It's not pay to win because you can can unlock all the things without paying money. It is grind-tatic without spending money though. They probably need to adjust there numbers to avoid burning players out.
That is very true. I have to admit I propably focus on infantry combat the most, because of the resources you have to put into the vehicles to make them useful. Still, infantry works great, and I hope they figure something out for vehicles.shintakie10 said:In ground combat, sure. You don't really need anythin other than stock weapons to take on other infantry (might need some stuff to handle MAX). However infantry swarms aren't the bulk of the game, vehicles are the bulk of the game. Without sunderers, air support, and tank support you'll never get very far. However of those 3 the only one thats useful without upgrades are the tanks and even then if you go up against someone who has their tank fully teched out you're little more than a minor speed bump to them. Without upgrades your aircraft aren't a threat to other aircraft and you literally can not help support ground troups in a fighter. Without upgrades you're a sittin duck for other aircraft and are only minorly useful against ground targets in a Liberator. Wtihout upgrades your Sunderer is just a really expensive troop transport with really cruddy weapons that have trouble takin out enemy infantry, let alone aircraft or other vehicles.Piorn said:The main misconception people seem to have is that the weapons are actually "better", and that you need them to be competitive.
I'm having fun, and don't get owned regularly. I suck less than in the beginning, despite always using the same beginner weapon. It's just skill, practise and tactics.
Pretty much what he said.Zhukov said:No, not really.
There are a few things that definitely favour people who pay. Fighter VTOLs are the big one, like you said. To be effective you basically need an air-to-air cannon and either seekers or rocket pods. The liberator bombers also only really come into their own if you have explosive or anti-armour weapons for them.
Apart from that the default gear for tanks and infantry will serve you just fine.
Everyone has equal access to hard upgrades since they're unlocked with XP only.
However, the prices on the weapons are pretty ridiculous. 1000 certs (many, many hours of play) or about $7 if you use cash.
I honestly wouldn't go as far as to say its pay to win. The truer phrase would be somethin like pay to be competitive. Its a lot like MWO in that respect honestly. You're not 100% useless if you're new and don't pay money to the game, but you're most definitely weaker than anyone with time under their belt or a bank account with money to burn.Colt47 said:I've noticed a trend that the people who say it is not pay to win point at infantry upgrades and vehicle upgrades, where as people who are on the pay to win side are pointing to the items like vehicle weapons that are necessary for the said vehicle role. The later sounds more convincing at the moment.
That's why you have to love and protect your engineers. My favoured role in an on-foot assault is as an engie - rep the AA max's waddling along, keep the fun bus topped up, rep any tanks that keep poking their heads out to shoot and then crucially drop ammo boxes at key points on the push, especially for the heavy assault guys if there's significant enemy armour to take out.Easton Dark said:No way is it pay to win. I still use the default weapons and I'm death incarnate.
The only real problem I have with the game is I wish it was easier to get ammo in the field. Assaulting a tech plant and suddenly my rifle's clicking empty. Sunderer's 400ft below me. ....
There is an interesting glitch with the ammo box which I'm not sure is intentional or not. Equip claymores or tank mines in your utility slot, where the ammo box normally goes. Then pull out your turret. Hit B (the alternate fire key). Your turret placer will turn into an ammo box! Drop an ammo box, hit B again; it is now a turret placer again!joe-h2o said:It's an interesting choice that you can carry an ammo box *or* the tank mines but not both. Are the engineers who you run with all carrying C4 only? If so, yell for one to swap out to an ammo box. If he's the only one putting one down he'll be racking up XP like it's christmas - nothing like free XP because other people are reloading
It's not a glitch, the turret ammo box counts as a roughly level 3 normal ammo pack. The point of the utility slot is being able tobastardofmelbourne said:There is an interesting glitch with the ammo box which I'm not sure is intentional or not. Equip claymores or tank mines in your utility slot, where the ammo box normally goes. Then pull out your turret. Hit B (the alternate fire key). Your turret placer will turn into an ammo box! Drop an ammo box, hit B again; it is now a turret placer again!
You can get a turret, an ammo box and a utility all simultaneously using this trick. Like I said I'm not sure if it's an exploit or not, because it doesn't make sense to code in ammo boxs into the turret slot in this way if you wanted them to exclusively be a utility item. Time will tell if Sony patches it or not