So I'm doing a paper for my Argument and Research class (no, I'm not asking for help, as i type this at a quarter after one am my [eastern atlantic seaboard] time, its due in less then eleven hours, so i'm going to be pulling an all nighter to finish before my 8 am class). Its a paper on the monetary influences virtual reality markets have on real world markets (think world of warcraft trading and stuff). I'm using this article as my base, since i have to use an academic journal and found it quite interesting:
http://www.gamestudies.org/0302/castronova/
So what do you guys think? Opinions on whether the virtual world can significantly affect the real world's market place enough to make an influence and tear the boundary between real and virtual (videogames) to merge into one market? Or atleast have each other cross so real world money is exchanged for virtual goods?
http://www.gamestudies.org/0302/castronova/
So what do you guys think? Opinions on whether the virtual world can significantly affect the real world's market place enough to make an influence and tear the boundary between real and virtual (videogames) to merge into one market? Or atleast have each other cross so real world money is exchanged for virtual goods?