-Supplies don't vanish after being purchased, don't know what your problem is here. They should stick with you for the entire dungeon until used and you'll even receive a small reimbursement at the end if you never use them.bartholen said:Well, went ahead and bought it anyway. And after less than 2 hours of total playtime I've already decided to scrap my save and start from scratch. These first impressions were NOT GOOD. What the game decided to not mention or leave to note was that (seemingly) all provisions bought at the beginning of a run simply disappear into thin air for some mysterious reason. Once I got into the dungeons, characters' stress kept building up for no apparent reason, leading to constant resolve tests, resulting in negative quirks, resulting in uncontrollable characters, resulting in more stress, resulting in more negative quirks etc. etc. I'd heard the game was RNG heavy but fuck me, if less than 2 hours in I'm already feeling like I'm being screwed over by things I have no control over, something has gone wrong.
Just came here to rant a little before starting a new save. Now diving back in and hoping I don't get the shitty end of the stick this time.
-Stress while walking around is reduced by brighter torchlight. Your heroes also get extra stress while backtracking.
-Heroes like the Crusader and Jester can mitigate stress during dungeon runs with their abilities as can numerous camping abilities. If you're 2 hours in and already have had a number of resolve tests then you are either spectacularly unlucky or not using these abilities properly.
-There's no real reason to start over. Even if you were to fail every dungeon run in a row and lose all your hero, replacements are free and you can still take advantage of town upgrades to make things a bit easier early on.
Sorry to hear you haven't been enjoying the game. Hopefully that will change.