Opinions on Prototype?

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sirdanrhodes

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I'm going by the PC version here, it SHOULD have been a freaking great game, but it treats low end systems worse than Crysis. Including the resolution, there are five measly options to play around with, and the entire city is in real time. I'd give this game a 9/10 if they allowed the visual quality to go a bit lower, and introduced a draw distance limiter...
 

richard misiak

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Dec 24, 2008
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I thought the story was great, constantly flashing forward to just before the final mission made me desperate to live the events leading up to it, my main annoyance is that it was too short

I would love an option to edit the concentration of factions in the game e.g..
99% infected and 1% military
would make the damn trail of corpses achievement quicker...
 

Lord George

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Aug 25, 2008
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I've finished the game now and I enjoyed it, its fun to feel like a complete baddass running up walls and throwing helicopters into tanks before grabbing a solider and zooming away, consuming his appearance and then causally strolling away from the destruction.

One complaint I do have and the only thing which really annoys me is STRIKE TEAMS, honestly if any enemy see's you they instantly call in a damn strike team, who then often call in more strike teams, this happens every single time I get into a fight and then you have to spend a minute of two dispatching them before you can continue having fun.
 

Samman

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Way too short. I finished the main story (plus about a dozen optionals) in 15 hours. Other than that, I have no major complaints.

Oh, and the story was actually pretty good IMO. Especially liked the ending (listen to the newscast during the credits for a little bit more closure). And the CGI's were great.

Nurb said:
you can't see where anything is coming from because the camera decides to speed up and slow down whenever it feels like it.
No, the game slows down when you switch targets or powers. It's controllable, like a pseudo-bullet-time effect. I actually really like this feature, it makes it a lot easier to orient yourself amongst all the chaos.

All in all, I really like Prototype. The biggest complaint I see is about the graphics, but honestly there's so much going on all the time and you're always moving at a screamingly fast pace that you don't ever really have time to sit back and scrutinize the graphics. Prototype is just plain fun.
 

Doc Theta Sigma

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I'm only a couple of hours in but I'm finding it really fun. The gameplay is solid, Alex's animations and the parkour are slick and fluid. The graphics aren't as bad as IGN made them out to be, sure it isn't that pretty but it gets the job done. The difficulty is just right too, not too easy, not too challenging. My only real complaint are the Hunters and what I've dubbed their 'Whoops there goes your health' combo. About 3/4 of your life gone in a couple of seconds and they seem to like to swarm you and use the attack all at the same time. Diveroll has saved my life multiple times.

All in all, fun game but could have done with a bit of polish. 8/10.
 

cainx10a

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May 17, 2008
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I've never had this much fun in a game in a long long time. Prototype is everything that I wanted from Mercenaries 2, and more.

The good
Alex Mercer and Helicopter Hijacking
Mercer seems like the rejected child of Venom and Hulk, and his powers are just so fun to use, and it never gets old to jump out of your damaged helicopter, and grappled on the next one, and listen to the rather well done military chatter of the helicopter pilots whose life now hang on a thread as Mercer start ripping off their cockpit before tossing the gunner into oblivion and then proceeding to break the pilot's neck.

Fight, fight, and fight ...
Next, the fight are chaotic, and chaos is good. The three way brawl between Infected, Humans and Mercer never gets old, and going into the contested zones to annoy both Marines and Infected is as fun as it sounds like, steal a tank, blow a infected hunter into pieces or just go in with your bare (mutated hammer) hand and watch them wished they had stayed home or in their hives.

I has wings ... kinda
Oh, and how could I forget the main reason I am enjoying this game, the 'parkour', yes, it's not realistic, and hey, I said realistic, about time I played a game which wasn't trying to have a physics simulator between the way of freedom and gravity.

The bad ...
And like anything good games, there are always problem to be found. Uninspired finale which wasn't epic enough for me, like a certain fight with a certain Elizabeth Greene which was good and a fight against the final boss which was sub par, at least, considering you were fighting a perfect "clone" of yourself (Spoiler aside, nah, it's not a clone of Mercer, but you get the picture of someone with the same power as the 'Man'), and the inability to explore hives a-la military base.

The broken stealth game can be annoying as well, it's just too damn easy to consume an entire base without anyone noticing that the guy they were talking to about a minute ago is gone, and his weapon lying on the ground.

The fact that I can randomly kidnap someone and run off, do some demonstration of inhuman feats in the middle street, in broad fucking daylight, sometimes make me feel like in the "World of Prototype", this is just normal occurrence and there is not a decent enough game play mechanics at play to hamper you there, like you know, cops and swat teams going on a hunt to cap your buttocks.

However, after hours and hours of attacking random military personnel to catch the attention of those pesky humans, I can say that such a 'realistic' approach to the inhuman Mr. Mercer running down main street wrecking havoc, would just mean hampering your game play too much by throwing swat teams at you every time you would leap from one building to the other.

The last thing I'm going to say about ...
Prototype is fun, and if fun is to be found in a game, then surely it must be worth the $54.00 spent on this game. Now, if you may, I have to beat the game a second time to unlock Hard+.
 

Beltaine

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Oct 27, 2008
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I spent a couple of hours with it this weekend.

It isn't BAD. Some of the game mechanics are really cryptic or just plain obtuse.

I just about gave up on the game when I got to the part of having to kill the hunters in the military base. The game lead me to believe that the way to kill them was to use the rocket launchers. So I ran around, feebly attempting to pick up rocket launchers while getting my arse handed to me by the hunters. Beating on them with my claws didn't seem to do much. It wasn't until about the 5th death that the load screen tip says: "Hunters are vulnerable to your claws".

Seriously? Didn't seem that way to me, but I tried just using my claws and not worry about the rocket launchers anymore and managed to eek my way past that point.
 

GodsOneMistake

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Jan 31, 2009
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GuNsLiNgEr X said:
For those who own both current-gen consoles, and have played both games: How does Prototype compare to Infamous? I'm trying to decide which one to get.
What would you prefer, a more precise open world shooter with lightning, or a bloody hack and slash with guns open world game

infamous has a much better story, and is easier to handle. While Prototype has a lot more options, and is a bloody (but fun) mess
 

wgreer25

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Jun 9, 2008
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What I love about this game... variety. You have TONS of different powers and you change between them on the fly, each one changing you play style. You can also jack a tank or a helicopter and play that way. Or, you can pick up a gun and use that. No two battle will every turn out the same way (if you don't want them to).

For example, there was a mission I just recently did where you have to destroy 9 objects around the city and all are heavily guarded. I got 2 with a helicopter, one with a rocket launcher, one with a tank, one with an aerial drop, threw a millitary truck into one and the others with various powers.

I've been gaming a really long time, and this game is in my top 10, because it is fun, damn fun. It has a huge amount of variety in each of the side missions as well. (this is something that inFamous lacked, severly). I also enjoyed the variety of powers in the game (unlike inFamous that was just you standard 3rd person shooter).

As far as game lenght goes, I don't get what people are saying when they say it is short. I beat inFamous in 15 hours (all side missions as well). I'm 19 hours into Prototype and I still have 1/4 of the main story to go and a over a dozen side missions that I haven't even touched, not to mention working on gold metals for the rest of my side missions (something else inFamous doesn't have, replayability, you play a side mission once, there is no ranking and no ability to play it again. And don't even say "play as the other moral choice" because it makes no damn difference in the game (other than story), you will be playing the exact same missions twice, just at one point in the mission you will push the paverbial x verses tiangle.)

Difficulty, this game does have an good difficulty curve. There really is only one mission so far where I died multiple times but there have been plenty others where I have been damn close. This makes the game that much better for me. A challenge is good if it is just that, a challenge of you skills, no just something that is impossibly hard. This game offers good challenge enough to make your first play through fun and interesting. That was my biggest complaint against Dead Space (another game in my top 10). It was too easy, it wasn't until I played it on "impossible" difficulty that I died in that game (well, unintentionally died, I died a few times just to see what would happen).

The enviornment. I like the fact that the city if FULL of people. When you get later in the game and the infection is spreading, you really get the sense of a city in turmoil with the millitary laying waste to infected at every corner and there are hundreds of infected to be killed. The city itself is a little bland in design. A little more Saints Row type color would have been nice. But I quickly forget about that complaint as I use my whipfist to remove the torsos from the 20 people around me in one swoop (the first time I did that I laughed so hard).

So I think it is obvious that I like [prototype] over inFamous (although they really shouldn't be compared). Sorry to all you inFamous fans, but it is just another samey 3rd person shooter that lacks imagination. It looks pretty, but that is maybe the best thing it has going for it. Prototype, IMHO, offers me something a little "new". Yeah many elements of the game have been done before, but you have tons of variety and can play missions in so many different ways. In inFamous, you played almost every mission the same way... grenade spam.
 

vultureX21

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Feb 26, 2009
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I started a thread with the "can't we all just get along" theme because I was so excited about two super-hero themed games coming out. I was upset I could only play Prototype, and extremely concerned it wouldn't be as fun as I hoped. Thank God my fears were unfounded.

The main complaints from reviews I read were that 1. combat was frenetic and occasionally confusing and 2. the graphical draw distance was so bad it hurt the gameplay. Neither of these were something I noticed. The draw distance was perfectly fine, the graphics are really good, if not great and I really didn't get the combat gripe. I can understand the issue with falling in the water and popping back out or drawing a horde of helicopters onto your ass, but the real key to combat is using your movement abilities to gain the advantage.

For example, if you draw the ire of the military scale a building to pull the helicopters and strike teams to your position. With your jump and lock on kick you can take out a 'copter easily and glide to another building to rip up roof objects and hurl them at the other helis. If you target that strike team you can get the EP bonus from defeating them by knocking off their helicopter before it deploys, an easy way to raise your stats. Overall, I love the combat, I look for excuses to land in a military base from the highest possible point and going ape on the garrison, ditto for the hives.

It is annoying trying to grab consume targets in crowds where you can miss and then accidently kill the target trying to grab the right one, but I chalk that up to my own incompetence more than a flaw in the game. Still, if I were to highlight my major complaints they would be the voice acting and terribly cookie-cutter story. I mean, this is more annoying because of the really cool concept of absorbing the people involved in the conspiracy to get back memories in bits and pieces is really great. It could have told a much more complex and interesting tale, right now it's pretty predictable and simplistic. And yes, the voice acting is terrible, but maybe more important are the following unanswered and ridiculous questions:

1. Dana is just telling me where to go and saying see you later? Really? Does she even know what I am doing out there?

2. In addition to the first point, hasn't she heard about the mass murdering spree I am on? Wouldn't she put two and two together here and maybe consider not helping me reduce the citywide population by a healthy percentage? In that vein, wouldn't it be cool if the game gave me a population decrease percentage along with an infected populace percentage? I'd like to know how much headway I am making in my attempt to end world hunger by reducing the number of mouths to feed.

3. Could Alex Mercer be a little more cliche? I mean, I show up, deliver Christian Bale's gravelly Batman voice for a couple lines, then get back to killing as many people as possible. Every line he spouts is an attempt to really point out how much everyone is going to pay. I get it Alex, you're a mite bit upset about the whole infested with a murderous virus thing. Though, given the way you seem to enjoy slaughtering thousands of people you would figure he was happier about it.

Anyways, it's ridiculously fun. It's like GTA with super-powers, which is a concept I can stand behind. I also find that though you're quite clearly not a "good" guy, you're not exactly facing "good" guys either. The military isn't too down on killing civilians and the infected seem pretty cool with killing everyone. That and the fact you can target and destroy hives to temporarily fend off infections in certain areas gives you the power to act somewhat good. You're just a destructive force, but you can control what you destroy. The moral choice is less overt, there isn't some kind of scale saying how good or evil you are, it's really in your hands. You're going to live up to Mercer's statement at the start of the game, "They call me a killer, a monster, a terrorist... I'm all of these things."

He is. You are. But you get to pick how much of a monster you are and isn't it cool to actually play a truly deviant character for once?
 

cainx10a

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vultureX21 said:
The moral choice is less overt, there isn't some kind of scale saying how good or evil you are, it's really in your hands. You're going to live up to Mercer's statement at the start of the game, "They call me a killer, a monster, a terrorist... I'm all of these things."

He is. You are. But you get to pick how much of a monster you are and isn't it cool to actually play a truly deviant character for once?
Can we agree that Prototype sense of morality is somehow better than most W-RPGs out there, as you can actually see firsthand the result of your choices, feel the blood of the innocent on your hands and not be told through a cheesy dialogue box and cut scene that your refusal to select option 1. to protect the farmer and his family from the vile raiders ended in a sad and tragic ending for them as the farmer and his wife were butchered, his children sold into slavery and his cows taken as spoils.

This is yet somehow I really enjoyed about Prototype as I did try to be somehow more on the "good guys" (ha, civilians) side by only avoiding as much collateral damage as possible.
 

Flap Jack452

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Jan 5, 2009
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My opinion is that you could find out people's opinion on Prototype by using the search bar.
Welcome to the Escapist
 

fearofthemind

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May 10, 2009
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The story is not really good and the dialogue is pretty bad, so if your looking for an enthralling story that will hook you in and never let go then your out of luck. But, what makes up for it is the testosterone fueled mayhem that you can cause with your crazy shape shifting powers.
 

jj90

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Oct 24, 2008
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i highly recommend it. like gta4 but with'super powers' lol

that said it is challenging with a few bad design ideas, but its still fun





until the last freakin boss. that can just get frustrating..... but i did it this morning before college :p


maybe yahtzee will review it for tomorrows video :D
 

freakaknight

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May 27, 2009
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I saw the advert on steam and instantly thought assassins creed cross Devil may cry / spiderman symbyote lol
 

vultureX21

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cainx10a said:
vultureX21 said:
The moral choice is less overt, there isn't some kind of scale saying how good or evil you are, it's really in your hands. You're going to live up to Mercer's statement at the start of the game, "They call me a killer, a monster, a terrorist... I'm all of these things."

He is. You are. But you get to pick how much of a monster you are and isn't it cool to actually play a truly deviant character for once?
Can we agree that Prototype sense of morality is somehow better than most W-RPGs out there, as you can actually see firsthand the result of your choices, feel the blood of the innocent on your hands and not be told through a cheesy dialogue box and cut scene that your refusal to select option 1. to protect the farmer and his family from the vile raiders ended in a sad and tragic ending for them as the farmer and his wife were butchered, his children sold into slavery and his cows taken as spoils.

This is yet somehow I really enjoyed about Prototype as I did try to be somehow more on the "good guys" (ha, civilians) side by only avoiding as much collateral damage as possible.
I don't know if it is the BEST, but I like how it is handled without a cut-scene to explain how good or bad you are. Think about this. What if games got to the point where it was like Prototype in the sense that the morality of your actions wasn't ever overtly expressed, but the environment's reaction to you told you what people thought.

For example. You violently destroy a mass of obvious villains in a truly brutal way, but save a little child in the process. People fear you, but recognize the intent, so the populace isn't going out of their way to thank you, but they aren't running in horror either. And if you take it to the next level, the family of the kid you save regards you as a hero and their little plot of land becomes a safe-haven for your character where he or she is welcomed with open arms. I mean, you could work in a faction system too. Fight in such a way that you try to avoid killing and you become a Batman-like friend of the police, but if you're killing the "bad" guys with reckless abandon you won't make friends with anyone except maybe a cult worshipping your Godlike powers. Hell, you could be totally malicious and ally with the monsters or fiends assailing the city and have your arrival send people screaming in terror or falling to the ground babbling in fear. I'm talking a living world that simply reacts to your behavior without throwing your reputation in your face every time you face a MORAL CHOICE.

If you did want a way to gauge the populace's feelings for you, how about the ability to pick up a paper in-game and read stories about your exploits? That way when people suddenly seem wary of you when they previously seemed to appreciate your presence you can figure out it was because that last threat you took down was dealt with too brutally, caused too much damage to the city, and now it's made people question your role as their protector. I mean come on, you're telling me this isn't where this thing should be going? Eliminate the bars showing where you're sliding towards, let's get things to the point where the world feels like it actually lives and breathes. There are so many places you could take a system that functions like this.
 

Drakulla

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May 19, 2009
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I played it at a friends house and its great. Its more brutal than Infamous and really fun to play.