Opposing Force and Blue Shift - PC Reviews

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Darth Marsden

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Sep 12, 2008
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Another review from another site that I'm posting here. Well, technically it's two reviews. Whatever.

Back in 1998, Valve released what is considered by many as the greatest game ever. Half-Life was, and indeed still is, an impressive title that featured an excellently realized story, friendly characters you actually cared about, a variety of challenging enemies and an interesting mixture of weapons. Valve's decision to never leave the First Person perspective meant that you literally controlled the protagonist, Gordon Freeman, all the way through the game, which in hindsight is a decision that would change the way games were played.

While in previous titles games would often use cutscenes to convey the story, here you didn't have that luxury, instead living through the events as they happened, barely able to pause for breath. As a result, you not only felt a surprisingly deep connection with the lead character, you really felt for the other characters who were caught up in the desperate struggle to survive as well. The game revolutionised the FPS genre, and had many fans desperate for more. Fortunately, more was exactly what they got.

Opposing Force

Opposing Force is one of three official add-ons for Half-Life (the others being Blue Shift and Decay, the latter of which was never officially released on the PC, though did make it eventually in the form of a fan-made port [http://decay.half-lifecreations.com/]), all of which were made by Gearbox Software. They were also responsible for a significant amount of work on Counter-Strike: Condition Zero, though their name doesn't actually appear on the box. Opposing Force was their first release though, and while their subsequent work may have varied in quality somewhat, it's particularly impressive how they echoed Valve by making their début title an excellent one.

http://www.gamershell.com/static/screenshots/56/2064_full.jpg
Rather then follow the established tradition of continuing the adventures of the lead character from the original game, as most other game expansions of the time did, OpForce instead focuses on a different character entirely, one Corporal Adrian Shepard, who would be considered one of the bad guys in the first game. The other twist is that is takes place at the same time as the original game, and you can even catch a glimpse of Gordon Freeman at times.

While playing through as a US Marine killing scientists and guards may be fun, it'd also be very easy, given your arsenal, which has been expanded to include several new military weapons, such as a Sniper Rifle and a SAW. So as well as a new alien race, Race X, there are also new human enemies, the Black Ops, who are there to clean up the Marines, who have failed themselves to clean up the original Xen aliens. Told in this summarised format it may seem a little complicated, but in the context of the game it's told well and makes sense.

The gameplay is essentially the same as Half-Life, but since HL was one of the best games of its kind, it's hard to fault the expansion for being more of the same with a few minor improvements, which is what its target audience wanted. There are a few new features, such as the ability to climb ropes and use other soldiers for different purposes, but for the most part it's still the same old game - the majority of the models are the same and the voice actors from the original are all dragged back to record new lines, so it really does feel like you're back in Black Mesa.

Since you're a Corporal now, it'd only make sense that you have others under your command. While in the original Half-Life you could only have the one security guard tag along with you on occasion, here you can command squads of up to four other soldiers, each of whom have their uses. The medic can be used to heal you or other squad members, the engineer can cut through doors and everyone can shoot at the bad guys, though with varying levels of success depending on which weapon they carry. Keeping these guys alive isn't as much of a trial as it was in the original game, as they can better look after themselves, allowing you to focus on the enemy rather then keeping them safe. It adds a more tactical feel to fights whenever you encounter them, and helps to make the game feel more fresh.

It's not just the soldiers who have variety - there's also Otis, a new addition to the Black Mesa Security Team. Essentially a more entertaining version of the already existing security guards, Otis is shorter, fatter and more amusing then normal, and packs a Desert Eagle as opposed to his colleagues simple pistol. While his presence is certainly appreciated, mostly thanks to his improved fire-power, it's also a curiosity, as almost all the lines he has are just sillier versions of what his partner says. Essentially, he's a comical character in an otherwise serious game, which is just as bizarre as it sounds. You could almost imagine his team-mate actually existing, but Otis seems more a cliché then anything else, and doesn't quite work as well as he could have. A more serious character would have been more appropriate, but it's a small flaw in an otherwise impressive diamond.

With hindsight, it's not too much a leap of the imagination to say that Race X is an advanced invasion force for the Combine, but at the time no-one at Gearbox knew what Valve had planned, and it's a shame that Valve have subsequently claimed that the two (or three) mods that Gearbox produced are not canon, as this really is an excellent piece of work that raises the bar on what an expansion should be, and it's one that every Half-Life fan should try.

Blue Shift

Blue Shift is the second add-on for Half-Life produced by Gearbox Software, and was originally intended to accompany the Dreamcast port of Half-Life. In the end though, that port was cancelled (even though it was essentially finished, as a leaked version of the game revealed), and Blue Shift was eventually given a stand-alone release for reasons of laziness.

<Img_Inline Caption="So help me, if you don't stop talking right now,
I'm turning this car right back round!" Width="350" Height="250" Align="Left">http://www.gamershell.com/static/screenshots/55/2055_full.jpg
As the developers of the Blue Shift Unlocked mod would later say: The BSP map file format was a little different than the standard PC format. Gearbox never converted it back to the PC format, instead opting to use their modified version of the Half-Life engine when they released it for the PC. This meant that the Blue Shift maps were not compatible with the normal Half-Life engine.

As a result of this, the whole package feels like it deserves more respect then it's actually earned. If Blue Shift had been released as a mod, this might have been more favourably received and looked at in a better light, but instead it was a stand-alone title, and so falls short on several counts.

One of the main reasons is the fact that it does little new from the original Half-Life. While a change to the armour system is interesting, it amounts to little more then a return to the old 'collecting armour shards' system that Half-Life had moved beyond. The only other real change is the fact that you now have to escort a scientist, Doctor Rosenburg, through the last third of the game, which is handled as well as it could be within the limits of the engine. But escort quests have never been appreciated by players, and this is no exception.

The rest of the game essentially plays out like the original Half-Life, only in new locations. While there's nothing technically wrong with this, it's literally more of the same, and having been spoiled by Opposing Force, players had come to expect more. While the levels are designed well (with the exception of a sole misaligned texture), there's nothing special or particularly unique about them, and they could have come from almost any well-made fan mod. There's no new weapons this time round, for example, and after being spoiled with the increased armoury in OpForce, this came as something of a letdown, though it's easily explained - you're a security guard, you've no need for anything more advanced then a pistol. There's no mention of the Race X enemies either, and this can't really be explained, except to say that Blue Shift was developed for a medium that didn't include OpForce (the Dreamcast version of Half-Life), and there was no need to include anything from it. While it makes sense from a technical point of view, it definitely left fans feeling cold.

The voice actors return once again, but there's something slightly off about them, as if they're almost being dragged back and forced to do their lines. They're recognisably the same people, but there's a certain something in their voice that means they don't quite match up to the extremely high quality of the original Half-Life, which is a shame. The new security guard lines make the character sound bored (which, given the situation in which they're used, may actually be appropriate), the typical scientists just sound condescending and the man playing Rosenburg is the only one who seems to put any energy into his lines, but unfortunately you'll get tired of his constant 'let's go!' tone rather quickly.

The main draw of the game, ironically, isn't the add-on itself but the HD pack included, which updates the majority of the models from the original Half-Life, Opposing Force and Blue Shift to the higher definition versions made for the Dreamcast port. The change really is impressive, and though it's rendered obsolete by fan-made models being even better, at the time is was a massive step up in quality and I'm sure tempted many a player to replay the games. For me the most impressive change was the shotgun, which also had the sounds for it changed - it went from a lousy 'pew' to a massive 'BOOM!' making it incredibly satisfying.

<Img_Inline Caption="Do your models suffer from low definition?
Try all-new HD technology today! Available for a limited time only." Width="350" Height="250" Align="Right">http://www.jan-ripper.de/img/articles/steam_hd/screen1.png
While there's nothing technically wrong with Blue Shift, it was simply marketed wrong. If it had been properly converted into a standard mod rather then a stand-alone title I'm sure more people would have looked on it favourably. Ultimately though, it wasn't, and people didn't.

Images hot-linked from GamersHell [http://www.gamershell.com/], who've only watermarked one of the images, and even then it's a tiny one in the corner.

Addendum

I chose to review these two mods because I started a thread in another forum asking for games to review. Someone suggested Opposing Force, so I said 'How about I do that and Blue Shift?', and then promptly did so without even waiting for an answer. As mentioned, Gearbox did make a third add-ons for Half-Life. entitled Decay [http://en.wikipedia.org/wiki/Half-Life:_Decay], though given that it was a co-op mod developed for the PS2 version of Half-Life, this was never officially released for the PC. Never underestimate the fans though - they eventually ported it themselves. [http://decay.half-lifecreations.com/]

The style of add-on that Gearbox perfected led to some impressive fan mods following a similar story-telling technique - allowing the player to take control of another character who has to survive the events of the whole Black Mesa disaster. A few of these that I would recommend are Case Closed [http://www.planetphillip.com/posts/case-closed-half-life/], Cleaner's Adventures [http://www.planetphillip.com/posts/cleaners-adventures-half-life/] (which I'm working on an English patch for), Escape (Part 1 [http://www.planetphillip.com/posts/escape-by-dmc-interactive-half-life/], Part 2 [http://www.planetphillip.com/posts/escape-2-half-life/]), Operation: Nova [http://www.planetphillip.com/posts/operation-nova-half-life/], Residual Point [http://www.planetphillip.com/posts/residual-point-half-life/], Visitors [http://www.planetphillip.com/posts/visitors-half-life/] and HL Zombie Edition [http://www.moddb.com/mods/half-life-zombie-edition].
 

mjhhiv

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Jun 22, 2008
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Very nice reviews, I must say. There are a few weird sentences here and there, though they hardly detract from the review(s), and I'm not going to bother putting them up, because they're such minor things.

One thing I will suggest is that you might want to use "text wrap" around the pictures, instead of just having them leaving a giant blank space in the middle. Something like...



Darth Marsden said:
[Img_Inline=right Caption="No, I'll tag AND bag them, thank you very much." width=350]http://www.gamershell.com/static/screenshots/56/2064_full.jpg[/Img_Inline]
Opposing Force was technically their first release, and while their subsequent work may have varied in quality somewhat, it's particularly impressive how they echoed Valve by making their first title an excellent one.

Rather then continue the fine tradition of continuing the adventures of the lead character from the first game, as with most other game expansions, this one instead focuses on a different character entirely, who would be considered one of the bad guys in the first game. The other twist is that is takes place at the same time as the original game, and you can even catch a glimpse of Gordon Freeman at times.

While playing through as a US Marine killing scientists and guards may be fun, it'd also be very easy, given your arsenal, which has been expanded to include several new military weapons, such as a Sniper Rifle and a SAW... etc...
You can move them to the left, center, or right, and re-size them if they get in the way. It's just a little bit nicer to look at.

And I do realize that these are add-ons for the original Half Life, but you never actually explain why the original Half Life was so great, or what it even is. You just mention that the gameplay is "essentially the same". This may or may not be an issue, because it's freakin' Half Life and most everyone knows what it is, but it's always good to assume that your readers don't know. After all, Blue Shift was a stand-alone release, like you say, so some people may just play Blue Shift without playing Half Life (though this is, admittedly, very unlikely...).

Really, though, the reviews were very good, and I'm just nit-picking. Hope to see some more of your stuff soon.
 

Cloud73

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Apr 15, 2009
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I'm obligated to comment, since I think my first review was of Sven Coop. These reviews were nice, but as the person above me stated, they were short. Leave a little bit more for us to remember you by, and readers will appreciate it all the more.
 

ComradeJim270

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Nov 24, 2007
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The thing I liked most about these two was the fact they didn't have an end boss that required an utterly retarded amount of jumping to defeat (in a game where you can't even see your damn feet). I actually never beat Half-Life because of the last boss, but I beat both of these, and enjoyed them (though Blue Shift is underwhelming on the whole).
 

danosaurus

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Mar 11, 2008
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Once again, nice review - though I think i liked the Indiana Jones one a bit better.
Same grammar problems rear their ugly heads here though (Never start a sentence with 'And')

Nice writing style and solid presentation!
I think you could've spent more time on 'Opposing Forces' but you seemed to extend those graces towards 'Blue Shift', all in all a very easy-to-read and attractive review :)
 

Darth Marsden

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Sep 12, 2008
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Thanks guys, appreciate the comments. I'll take the points made on-board and tweak the review a little to implement some of your suggestions - mentioning the original Half-Life, for example, and beefing out the Opposing Force section a little. Stay tuned.

mjhhiv - I'm not altogether sure what you were trying to say. The images are already aligned to either the left or right as well as having a set width of 350, which I felt was a good size. If that's what you were suggesting I do, then, uh, consider it, y'know... done. Please do point out the sentences you found slightly awkward though, so I can clean them up and learn from my mistakes. Thanks.

EDIT: Ok, review tweaked. I've added a bit at the beginning about the original Half-Life, I've added about 50% more stuff to the Opposing Force review by talking a bit more about your new allies, and I've added an addendum at the end. Due to the additional content, I've also spread the images out a little more to create a sense of cohesion. I'm spoiling you, I really am.
 

mjhhiv

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Jun 22, 2008
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Darth Marsden said:
mjhhiv - I'm not altogether sure what you were trying to say. The images are already aligned to either the left or right as well as having a set width of 350, which I felt was a good size. If that's what you were suggesting I do, then, uh, consider it, y'know... done. Please do point out the sentences you found slightly awkward though, so I can clean them up and learn from my mistakes. Thanks.

Take a look at this review [http://www.escapistmagazine.com/forums/read/326.77401#947887], I think that will explain it better than I can. See how his pictures go from side to side, and... "go with the text?" Your pictures are only on the right side, and leave a massive blank space in between paragraphs. I think you tried to do what I'm suggesting, but you coded it wrong. Look at the coding of the picture I've included.
[Img_Inline=right Caption="No, I'll tag AND bag them, thank you very much." width=350]http://www.gamershell.com/static/screenshots/56/2064_full.jpg[/Img_Inline]
Quote me to see the code, and you'll see the minor difference I'm talking about when you use it in a review. Try playing around with it in the preview section, and see if you like it. It's sort of the "escapist norm" when using captioned pictures.

Like I said earlier, this is a very minor thing, that might well be my preference alone. It's just a suggestion, not a rule ;)

And I'll PM you the awkward sentences.
 

headshotcatcher

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Feb 27, 2009
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Great reviews but it feels as though your opinion isn't presented enough, I don't know how but you might want to work on that. Great review otherwise.
 

Darth Marsden

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mjhhiv - Ok, tried coding the pictures into the review in the style of that Mirror's Edge review. I don't think it looks any better, personally, but hey ho.

headshotcatcher - Reading it back, you do have a point there. Not a lot of personality. It's a one off rather then the norm, so I don't really want to go back and rework it again. I'll just say that my own views match those I raised in the review.

I did actually cut out a little snippet from the first sentence revealing my shared belief that Half-Life is the best game ever - I snipped it because it made the review sound a little biased, though given the verbal mauling I gave Blue Shift, I might have been OK.
 

Novajam

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Apr 26, 2008
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Alright, I meant to comment on this earlier, but other things called me away. Quite well put together on the whole, barring one or two shaky bits.

Darth Marsden said:
The gameplay is essentially the same as Half-Life, but since HL was one of the best games of its kind, it's hard to fault the expansion for being more of the same with a few minor improvements, which is what its target audience wanted. There are a few new features, such as the ability to climb ropes and use other soldiers for different purposes, but for the most part it's still the same old game - the majority of the models are the same and the voice actors from the original are all dragged back to record new lines, so it really does feel like you're back in Black Mesa.

...As mentioned, there are other soldiers you can utilise, which makes sense given that you're a Corporal...
I'm sure you could tweak this point so that you don't have to start off a new paragraph with "As mentioned", something that always seems to irk me in my own writing.

Darth Marsden said:
As the developers of the Blue Shift Unlocked mod would later say: The BSP map file format was a little different than the standard PC format. Gearbox never converted it back to the PC format, instead opting to use their modified version of the Half-Life engine when they released it for the PC. This meant that the Blue Shift maps were not compatible with the normal Half-Life engine.

What that essentially means is that a little work could have made the game into a standard add-on, but instead the developers essentially took the cheaper option and just released the game as a stand-alone package. As a result, the whole thing feels like it deserves more respect then it's earned - as a mod, this might have been more favourably received and looked at in a better light, but as a stand-alone title in the Half-Life universe, it falls short.
A similar thing here. I don't see the need to quote the developers if you've just going to rephrase it a little more clearly.

Other than those, pretty damn good. Nice work.
 

RRilef

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Jan 5, 2009
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Nice review, I guess I'll have to actually play those games that have been sitting on my steam account for a year or two now. Unless, does anyone know if black mesa source team is converting them?
 

Darth Marsden

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Sep 12, 2008
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They're not, though a quick Google search reveals a few other teams doing it. There's Operation Black Mesa [http://www.obmsource.com/], for one, and there's a couple of Blue Shift ones, though I can't seem to find an actual site for any of those.
 

TheBlackKnight

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Nov 3, 2008
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Darth Marsden said:
They're not, though a quick Google search reveals a few other teams doing it. There's Operation Black Mesa [http://www.obmsource.com/], for one, and there's a couple of Blue Shift ones, though I can't seem to find an actual site for any of those.
Mods like those tend to die a lot; There is also a "Opposing Force 2" mod around (including a trailer \\\o/- http://www.moddb.com/mods/opposing-force-2)

What you missed where the 2 Italian mods
azure sheep: http://www.moddb.com/mods/azure-sheep and
point of view: http://www.moddb.com/mods/point-of-view

and maybe both Poke mods, but they don't take place in Black Mesa.
[edit::] Hmm there used be a Blue-Shift 2, but the project died;
 

Darth Marsden

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I didn't include Azure Sheep or Point of View because I don't think they're as good as people say they are. I've played both several times and each time I go through them, I find more and more flaws. Absurd winding corridors that don't make architectural sense, for example, or annoying voice-work. If I could rip Kate's eyes out and just carry those around to open doors I would do so, if only to avoid hearing her condescending tone as she tells me 'you need my help'. *shudder*

The Poke646 mods are both set after Half-Life, as opposed to during it, which is why I didn't include those either. They are, however, both excellent mods and I cannot recommended them highly enough.