Mornelithe said:
Sadly, I wouldn't put it past the average person to lose interest/fail at getting to level 10 in wow. Not that it's hard, just...takes time (Not 3 hours though..).
I gotta laugh at these sorts of opinions. If they didn't like it, it must be because they're not good at it!
While I'm a long time fan of single player RPG's, and did get into a MMMORPG 10 years ago for over a year, WoW never appealed to me but I did decide to humour it at one point and give it a try. First of all let me say, it is my opinion that the main appeal of a MMORPG over a more tightly crafted singe player RPG is the
Massively Multiplayer part. It's an RPG world filled with real people to interact with, rather than a whole bunch of NPC's with limited scripts.
So when you start a trial and log onto WoW? It's pretty much dead. There's a few people hanging around, but most are likely long time players starting a new character that just want to rush through this part. If there is anyone new like yourself you certainly can't tell them a part. And add to that, you don't need to interact with anyone at the start, it's easy enough that you can solo the whole thing. As for the starting location, you're dropped off in a small town with little to none story background, with a selection of fetch quests to complete and a few skills to learn and equipment to buy. It's a little challenging at first, but soon enough you gained a few levels and bought some better equipment, and can easily handle the local critters.
Eventually you've complete all the quests, leveled up, bought the new armour, got all the skills, and are direct to move onto the next town so goodbye to this place and off we go. What do you find? Same as before, the town seems to have more people but no one's interacting, and no overall story or background. There's new fetch quests to be had, new skills to learn, and new equipment to buy. When you head out into the field, the critters have been deliberately strengthened to give the same challenge as when you started the first zone, that can be overcome if you're careful and will eventually become easy as you clear the zone.
For me, it was at this point that I started asking so how long do I have to keep this carrot on a stick act going before the game becomes interesting? I've never really been able to get a straight answer out of a WoW player because they prefer to refer to the time it takes by the in game 'days', rather than something simple like 'hours' that normal people use. I get the impression though that the time and money it's going to take me to grind through the beginning of the game to get to the 'good part', I could've bought and completed several single player games sitting on my queue.
So as a non WoW player I can say I gave it a try and that's why I never got passed level 10. I have played Guild Wars, I tried the beta and got hooked on it's tactical combat, but with WoW I just couldn't bring myself to grind through the beginning following that ever elusive carrot on a stick. I can admit that 10 years ago I could've gotten into it, but once you're out of mom's basement/college and living on your own time is far too limited. And I know I'm not the only one with this opinion, and it's nothing for the hardcore WoW to get offended about that we didn't similarly fall for one of your favourite pastimes in life.