online play. After all, if you didn't buy the game when it was at its peak, you probably will not buy it or play it only for it's single player content.

When they are not tacked on as an afterthought, trophies and achievements really can extend a game's life beyond the single playthrough... way better than some crappy online gimmick that will die as soon as the player base loses interest.
 

Zom-B

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Feb 8, 2011
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Well, two things to add from me.

1. This problem has existed for years. Oddly enough I was commenting on Phantasy Star Online earlier today on another website. The Dreamcast version was the first game with online mp that I ever encountered. Unfortunately at the time I had no way to connect my DC to the internet so I was forced to play the game solo. While it was and is doable, it took me many, many tries just to beat the first boss and I gave up soon after, and never looked at the game again. It really felt the game was crafted in such a way that it required multiple players to have success, but when it was released internet connections were far from robust and the amount of people with access were much less. The problem also followed me to my PSP, after my wife got the game for me as a gift. For that one, I just couldn't find anyone online. Boo.

There's a new PSOnline coming that will be on Vita and PC and have smartphone support as well, which I'm willing to try out. Hopefully players are more numerous and a decent wifi connection at home will equal good times.

2. I completely disagree that Demon's Souls at some point in the future will be a "mere silhouette" of what it is now. Personally, I played the game (and am actually replaying it because my saves were lost to a YLOD on my old PS3 phat) and rarely even think about the mp component. Sure, I read people's messages and even leave some, but I don't feel it has any impact on the game aside from a minor distraction. The game plays just as well without multiplayer and every single boss is defeatable on your own. Sure team up, invasions and seeing other people's ghosts and messages is fun and neat, but by no means is it game defining stuff.
 

Therumancer

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Nov 28, 2007
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Sylveria said:
Therumancer said:
I go further on the latter point in saying that anyone who sells digital property should be in a similar situation (STEAM, GoG, etc...) not to mention MMOs. I was there when they took down the "Star Wars Galaxies" servers and there was really no excuse for that other than pure greed. Had they been required to back the game with a trust that would have been a non-issue.
To play devil's advocate a bit, when you get basically any online service, you have to agree to this big wall of text. Part of that wall of text says, in short, "we can turn this off whenever we want for whatever reason we come up with."

I certainly understand the anguish of SWG players. Those people were dedicated to that game for years and had large social circles based around it and now it's gone. But, I think we all have to realize that some day all that stuff we have online is gonna be gone. Sooner or later, they will stop supporting it. It's an inevitability. No company is going to write up a EULA that says they'll support the functionality of a game for all eternity.

If you oppose the prospect that the game/whatever will be shut off some day, perhaps it is not something you should get involved in. I didn't get Castlevania HD for the exact reason listed in this article.. I didn't know anyone who played it and I didn't think the player base would last. But, lord knows I've bought plenty of MMOs that are now ghost towns or gone. It's just the way things go. My TV can't display my SNES without me getting some elaborate switcher system to upscale it.... time and technology march forward.
Yes but as digital technology and virtual property become a bigger and bigger deal things need to change to ensure the continued value of those products, hence the comments about a trust system.

As far as EULAs go, they only stand because nobody has challenged them properly. Most attempts to do so have more or less been directed by idiots. Of course part of the problem is that most lawyers who specialize in such things probably work for game companies or have received enough money to be unable to take cases due to a "conflict of interests", a lot of bis businesses seed lawyers just for that reason.

Strictly speaking the EULA didn't appear until AFTER you paid money for a product and were unable to return the product. As such it was not a binding agreement made as part of the purchusing process, effectively just being text and a button with no meaning. While challenged nobody has yet attacked EULAs on these grounds and if someone did, they would probably win.

This is to say nothing of the language of the EULAs themselves being challenged. Drama aside there are actually laws in force to protect people from predatory contracts. Basically contracts need to be presented in very basic, consise, terms and in many places there are even laws about length, and requiring all relevent documentation to be present and attached to the contract rather than simply mentioned. In cases where a contract by it's very nature is going to be too complicated to fly, notaries are usually brought in to act as witnesses to the signing and the spirit of the contract. While this can be abused (with say people acting as their own notary) the basic idea being that in the case of a dispute the witnesses are brought in to explain their understanding of the agreement. This can limit loopholes and "fine print". No matter what a contract actually says if you can say get 3 out of 4 notaries on a big contract to say they agree with you, there is a good chance your going to win a dispute.

It's not my area of legal expertise but I know a little bit about it. Basically for a video game EULA to be binding you'd need to have someone at say Gamestop hand you a contract as part of the check out process, and you'd probably also need to have a notary or two on staff due to length and complexity.

Now, when it comes to digital purchuses where you sign off on the agreement as you pay that's a little differant, and would be harder to dispute.

At any rate, this is why I'm sort of cheering for the SWG suit it if goes through, the biggest issue there is the money to fight Sony and if they can find a lawyer who picks the right avenue of attack.

I'll also say that I think the whole situation is stupid, which is why I think games of this sort need to be backed by a trust to operate perpetually, and why any kind of digital business or service should be required by law to have such a guarantee behind it. Then it's a non-factor, even if the company decides it's not worth running anymore, the trust keeps it running in case someone decides to break out older hardware and enjoy something they paid for and should be entitled to.
 

SoopaSte123

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Jul 1, 2010
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This is mainly what keeps me from playing online. I played Mass Effect 3 multiplayer since it released and enjoyed getting better weapons and characters, but it bothers me that I probably won't be able to play it years down the road.

Demon's Souls is fine without multiplayer. Black Phantom invasions can be exciting, but the game is designed to make you feel afraid and alone regardless of whether or not you're online. As far as Blue Phantoms go, it always felt like a cop out for me. Real men kill demons alone.
 

Hosker

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Aug 13, 2010
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I played HoD not 2-3 months ago and found games. Regardless, I think this is a bit of a problem. It reinforces having to buy new games consistently to be able to play with others. Deliberate?