If there are too many charecters you want to approve, may I suggest making a Home Team(for combating threats within), an Away Team, and an Infiltration team?
As a rule I'm going to always try to keep the players together, so I won't be splitting the team into home or away teams. I find splitting the players simply slows down how often people post.
mcpop9 said:
Are villains going to be made after the Rp starts or in this stage?
I'm still considering villain applications, keep in mind it will take a while for Villains to be introduced, I don't intend for them to be constantly present rather they pop in and out for events and battles.
I wanted to ask you, would this be a 'The Watchmen' type of warfare where we go in the battlefield and dominate it or will it be a special ops 'destroy the missile silo before we launch the offensive' type of missions?
I'm just curios, because my charatcer is rather worthless when it comes to hilding a firearm. Or fighting against someone that can see her.
I'm still considering villain applications, keep in mind it will take a while for Villains to be introduced, I don't intend for them to be constantly present rather they pop in and out for events and battles.
When you say villain applications do you mean people rping the villains or us suggesting villains? Because nothing sounds weirder to me at the moment then someone saying "Oh I'm rping as a Nazi super hero right now", funny yet weird.
I'm still considering villain applications, keep in mind it will take a while for Villains to be introduced, I don't intend for them to be constantly present rather they pop in and out for events and battles.
When you say villain applications do you mean people rping the villains or us suggesting villains? Because nothing sounds weirder to me at the moment then someone saying "Oh I'm rping as a Nazi super hero right now", funny yet weird.
I am actually interested in doing exactly that. I also wouldn't call them "super heroes". Many Nazi experiments were conducted and people were tortured when the nazi's head a wiff that someone could do something extraordinary.
Captainguy42 said:
I'm still considering villain applications, keep in mind it will take a while for Villains to be introduced, I don't intend for them to be constantly present rather they pop in and out for events and battles.
I wanted to ask you, would this be a 'The Watchmen' type of warfare where we go in the battlefield and dominate it or will it be a special ops 'destroy the missile silo before we launch the offensive' type of missions?
I'm just curios, because my charatcer is rather worthless when it comes to hilding a firearm. Or fighting against someone that can see her.
It will be a bit of both, The Vanguards will be acting on independently of any military, but will still take part in some great battles, and smaller fights. So do expect a lot of open combat in this RP. There will also be objectives to assist as larger effort by sabotaging, capturing, and various other methods. Also encounter with other super-powered enemies will be fairly common. Your character should be able to handle herself on an open battlefield.
N_of_the_dead said:
Captainguy42 said:
I'm still considering villain applications, keep in mind it will take a while for Villains to be introduced, I don't intend for them to be constantly present rather they pop in and out for events and battles.
When you say villain applications do you mean people rping the villains or us suggesting villains? Because nothing sounds weirder to me at the moment then someone saying "Oh I'm rping as a Nazi super hero right now", funny yet weird.
Wednesday I'll say who I'm accepting, and I'll release more details about the story. Then there will be some time to organize collaborate with other players. So I think this RP will start on Friday.
Send Via Pm, keep in mind I'm looking for more than just good sheets for a villain, so also send links to some of your other RP's. Me and PrinceOfShapeir will be looking over the sheets today or tomorrow.
So PrinceofShapeir and I have decided to extend the deadline for sheets to be Friday. I'm sorry about this inconvenience to anyone who was hoping to hear back today, its just necessary to make sure we have enough characters for a good RP.
Primary Power: Due to a perfect combination of genes and birth defects, Art is able to produce, control and maintain a level of adrenaline that would be lethal to anyone else. This means that he can sustain injury that would incapacitate or kill anyone else and perform amazing physical feats (strength, speed, awareness, etc.)
Secondary Skills: For most of his life, he has been a boxer. His training makes him a formidable fighter and has considerable strength even without his power.
Weaknesses: While he can shrug most injuries in Adrenaline Mode, the moment he "switches off", he will be in as much pain as any regular Joe. While he is able to control his adrenaline, his body temperature will eventually reach a lethal level and he needs to either switch off or find a way to cool off. Speaking of switching off, he is unable to turn it on instantly. In the instances where he naturly forms adrenaline, he gets in a frenzy, unable to control his actions.
Appearance: Arthur is what you would expect a boxer would look like: he is 6'2", muscular, and has his hair cut short. His nose has been broken too many times to count and it shows. If you were to see him without a shirt, you would see three scars made from a switchblade of an easily irritable loan shark.
When moonlighting for the local crime organzations, he puts on a dark green combat suit stolen from some military research facility. Attached on the back and within the materal of the suit is a pump and tubes filled with refrigerated liquid to help keep his body tempature down.
Biography: After his family moved to Houston after the Galveston Hurricane of 1900, Arthur "Art" Hicks has never backed down from a fight. From his toddler days to his early teens, he had been part of and started fights nearly daily. After getting suspended for the third time from Jr. High, Art's father signed him up for boxing lessons for a way to release his stress. After noticing his ability to take a beating, Art's boxing coach eventually discovered that Art can control his adrenaline. He took this knowledge and trained him to control his newly found ability. For the next few years, he took to the boxing ring and had a very successful boxing career until in 1928 when he accidentally killed an opponent and in the following investagation, he was banned due to his abnormality. For the next 12 years, Art worked as an bouncer for a speakeasy (bar that sold illegal alcohol) fought in underground fights and was a thug for hire in Chicago. When war in Europe broke out, he got a letter about an Operation: Vanguard and he needed an excuse to leave town because of losing a fight he was meant to win.
Notes: Basic knowledge of the Thompson Machine Gun but feel most comfortable using his fists
EDIT: it is finished, judge it as it is.
EDIT: EDIT: Did a little clean up.
Name: John Richard Wayland Codename: Nomad Gender: Male Age: Appears to be in his late 20s or early 30s, but is actually 93 years old. Country of Origin: Canada Power Source: Magic
Primary Power: John's (or JR as he prefers to be called) powers are what could be best described as 'Energy Manipulation'. Through a natural born talent he can tap into the energy that exists in the surrounding world, and use it to his own ends. From unleashing destructive bolts of power that can tear apart bedrock, to healing wounds that should be fatal, JR can do things that most would describe as 'miracles'. He can also channel his power through his rifle, using it as a focus. This allows him to fire 'bolts' of energy without needing physical ammo (but due to the physical restraints imposed by the structure or the rifle, the 'bolts' hit no harder than a real bullet). There are even rumours that he can use his powers to extend his life far beyond what is natural, but he's not saying.
Secondary Skills: A skilled marksman with his rifle, he can routinely hit far off targets with great accuracy. He is also capable of vanishing and summoning smaller objects at will so long as he keeps the number of items down.
Weaknesses: Although he may be able to delay death, and survive what would surely kill others, he is not invincible. Anything that may kill a normal man may kill him, it's just more difficult. Overuse of his powers (such as several high energy blasts) will severely weaken JR, leaving his quite vulnerable.
Appearance: JR stands an unassuming 5'8", and weighs 165 lbs. He has grey-green eyes, a slender build, and a weathered complexion. His mission gear is the same as his day-to-day clothes, and consists of a pair of brown mid height leather boots, loose tan canvas pants with a black belt, a dark green long sleeved shirt, and a black canvas coat. He also wears a batters brown tricorn hat. The rifle, which he can summon at will, is a Winchester Model 1895 with polished walnut furniture and a blued finish. The receiver and barrel of the rifle are engraved with arcane runes of unknown origin.
Biography: Born in 1847 on a farm in what is now southern Ontario, he was the youngest of seven brothers. There JR lived a normal and unassuming life until sometime around 1867. While riding back home alone after a trip to Toronto, he spotted a peculiar glow coming from the woods. What he found in those woods he has never said, but it had a profound effect on his life.
A short while later he sold his farm in its entirety to one of his older brothers, taking only his father?s old hat, and the clothes on his back. From there all public records of him vanish, until 1914 when he joins the French Army as a 'specialist' under contract till the end of the war. The nature of his employment with the French is unknown. It is assumed that during the period between 1867 and 1914 that he acquired his rifle, as he is seen with it frequently during the inter-war period, usually working as a mercenary.
He was working for the Polish Army when World War Two started, helping them to try and hold out against both the Soviets and the Nazis, but to no avail. After successfully escaping to Sweden he attempted to lay low, as he was getting tired of fighting, but eventually he was found by MI6 and found he couldn't resist the urge to take another shot at the Nazis.
Notes: His favourite past-time is getting drunk and getting into fights.
Hello all! This looks like a great RP, mind if I join? This'll be the earliest I've evr tried to join an RP before! Here's my character sheet:
Name: Paul Smith
Codename: Cavalier
Gender: Male
Age: 71
Country of Origin: England (London)
Power Source: Genetic
Primary Power: Paul is comically strong. As in: Holy-cow-he-just-ran-through-a-tank-and-beat-a-cathedral-into-nothing-more-than-a-small-chaple-with-a-cement-mixer strong. He can also take huge amounts of damage without dying, mainly because his flesh is super-strong too: bullets bounce off him, just like shrapnel and enemy soldiers. And criticism of his dress sense.
Secondary Skills: Paul is a die-hard Brit. His secondary skills include a super collection of top and bowler hats and a massive collection of suits; as well as super-snobbery. More practicaly however, he spent the First World War working as a medic, so knows a lot about medicine and first aid. He is also a competant shot with a pistol.
Weaknesses: Paul is almost immune to conventional forms of damage. Note the word "almost". While bullets have little or no affect on him him (although a direct round to the head at close range won't exactly do wonders for his health), fire and ice harm him in a normal way, so a grenade will certainly cause him loss of breath...and lungs.
Appearance: 5ft 11" tall, Paul is suprisingly upright for someone of his age. His grey hair is in a comb-over across his head, and he has deep, blue eyes. He only wears black, pinstripped suits and always acompanys them with a hat, generally a bowler, of some kind.
Biography: Paul always wanted to be in the army, and when the First World War came around, he signed up with many of his closest friends. They believed they were all invinsible. He was. They weren't. This was proved when they first heard the clatter of an enemy machine gun, while charging across a god-forsaken field in France. After assualting the enemy gunline single handed and beating all 18 of the soldiers occupying the trench to death, he was transfered to the medical division where he spent the rest of the war.
Notes: Paul is good natured, but also a traditional Englishman. His belief in chivalry and Queensbury Rules borders on chauvinism, but he is never intentionaly rude. Unless he's talking to a German.
He smokes a pipe a lot
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