I came across a weird observation last night on Xbox Live and I was wondering what other people made of it. I was getting into an argument about Call of Duty 4 vs. World at War when someone pointed out that World at War is funner to play online because not that many people have mastered the game. That reminded me of the Endo's Subspace article last week about how the game culturally started to slow down because the beginners stood no chance against the pro's. The connection is pretty simple after that: at some point people stop liking a game because the online component is too difficult to get into.
I was wondering about the timeline on all this when I remembered an article from way back about another bell curve in video games: the Hype Backlash. Leigh Alexander did this chart where she showed that it took about 4 months after a game's release before people would stop praising it and start bitching about it.
So...is that how long it takes for the new players to reach their peak and for the developed skill of current players to start driving away new customers? I'm brainstorming on something right now and I wanted to hear observations from people. Has anyone else noticed something like this?
I was wondering about the timeline on all this when I remembered an article from way back about another bell curve in video games: the Hype Backlash. Leigh Alexander did this chart where she showed that it took about 4 months after a game's release before people would stop praising it and start bitching about it.
So...is that how long it takes for the new players to reach their peak and for the developed skill of current players to start driving away new customers? I'm brainstorming on something right now and I wanted to hear observations from people. Has anyone else noticed something like this?