Name: Alard Michio
Alias: Atlas
Gender: Male
Age: 22
Appearance: Alard stands at an even 6"1', and has a somewhat lean build. Although his unique musculature is somewhat apparent. He has medium length red hair, and navy blue eyes, but his eyes are usually hidden behind a pair of sunglasses. He isn't especially one for secret identities or masks, so his usual attire is a white, button-up pinstripe shirt, with a light, somewhat fancy dark-grey coat covering it. He wears slightly loose beige slacks, and slip on leather shoes. And he has a belt with a special silver buckle.
Personality: Alard is, most usually a somewhat quiet, mostly solitary man, but you can strike up a conversation with him. Despite his tough, no nonsense appearance, he will openly discuss things with people if they want to chat. He'll usually do you a favor if you need something and he's not one to shy away from someone else's problems if he thinks they need some help. A negative trait of his, however, is his anger. He doesn't have a whole lot of buttons, but press one and he can quite literally leap into a fit of berserker rage. He's also one to promote standing by one's own belief, even when if conflicts with any kind of regulation. In short, a guy who's quiet when he wants to be, but won't stray when he sees someone desperately in need.
Alignment: Hero(with an occasional price tag)
Superpowers: Alard's one true power, is above all else, his sheer strength and resilience. He's strong enough to hurl a delivery truck a few meters, and he isn't one to shy away from a fistfight with a group of unlucky thugs. He isn't exceptionally fast, but he's somewhat good at parkour, and other small feats of agility. Not strictly being a power, he is also very efficient and greatly proficient with improbable or improvised weapons. The way he sees it, anything can effectively be used in a fight, street lights, garbage cans, signs, and of course garage doors among other things. If it's laying around, chances are, he'll try fighting with it, he's very creative at that sort of thing. Another slight side effect is a somewhat longer lifespan.
Weaknesses: Alard is resistant to large amounts of force, so crushing, or smashing him isn't an option unless you can muster the force required for it. He can take getting hit with a vehicle, but having said vehicle fall on him, or run into a thick wall would cause him a severe amount of anguish. As stated, he isn't extraordinarily fast, or swift, when it comes to running, and his temper can get the better of him. He is also pretty susceptible to burns, high powered gun shots, high voltage, drowning, being frozen to death, falling incredible heights, and being stabbed or cut will more than likely affect him. He's also somewhat afraid of bees, due to an allergy he discovered he had as a child. It is also said that you can ward him off by chopping onions in his vicinity. A side benefit from his strength though, is his near immunity to poisons, toxins and illnesses. His stamina also isn't infinite, so it is possible to tire him out if you can elude him long enough.
Biography: Alard was born to a rather normal middle class family, but it was soon discovered that he *wasn't* so normal. Due to a 'Defect' he had his body produced much more adrenaline than the average person, and in turn his muscles developed a higher level of strength without necessarily having the bulk of a massive body builder. He was sort of an enigma. In short, he was abnormally strong, however despite his great strength, his body was still human, and unused to such feats. As such whenever he exerted his powers, bones would get broken or other various dangers that required attention.
Over time however, his body slowly grew used to the strain of his abilities and this of course meant that he could use his strength freely without fear of fatally injuring himself. by the time he hit middle school, and high school, he had discovered he had an affinity for taking bullies down a notch for some of the more defenceless kids. He wasn't a complete saint however, he would require small rewards for his acts. He also believed that, if you had a fair shot at it, you should try to fight your own battles. As he put it, "If I solve all of your problems, you'll never learn to solve them for yourself."
After graduating, Alard continued what he started in school, working as a sort of bounty hunter, or in some cases, body guard. Taking odd jobs here and there to support himself. Sometimes he would even stop thugs and malicious criminals simply out of a sense of duty. His way of life earned him many friends, and quite a few enemies, but that's life. Wild. Unpredictable. And he wouldn't change a second of it.
After a few dangerous stints with some criminal organizations, he figured he wouldn't have very many safe places to stay if this kept up, and that's when, by sheer coincidence he encountered Seraphim. It sounded nearly too good to be true, a place where he could be on the payroll, have a safe place to sleep at night, and test his mettle against people who were just as gifted as him. Without a doubt, he believed he had found a place he could call home.
Now when he's cracking the skulls of crooks, fiends, monsters, or mobsters, he's doing it for Seraphim. He still has transactions with a few of his less shady contacts, along with the occasional odd job, but when he lays down to sleep at night he knows that there's a lower chance of waking up to a bomb, or at the point of a knife or a gun. It's like he's always said.
"That's life. Interesting, wild, and never predictable, and I wouldn't trade it for a damn thing."
Alias: Atlas
Gender: Male
Age: 22
Appearance: Alard stands at an even 6"1', and has a somewhat lean build. Although his unique musculature is somewhat apparent. He has medium length red hair, and navy blue eyes, but his eyes are usually hidden behind a pair of sunglasses. He isn't especially one for secret identities or masks, so his usual attire is a white, button-up pinstripe shirt, with a light, somewhat fancy dark-grey coat covering it. He wears slightly loose beige slacks, and slip on leather shoes. And he has a belt with a special silver buckle.
Personality: Alard is, most usually a somewhat quiet, mostly solitary man, but you can strike up a conversation with him. Despite his tough, no nonsense appearance, he will openly discuss things with people if they want to chat. He'll usually do you a favor if you need something and he's not one to shy away from someone else's problems if he thinks they need some help. A negative trait of his, however, is his anger. He doesn't have a whole lot of buttons, but press one and he can quite literally leap into a fit of berserker rage. He's also one to promote standing by one's own belief, even when if conflicts with any kind of regulation. In short, a guy who's quiet when he wants to be, but won't stray when he sees someone desperately in need.
Alignment: Hero(with an occasional price tag)
Superpowers: Alard's one true power, is above all else, his sheer strength and resilience. He's strong enough to hurl a delivery truck a few meters, and he isn't one to shy away from a fistfight with a group of unlucky thugs. He isn't exceptionally fast, but he's somewhat good at parkour, and other small feats of agility. Not strictly being a power, he is also very efficient and greatly proficient with improbable or improvised weapons. The way he sees it, anything can effectively be used in a fight, street lights, garbage cans, signs, and of course garage doors among other things. If it's laying around, chances are, he'll try fighting with it, he's very creative at that sort of thing. Another slight side effect is a somewhat longer lifespan.
Weaknesses: Alard is resistant to large amounts of force, so crushing, or smashing him isn't an option unless you can muster the force required for it. He can take getting hit with a vehicle, but having said vehicle fall on him, or run into a thick wall would cause him a severe amount of anguish. As stated, he isn't extraordinarily fast, or swift, when it comes to running, and his temper can get the better of him. He is also pretty susceptible to burns, high powered gun shots, high voltage, drowning, being frozen to death, falling incredible heights, and being stabbed or cut will more than likely affect him. He's also somewhat afraid of bees, due to an allergy he discovered he had as a child. It is also said that you can ward him off by chopping onions in his vicinity. A side benefit from his strength though, is his near immunity to poisons, toxins and illnesses. His stamina also isn't infinite, so it is possible to tire him out if you can elude him long enough.
Biography: Alard was born to a rather normal middle class family, but it was soon discovered that he *wasn't* so normal. Due to a 'Defect' he had his body produced much more adrenaline than the average person, and in turn his muscles developed a higher level of strength without necessarily having the bulk of a massive body builder. He was sort of an enigma. In short, he was abnormally strong, however despite his great strength, his body was still human, and unused to such feats. As such whenever he exerted his powers, bones would get broken or other various dangers that required attention.
Over time however, his body slowly grew used to the strain of his abilities and this of course meant that he could use his strength freely without fear of fatally injuring himself. by the time he hit middle school, and high school, he had discovered he had an affinity for taking bullies down a notch for some of the more defenceless kids. He wasn't a complete saint however, he would require small rewards for his acts. He also believed that, if you had a fair shot at it, you should try to fight your own battles. As he put it, "If I solve all of your problems, you'll never learn to solve them for yourself."
After graduating, Alard continued what he started in school, working as a sort of bounty hunter, or in some cases, body guard. Taking odd jobs here and there to support himself. Sometimes he would even stop thugs and malicious criminals simply out of a sense of duty. His way of life earned him many friends, and quite a few enemies, but that's life. Wild. Unpredictable. And he wouldn't change a second of it.
After a few dangerous stints with some criminal organizations, he figured he wouldn't have very many safe places to stay if this kept up, and that's when, by sheer coincidence he encountered Seraphim. It sounded nearly too good to be true, a place where he could be on the payroll, have a safe place to sleep at night, and test his mettle against people who were just as gifted as him. Without a doubt, he believed he had found a place he could call home.
Now when he's cracking the skulls of crooks, fiends, monsters, or mobsters, he's doing it for Seraphim. He still has transactions with a few of his less shady contacts, along with the occasional odd job, but when he lays down to sleep at night he knows that there's a lower chance of waking up to a bomb, or at the point of a knife or a gun. It's like he's always said.
"That's life. Interesting, wild, and never predictable, and I wouldn't trade it for a damn thing."
Decided to go in different direction with my sheet.