I've been playing a few Bethesda titles recently, and that has got me to thinkin' about open-world game design. This, in short is presenting a large, open play space and letting the players go where they want. This is in evidence in the GTA series, Fallout 3 and Oblivion amongst others. This thread is to debate the pluses, minuses and successes the approach has had.
Where has the design been pulled off really well, and where has it failed miserably? Are you a fan, or are you a fan of linear titles?
DISCUSS
Where has the design been pulled off really well, and where has it failed miserably? Are you a fan, or are you a fan of linear titles?
DISCUSS