Order And Chaos: A Superpower RP (Started, Closed)

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Safe in the Dark

What is a man?
Jun 5, 2010
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Name: Alard Michio
Alias: Atlas

Gender: Male
Age: 22

Appearance: Alard stands at an even 6"1', and has a somewhat lean build. Although his unique musculature is somewhat apparent. He has medium length red hair, and navy blue eyes, but his eyes are usually hidden behind a pair of sunglasses. He isn't especially one for secret identities or masks, so his usual attire is a white, button-up pinstripe shirt, with a light, somewhat fancy dark-grey coat covering it. He wears slightly loose beige slacks, and slip on leather shoes. And he has a belt with a special silver buckle.

Personality: Alard is, most usually a somewhat quiet, mostly solitary man, but you can strike up a conversation with him. Despite his tough, no nonsense appearance, he will openly discuss things with people if they want to chat. He'll usually do you a favor if you need something and he's not one to shy away from someone else's problems if he thinks they need some help. A negative trait of his, however, is his anger. He doesn't have a whole lot of buttons, but press one and he can quite literally leap into a fit of berserker rage. He's also one to promote standing by one's own belief, even when if conflicts with any kind of regulation. In short, a guy who's quiet when he wants to be, but won't stray when he sees someone desperately in need.

Alignment: Hero(with an occasional price tag)

Superpowers: Alard's one true power, is above all else, his sheer strength and resilience. He's strong enough to hurl a delivery truck a few meters, and he isn't one to shy away from a fistfight with a group of unlucky thugs. He isn't exceptionally fast, but he's somewhat good at parkour, and other small feats of agility. Not strictly being a power, he is also very efficient and greatly proficient with improbable or improvised weapons. The way he sees it, anything can effectively be used in a fight, street lights, garbage cans, signs, and of course garage doors among other things. If it's laying around, chances are, he'll try fighting with it, he's very creative at that sort of thing. Another slight side effect is a somewhat longer lifespan.

Weaknesses: Alard is resistant to large amounts of force, so crushing, or smashing him isn't an option unless you can muster the force required for it. He can take getting hit with a vehicle, but having said vehicle fall on him, or run into a thick wall would cause him a severe amount of anguish. As stated, he isn't extraordinarily fast, or swift, when it comes to running, and his temper can get the better of him. He is also pretty susceptible to burns, high powered gun shots, high voltage, drowning, being frozen to death, falling incredible heights, and being stabbed or cut will more than likely affect him. He's also somewhat afraid of bees, due to an allergy he discovered he had as a child. It is also said that you can ward him off by chopping onions in his vicinity. A side benefit from his strength though, is his near immunity to poisons, toxins and illnesses. His stamina also isn't infinite, so it is possible to tire him out if you can elude him long enough.

Biography: Alard was born to a rather normal middle class family, but it was soon discovered that he *wasn't* so normal. Due to a 'Defect' he had his body produced much more adrenaline than the average person, and in turn his muscles developed a higher level of strength without necessarily having the bulk of a massive body builder. He was sort of an enigma. In short, he was abnormally strong, however despite his great strength, his body was still human, and unused to such feats. As such whenever he exerted his powers, bones would get broken or other various dangers that required attention.

Over time however, his body slowly grew used to the strain of his abilities and this of course meant that he could use his strength freely without fear of fatally injuring himself. by the time he hit middle school, and high school, he had discovered he had an affinity for taking bullies down a notch for some of the more defenceless kids. He wasn't a complete saint however, he would require small rewards for his acts. He also believed that, if you had a fair shot at it, you should try to fight your own battles. As he put it, "If I solve all of your problems, you'll never learn to solve them for yourself."

After graduating, Alard continued what he started in school, working as a sort of bounty hunter, or in some cases, body guard. Taking odd jobs here and there to support himself. Sometimes he would even stop thugs and malicious criminals simply out of a sense of duty. His way of life earned him many friends, and quite a few enemies, but that's life. Wild. Unpredictable. And he wouldn't change a second of it.

After a few dangerous stints with some criminal organizations, he figured he wouldn't have very many safe places to stay if this kept up, and that's when, by sheer coincidence he encountered Seraphim. It sounded nearly too good to be true, a place where he could be on the payroll, have a safe place to sleep at night, and test his mettle against people who were just as gifted as him. Without a doubt, he believed he had found a place he could call home.

Now when he's cracking the skulls of crooks, fiends, monsters, or mobsters, he's doing it for Seraphim. He still has transactions with a few of his less shady contacts, along with the occasional odd job, but when he lays down to sleep at night he knows that there's a lower chance of waking up to a bomb, or at the point of a knife or a gun. It's like he's always said.

"That's life. Interesting, wild, and never predictable, and I wouldn't trade it for a damn thing."

Decided to go in different direction with my sheet.
 

RatRace123

Elite Member
Dec 1, 2009
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Well, here's my application. I hope it's satisfactory.

Name: Greg Lang

Alias: Werewolf

Gender: Male

Age: 27

Appearance: In his unchanged appearance Werewolf stands at 5'10", weighing around 156 pounds with a lean, runner's build. His neck length, dark brown hair and pale skin serve to highlight his gaunt, grim looking facial features. Slightly dark circles under his green eyes and a thin layer of stubble around his jaw serve to enhance a trained look of apathy. His body is a mess, littered with scars both from surgery and from battle.

Werewolf typically wears comfortable clothing that's easy to move around in: a simple T-Shirt, pair of pants and running shoes are his typical fashion choices, though he has been known to wear any number of attire if it suits his current needs.

While using his power the hair on his body can expand to cover any part of his person. While in this state it usually appears as a dark brown, form fitting exoskeleton. It is possible for Werewolf to cover his entire body with this exoskeleton, giving him the appearance of a featureless human figure, useful for intimidating enemies.

Personality: A life constantly on the run, constantly living in fear of being captured, has left Greg inherently distrustful to those in positions of power. An acerbic wit and a wry sense of humor are used to cover up a desire to simply be left alone.

Greg's true motivations can be difficult to pin down, though his actions are primarily guided by a sense of self-preservation and self-interest. It would not be unthinkable for him to ally himself with others that he believes could further his own goals, though he would be reluctant to do so.

Werewolf can be vicious to those who oppose him. He has no qualms about killing his enemies and can even demonstrate a sadistic streak when performing the act, but he is able to recognize when he's beaten and will back down from a superior foe.

Alignment: Supervillain

Superpowers: A genetic experiment has left Werewolf with the ability to manipulate the keratin proteins in his body allowing him to manipulate his hair and nails. He commonly demonstrates this power as control over the length, shape and solidity of the hair on his body.

Werewolf is able to cover his entire body with a solid exoskeleton made of hair; this greatly increases his resistance to most direct forms of damage. He's also able to extend his hair in the form of tendrils that he typically fires from his hands, but they can also be spawned just below the shoulder blades. These tendrils can be extended up to a maximum distance of around 30 meters and can be used to grab objects and enemies from a distance. Werewolf often uses the tendrils as a form of locomotion, grabbing onto distant objects and swinging from them with ease.

During combat Werewolf can extend his nails into razor sharp claws, useful for tearing into his targets. He can shape his hair into a pair of arm blades, which allow for more finesse in a fight. He also makes use of his tendrils to grab, strike, and pierce distant enemies. These techniques combine to make Werewolf a formidable combatant.

The genetic experiment not only granted Werewolf superpowers, it also enhanced his physicality. Werewolf is near the peak of human strength, speed, and endurance. He can carry about double his own body weight, and run up to speeds of 24 miles per hour. He's hardier than an average human and has an increased resistance to disease and poisons.

Weaknesses: When he's not being protected by his exoskeleton, Werewolf is no more durable than any other human. Even while he's being covered by his exoskeleton he's not invulnerable; armor piercing attacks or repeated attacks of significant strength will be able to get through his guard.

In addition, Werewolf has a strict limit on how many applications of his powers he can use without spreading himself too thin. Covering his entire body with the exoskeleton takes a great deal of concentration and he'll be unable to use any of his offensive powers while protected.

In combat scenarios Werewolf commonly forgoes his defensive powers in favor of simply avoiding attacks all together; a quicker opponent would easily have the advantage in this case. And although his tendrils provide him some measure of compensation for this weakness, he is primarily a close ranged specialist and is vulnerable to attacks from long range.

His hair, particularly his tendrils may be cut off, and he is especially susceptible to fire based attacks. Though he can regrow any lost hair in a matter of moments he will be left in an extremely vulnerable state.

From the moment of his birth, Gregory Lang's life has followed a set path. His father, Jonathan Lang, was a brilliant geneticist working for HEART, a bio-medical corporation. John was part of a team that was working on a serum that they hoped would bring a better standard of living to future generations: An end to common illnesses, a method for creating a stronger, healthier, better human being.

Unbeknownst to John and many of the other scientists, the heads of HEART saw a different application for the serum. As part of a long term plan, John and many of the other employees were injected with the very serum they were working on. The serum worked on a genetic level, spreading the strains of mutation throughout the subject's DNA, changing the subject's genetic makeup on such a subtle level to render it unnoticeable.

They would find out years later that it worked. John had passed the mutation onto his son, Greg. For much of his childhood Greg lived a relatively normal life - albeit one that was filled with many visits to various doctors within HEART - until he was 15, when his parents tragically perished under mysterious circumstances. Rather than being taken in by relatives or child protective services, representatives from HEART came for the young man. For the next 2 years of his life, Greg served as a lab rat for HEART.

His days were spent getting poked and prodded as the scientists tried to find out what, if anything, the genetic experiment changed about the boy. The kindness and patience the doctors exhibited from his childhood had been replaced with a cold, unsympathetic sterility. The tests were torturous in and of themselves, but the true torment came from the dehumanization he faced; Greg wasn't a person to them, he was just a test subject and when he wasn't being experimented on, he was locked away in isolation.

This continued until one day, when one loose restraining strap allowed him to escape. There was a struggle as soon as his feet touched the floor. The doctor that was present attempted to subdue him; the man grabbed hold of Greg's arms and tried to stop the teen from escaping, but Greg was able to break free and grab a nearby syringe, which he repeatedly jabbed into the doctor's neck. The man fell to the ground as blood leaked from the torn skin on his neck, staining the tile. Greg was in shock, he had taken the life of another human being. He took a few moments to try and calm his nerves and then ran out of the room. It wasn't long before a security breach was reported and an alarm started flashing all throughout the HEART facility.

Greg narrowly avoided getting captured by the security team sent to apprehend him, and during his escape he found himself in an area that looked remarkably like a prison cell block. As he ran past the rows of doors he saw glimpses of people locked inside, dressed in the same medical robes as himself, he figured they were test subjects just like him. There wasn't any time to save them though, as Greg focused on finding a way out for himself.

His searching eventually proved fruitful when he found an elevator located at the center of the facility. He spotted one of the doctors approaching the elevator, keycard in hand, escorted by one of the security guards. Greg hadn't been noticed, so he had the upper hand; he pounced on the guard from behind and grabbed the struggling man's neck in between his arms. He wrestled the guard's tranq gun away from him and pressed the barrel up to the man's exposed neck, firing three darts in a rapid succession. The tranquilizer worked fast and the guard fell to the ground. Greg turned to the terrified doctor and fired four darts into his chest, sending him tumbling to the ground as well. He took the keycard from the doctor's body and accessed the elevator.

The frantic atmosphere of the underground facility gave way to the eerie calm of the elevator ride. After a few tense minutes, the elevator finally opened and when Greg stepped outside he saw a place that was very familiar to him, the main HEART facility in Detroit.

He couldn't believe that the hell he suffered for two years was buried just underneath a place he was so familiar with. He made a dash to the facility's entrance and kept running until he was several blocks away. Greg ducked behind an alleyway and finally took a well-deserved rest. It was difficult to process all that had just happened, his escape, and how simple it seemed to be for the 17 year old to take down two fully grown adults.

Greg didn't go to any authorities, he didn't seek support from any of his relatives; he laid low for several months after his escape, surviving by means of petty theft, seeking shelter wherever he could. For a while he was able to forget about his horrific time at HEART, until he saw them in the news. HEART's CEO had announced that the medical corporation was branching into the military sector. Greg had a sinking feeling in his gut; he wondered if that's why HEART had tortured him.

Regardless, HEART's military funding had helped them grow substantially, and more importantly it gave them the resources they needed to track down Greg. He represented years worth of medical research data and HEART wasn?t about to let him slip away.

Greg soon found himself under hot pursuit from better armed and better trained forces than the ones he had faced back at the underground facility.

He left the US and traveled around the world, looking for a new place to hide. He was constantly being hunted, but as the years passed his skills improved, his techniques were honed, and his willingness to kill to survive had grown. For 8 years Greg had managed to stay one step ahead of HEART, until one day in 2010 when his luck had run out.

HEART managed to capture Greg and transport him back to the States, where they had big plans for him. During the 8 years Greg had been on the run, a new subject had captured HEART's attention. It was from this "Subject Prime" that HEART had finally managed to activate their superpowered mutation within a human being, and it was from his blood that HEART hoped to do the same to Greg.

Greg was strapped to reinforced table and injected with a serum synthesized from Subject Prime's blood. When the switch was flipped and the radiation mixed with Greg's infected blood, everything changed.

His skin felt like it was being peeled off, his eyes burned, his muscles shot with pain. Though it was only a few short, agonizing minutes, it felt like an eternity. When it was finally over, he just laid there, his vital signs showed that he flatlined; he couldn't see anything around him but darkness, but he could sense that he was still very much alive. His eyes opened; the procedure was a success and Gregory Lang was forever changed.

The heads of HEART were pleased with their latest success, and quickly figured out a way to put him to good use. They had given Greg a handler who told him that Subject Prime had slipped out of HEART's grasp over a year ago, much like Greg did before. Subject Prime was the key to HEART's generation of superhumans, so they cut a deal with Greg: if he returned Subject Prime to them they would stop their constant pursuit of him. Their success with Greg proved that HEART could create a superhuman, and what little use they had left for him wasn't worth the continued trouble of trying to restrain the now superpowered young man.

Greg agreed to aid them in exchange for his freedom, and he spent the next few weeks tracking down Subject Prime and trying to get a handle on his new powers. He took on the moniker of "Werewolf", in reference to his altered appearance.

Following the intel provided by HEART, Werewolf had located Subject Prime and the two fought. The fight was close, but it ended in Werewolf's favor.

But rather than capture Prime as instructed, Werewolf created a blade on his right arm and stabbed Subject Prime in the chest with it, killing him. He wasn't going to be a lackey for HEART and he certainly wasn?t going to aid them in doing to others what they did to him.

He looked back at Prime's body and cast off his old identity as Greg Lang; that man was hunted and tortured for years, that man lived in fear. He looked down at his hands as claws extended from his fingers; Greg Lang may have lived in fear, but Werewolf wouldn't. He realized that HEART would pursue him, but they had given him the strength he needed to fight back.

Werewolf fled the scene and eventually found himself in New York, where he remains two years later. HEART is no longer the only one looking for him anymore, he had learned later that Subject Prime had joined up with Seraphim and murdering him put Werewolf in their sights as well.

It doesn't matter who's after him; Werewolf is a survivor and so long as he has powers, he'll continue to be a survivor.

Other notes: Though Werewolf does indeed fall within the definition of "supervillain", and should be considered hostile should any heroes come across him, he lacks the ambition found in other villains and mainly limits himself to the petty crimes of his teenage years. If he found a cause to devote himself to whether it be for good or evil, he may become a more prominent figure, but right now the limited scope of his focus marks him as only a moderate threat.

Let me know if there's anything that should be changed or expanded upon.
 

SkyeNeko

New member
Dec 30, 2010
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Name: Ianthe
Alias: Leviathan

Gender: Female
Age: 50, in her 30's in Leviathan age

Appearance:
Ianthe has deep blue hair, pure black eyes, and light gray/violet skin. Her bone structure, especially that of her face, gives the impression that even aside from her odd colors, she isn't a human. Her eyes are a little too big, her nose, chin, and teeth are a little too sharp. She has a slim build, with little in the chest and hips, and long legs. Her toes are webbed. She stands nearly 6 feet tall. Her spine has bony growths that are similar to craggy spikes, not big enough to stick out of a large jacket, but noticeable enough that she can't wear a fitted t-shirt. She has gills along her neck and shoulders, but they are not very visible.
http://th03.deviantart.net/fs71/PRE/i/2012/247/9/d/ianthe_and_mneme_by_silverstardust16-d5dlnqk.jpg
Ianthe is similar in physiology to a Kronosaurus or a Crocodile with fins instead of limbs. Four thick tentacles ending in flat, sharp, cartilage emerge from her shoulders and sides, a pair in each. Her head and torso are covered in thick gray scales, and the spikes in her human form are enlarged, extending from the top of her head to mid-back. The bottom half of her body is not armored, similar to shark skin in texture, with a belly similar to a snake. She has several rows of sharp teeth.
http://fc06.deviantart.net/fs71/f/2011/050/c/0/leviathan_by_beloved_creature-d39y19b.jpg
Personality: Ianthe is usually gentle, calm, and quiet, however when her daughter is in trouble she can be forceful and aggressive. She's slow to anger, but isn't shy about it when she's in a bad mood, shouting and lashing out. She's very protective of Mneme, and would do anything to keep her safe.

Alignment: Supervillain
Superpowers:
Leviathan Physiology: Only gets to full size when Ianthe is in deep seawater. Her transformation is quick, but it still takes a few minutes to extend to full size. Her size depends on the depth of the water she is in, starting out at 8 feet in no water at all, to 15 feet near land, to 40 feet in the open ocean, and 120 feet in the deep trenches. She can withstand the pressure at the ocean floor. She can swallow water and shoot it out in a high pressure jet, and also create whirlpools when inhaling.
(includes Aquatic Adaptation: Aquatic Respiration, Cold-proof Skin, Pressure Resistance)
Precipitation Manipulation: Ianthe can change the weather to rain or snow. It takes an hour or so to take effect. She cannot control the rain/snow itself, nor can she create or control lightning.
Self-Liquefaction: Ianthe can turn herself, or parts of herself into a sort of saltwater jelly. Her volume remains the same. She can still feel in this form.
Aquatic Respiration: Thanks to her gills. Can only breathe in oxygenated water, still suffocates if there is not enough Oxygen.
Enhanced Strength: Not as powerful as someone who has this as their main power, but stronger than the average human. She can lift up most people a foot off the ground in one hand.

Weaknesses: In Leviathan form, although her top half is armored to a point, she is still vulnerable to most torpedoes and missiles. The fleshy part of her tentacles can be cut through with most blades. She slithers on land, and has trouble moving fast on smooth surfaces. She easily dries out in heavy sun, and has to turn back to her human form to conserve water. Without a source of water like a fire hydrant, she cannot use her water based attacks.

In liquid form, Ianthe can still feel pain, and can still sustain damage, especially from piercing attacks. Although most of the time it won't be fatal, an equal wound will appear when she materializes again. She is weak to electricity, and can faint when shocked in liquid form. Her liquid form cannot be accessed in Leviathan form. Any damage sustained in her liquid or Leviathan form will carry over when she transforms.

Biography: The bottom of the ocean is a place rarely observed, a realm unknown. There, the Leviathan make their home. Massive creatures with long lifespans, it was rumored that their fights caused earthquakes and tsunamis. In myths, they are the rulers of the ocean, in legends they are the guardians of the Earth itself. The Leviathan are rumored to be descended from humans, hundreds of thousands of years ago. They were a people of the water, transformed by Pleione into the guardians of the deep. They were removed from the human populace as generations passed: finally reaching the point at which they could not ever fully return to human form, no matter how far from Pleione they were.

There are several gateways that lead up to the oceans and seas from the undersea haven. They are guarded not only with magic, but with claws and teeth. Pleione itself is massive, spanning the entire ocean floor. The pressure is crushing, the temperatures freezing, and the sunlight non-existent. The only ones that move in the darkness are the mighty Leviathan.

It was here that Ianthe was born, and this is the place she calls home. For years she swam among her brethren, occasionally slipping through the gateways to feed on whales and sharks that passed by. She had plenty of space: Leviathan were long lived, had few children, and were at the top of the food chain. There was only one unwritten rule: you couldn't go into the Sunlight zone during the daytime. The sun would destroy the pockets of photophores that line their body. The bright stripes of light that run lengthwise along their body are the keys to Pleione. In stories it was a pocket of sunlight trapped in their skin, and being exposed to the sun released it, effectively stripping them of their ability to enter the gateways.

Of course, it wasn't Ianthe that went to the surface. It was her only daughter, Mneme. Her 4-year-old daughter, Mneme, didn't come back after chasing a school of tuna. Ianthe knew that Mneme wasn't stupid enough to stay out after dawn, and she was right. Mneme had gotten attacked by a large shark, and couldn't swim back to Pleione. With the sun rising and Mneme in bad condition, Ianthe did what a mother would. She swam to her daughter, and gave up her stripes in order to protect Mneme.

For the first time, mother and daughter saw the sun. The blue sky, the white clouds... but they also felt themselves changing. Pleione was far now, its familiar pulse now so very weak. They seemed so small, too. Ianthe was a fourth of her original size, and Mneme seemed even smaller than that. Still too injured to attempt the trip back to the abyss, Mneme and Ianthe float around the sea, ducking into the water when unfamiliar creatures buzzed by.

A few days later, the pair returned to the gateways, fully aware of what awaited them, but holding with a glimmer of faith. It was quickly extinguished as they reached the gate. It was closed forever to them: they were so close, yet so far from their world.

Now, Leviathan could go on land, but they just didn't. There was no water on land, and it made no sense for them to go there. However, due to their origins, all of the Leviathan still possessed the ability to change into a more humanoid shape: two arms, two legs, one head. At first it was weird, since neither Ianthe nor Mneme had tried it, but they learned quickly. Their second test was to learn to use the new human form. After a few false starts flopping around on the sand, Ianthe stood, then walked, then ran. She needed help for her daughter, but her language wouldn't form in her mouth. They all ran away when she tried to approach. Her daughter was healing slowly, but she needed help. Was there no healer here?

When she returned to the shore, she was greeted by a flashing, noisy thing attacking her daughter. Enraged, she turned back to her aquatic form and attacked the offender, smashing it and crushing it and throwing it into the water. Two of the humans stood over Mneme, shouting and saying things. Mneme was afraid, crying for her mother. In a flash, Ianthe killed the men, splattering their blood on the sand. She cradled her daughter close, finding a safe haven in a small cove around the side of the cliffs. There she hid her daughter, letting her sleep in the small pools left at low tide.

That was 5 years ago. Now Mneme is sick. She cannot sleep, and she cries every night and day. Ianthe is at a loss: she has no access to Pleione, and her daughter can't make a trip below the surface. with no choice, Ianthe started kidnapping brilliant doctors and veterinarians. She demolishes banks and hospitals to get the supplies and funds necessary to find the treatment and cure. The first one she kidnapped was easy: she snatched him from his beach-side home, carrying him in her mouth until they reached the cave. Unfortunately, Ianthe was neither patient nor understanding. He died trying to escape through the underwater passage to the ocean. The next time, she took a doctor and her family from their home, keeping them all prisoners. She killed them in a fit when she found out they had tried to kill Mneme, and then the mother when she refused to work after her family was murdered. So far she's gone through 7 doctors, each one dying after just a few months in the damp cave.

Other notes:
Mneme looks almost exactly like a younger, smaller, version of her mother, in Leviathan and in human form. She also sports similar powers.

Ianthe isn't inherently evil. She doesn't bear any ill will towards humanity. The problem is that she isn't well-versed in human customs or mannerisms, and that most humans have already taken to trying to kill her.
 

PrinceOfShapeir

New member
Mar 27, 2011
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Mortis Nuncius said:
I like this character man, but I see two problems with it: One, he doesn't seem to have any reason to ever go out of Iron Hide mode, and two, he doesn't seem particularly supervillainous. Reading the bio it seems to suggest he's more along the lines of a legitimate arms dealer and manufacturer like Remington than the Yuri Orlov type, arming terrorists and rogue states.
 

JokerboyJordan

New member
Sep 6, 2009
1,034
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NEWLY EDITED

Name: Robin Goodfellow

Alias: The Straw Man

Gender: Male

Age: ~ 400

Appearance: His body consists of rags and hay, with bits and pieces of other things stuck inside either by accident or as weights. The Straw Man wears a tattered, crooked, wide brimmed hat, complete with a crow's feather stuck in it, on top of straw hair, and a filled burlap sack face stitched with a malevolent grin. When it's dark and when he opens his mouth, an eerie light filters out of the gaps. A noose hangs around his neck and is pulled tight to keep things secure. The rest of his body is covered in poorly stitched together rags that provide an almost cape-like quality. A crow or raven is always seen perched on his shoulder.

Personality: The Straw Man has grown to delight in the suffering and fear in others, and has developed a fondness for torture. Whilst his life necessitates that he must kill with his pestilent aura, he is not above dismembering with his scythe, or recently, stringing people up as sacrificial effigies, leaving them as nought but a feast for crows.
He sees himself as a necessary force, the reckoning for those who sow the seeds of evil in their hearts. Seeing as everyone has their own personal evil, Robin has no qualms with his victims, although those who are visibly more corrupt he takes more pleasure in culling from mankind.


Alignment: Super-villain

Superpowers:

Scarecrow Physiology - Being soul bound to a body comprised mainly of a wooden skeleton, hay and rags, Rob is impervious to pain (with the exception of fire). He is unaffected by dismemberment, and is equally bothered by other large scale injuries, as long as a significant fraction of him still remains.

Corvid Manipulation - An ironic power to say the least, The Straw Man has power over the aforementioned family of birds, using them as his minions to do his bidding. They are helpful as scouts, messengers, distractions, weapons, and to retrieve his body parts. He also uses them as a means of short-term flight, via lifting him into the air.

Pestilence - Another ironic reminder of both his previous life, and of the Scarecrow's previous purpose, Robin has become a walking blight upon the living. In his small vicinity, everything he walks upon or touches begins to wither and die. Plants are immediately corrupted, however the effect on more complex living organisms takes longer, with humans experiencing excruciating internal pain.


Weaknesses:

Fire - Robin is exceptionally susceptible to fire, due to both his innate materials, and the effect of the witch's curse. It is the only physical thing capable of causing him pain, and it causes him extreme [/b] agony.

Dismemberment/Decapitation - Whilst The Straw Man is not particularly affected by the loss of limbs, it does intensely annoy him. Much like a zombie, it severely impairs his abilities, the loss of arms affecting his scythemanship, or the loss of legs rendering him largely immobile.
The removal of Rob's head also prevents the control of the rest of his body, and as such is the usually target for his opponents.

Evisceration - The complete destruction of a body part renders that aspect of him incapacitated until he is able to re-assemble himself with new materials/sewing himself back together.
The complete destruction of the whole of his body, including vitally his head, removes his soul pact altogether, destroying him permanently.

Scarecrow Physiology - As previously referred to as a power, it is as much a curse as a blessing. Scarecrows aren't well-known for being exceptionally resilient, and although Robin is of the sturdy variety, being constantly rebuilt by himself, as well as being partially infused with magic, he is still just a Glass Cannon [http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon]

Biography:

The Straw Man was once nothing but a simple farmer by the name Robin Goodfellow.
Robin lived in a small Puritan village on the outskirts of Massachusetts during the early 17th century, there he owned a small cottage along with a plot of land that his father had toiled over before him, there he worked the land himself after his parents had died, growing the finest crops in all of the village, his land always producing a fine harvest.

Along came a particularly tough time in the village, with rumours of sin abound, accusations were thrown, and the people became increasingly paranoid of their neighbours, with the majority opting to keep to themselves and their property and families, with the only excursions being going to the church.
These tough times were not helped by the weather, with the land plagued with drought, the stubborn land resisted all attempts of growth, with Robin's expansive plot being especially affected. Along came the Harvest Season, and in the whole village, not a single crop was reaped. The people became increasingly scared, and had no choice but to turn to their reserve stores of grain, such a preparation being necessary due to their isolation. They rationed each household a set amount, until such a time where their measures were not necessary.

The townsfolk returned their devotion to God with a renewed vigour, each person praying diligently, praying for salvation from their hunger and a better Harvest Season to come.
Robin himself was not particularly as convinced, he had always been a man of scepticism, directing his attention more to Earthly matters. He shied away from Church, his land being his livelihood, he wasn't about to put such important things in the hands of God, and therefore inspected his land more thoroughly, re-sowing his crops more efficiently.
The next Harvest Season was just as unfruitful, and the following looked just as promising. The town's hunger was by that point threatening the lives of everyone, with their reserves having run completely dry. Although Rob had no family of his own, he saw those affected, the parents desperately trying to allay their children's hunger, turning to eating vermin, to cooking shoe leather. The elderly were the first to die, their lifeless bodies appeared in the streets, before the Church took them into their care, determined to stop the looming thought of cannibalism.

Robin, distraught with what he was witnessing, sought out an alternative means to stop any more suffering. He heard rumours of Witchcraft in the outlying forest, and ventured out into the wilderness to see if they were founded. There, he found a small hut, and inside was a woman, younger than what he had imagined a witch. He went to her, and begged for a way to solve the villages woes, and for a fruitful harvest. The witch told him that such a thing was not possible, and that it was not a mortal's job to meddle in such affairs, and that the consequences for interfering in the balance of nature were too great.
Dissatisfied with such an answer, Robin nevertheless left the witch to her solitude, before returning in dead of night to her shack. Rob stole ancient arcane texts as she slept, before retreating to his cottage under the cover of darkness. Once alone, he studied the texts for an answer to the dreadful harvest. Within the books, he found what he was looking for, The Principle of Life; that only an offering of life could give life, and that for the crops to grow, he must offer up a life to heathen gods.
With the town's options growing smaller by the day, Rob took an ailing old man living as a vagrant. He was not a member of any family, and kept himself to himself. With his strength having faded with age, along with the stifling hunger, it was an easy task to overpower the old man and to lead him to the forest, where he bound him to a tree and slit his throat, all whilst reciting incantations from the arcane texts. Once he was dead, he returned to his cottage.

The Harvest Season approached, and the remaining villagers had all but abandoned hope of surviving. It was then that Robin knocked upon each door, asking them to come to the fields to see the crops for themselves, and so they did follow. Upon his request, they saw the lush crops, as bountiful as they had been in their dreams. They reaped the harvest, and although each was eager to sate their hunger, the children came first, and thus were given the first of the food. Immediately the children were struck with sickness, whereupon they fell to the ground, their hearts still, dead.
The villagers cried out in grief and fury, blaming Robin for the crops that had poisoned their children. He objected to their accusations, and in a moment of thought, he lied to them about who was responsible, blaming the witch who lived in the forest, saying it was her that had caused the drought and subsequent poisoned crops. Anxious for violence, the townsfolk rallied behind Robin as he lead them to where he knew she lived. They bound and gagged her, and brought her before the church, before tying her to a stake surrounded by kindling. They found her guilty of witchcraft, and each person took their go at decrying her name and cutting her. Robin began the slow process of setting her alight, the kindling igniting. As she burned, the witch did not writhe in agony, instead she stared at him as her flesh singed, giving him the glare of Death himself.

Morning came, and with it came the findings of a body strung up in the forest, one of the tonwsfolk, an elderly man with his throat slit. Robin was quick to dismiss the findings as yet more proof of work by the witch, probably in one of her sinister heathen rituals to plague the people with ill fortune. However the men who discovered the body addressed that the weapon used to slit the man's throat was a common sickle, and that they had inspected the witch's estate and found no need for such an implement. They were also quick to point out that every farmer had an alibi, be it family or other that they had been at home for the full extent of recent time, all except for one, Robin.
 

PrinceOfShapeir

New member
Mar 27, 2011
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JokerboyJordan said:
As you wish.

One: Why is his age unknown?

Two: Why does being made of straw and rags make him impervious to physical harm? Scarecrows are not hard to damage. Also, fire.

Three: How does being good with a scythe translated to wind manipulation?

Four: You have literally no weaknesses listed and it's not like you have a weak powerset.

Five: Backstory doesn't make a hell of a lot of sense. They have a drought so this guy decides to one: Turn against his God and two: Commit murder in the name of these pagan Gods. This could be made to be dramatic, but the way it's written it's so fast it seems ludicrous. The Witch screws them over basically for the lulz. She doesn't get anything out of it. Why does a Witch with the power to control crops and curse him into becoming a scarecrow just let herself get burned at the stake?
 

Spoon498

New member
Aug 21, 2012
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Joker you still need to come up with some weaknesses. Also I think immortality was kind of frowned upon with other characters. I like him though.
 

Spoon498

New member
Aug 21, 2012
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Hmmm I'll grab a harpoon and develop some sort of oversized tanning bed to meta game out skye mwhaha
 

JokerboyJordan

New member
Sep 6, 2009
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PrinceOfShapeir said:
JokerboyJordan said:
As you wish.

One: Why is his age unknown?

Two: Why does being made of straw and rags make him impervious to physical harm? Scarecrows are not hard to damage. Also, fire.

Three: How does being good with a scythe translated to wind manipulation?

Four: You have literally no weaknesses listed and it's not like you have a weak powerset.

Five: Backstory doesn't make a hell of a lot of sense. They have a drought so this guy decides to one: Turn against his God and two: Commit murder in the name of these pagan Gods. This could be made to be dramatic, but the way it's written it's so fast it seems ludicrous. The Witch screws them over basically for the lulz. She doesn't get anything out of it. Why does a Witch with the power to control crops and curse him into becoming a scarecrow just let herself get burned at the stake?
1: Because I can't be bothered to look up the Puritan-Era and work out his age, also because he doesn't have a body to age.

2: Because magically reanimated hay gives him some variation of light armour and consistency, I could give him a wooden/solid skeleton if it's that much of an issue. I addressed the issue of fire as his one real weakness, and then it's just an issue of choice of words, which I agree I floundered with trying to not make him sound invincible.

3. I needed some way for him to not be screwed when fire's near him, as he would be constantly putting them out as he's so paranoid. Initially I wanted him to have crow's wings as well as the manipulation, which would serve the same purpose, if that's a better alternative.

4. Scarecrow physiology is both a blessing and a curse, and as you pointed out it isn't exactly hard to damage a scarecrow.
So being being dismembered isn't a disadvantage? And a single spark could ignite his body, as stated.
I'd welcome suggestions if you feel this way.

5. He wasn't especially close to God, and if you saw everyone around you starving and suffering a slow death, I'm sure you'd want to do something too. I agree, because it was written quickly, so I will address the bio.
She didn't control the crops, he lied about her as the source so the people would blame her, so as to hide his act from everyone.
Because she's mortal, and it was her last act alive, and as such her magic was particularly strong when she was feeling the most intense pain and anger as she burned alive.

Like I said, I will address the bio issues, although I'd appreciate constructive criticism, with some suggestions on how to improve.
 

Almighty Words

New member
Oct 13, 2011
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JokerboyJordan said:
PrinceOfShapeir said:
JokerboyJordan said:
MO' Snip
Well for starters the character is interesting if a bit spontaneous.

The age isn't much of a problem really there are lots of hundreds or thousand year old people in here apparently so I think that aspecct of the story is excusable. But and this is a doozy I think you made the mistake that alot of folks make, the power of the character isn't what is important but the weakness I know you glossed over the fire thing but a good character has more flaws than pluses. That last sentence kinda reeks of opinion but when you make your character an:

Implacable
Immortal
Wind Chucking
Scythe master

It's pretty hard to not power play that and being a villian I can see him being a bit more long lasting than a random mook but I think the Wind power is not really needed. It also makes the character more intriguing imagine if you will. When the village was still dying people would carry torches and candles at night, and on the moons slivers the faintest shadows could be seen dancing in the pale lights a few villagers are agape at a long dark figure in the distance a few thrown torches later and what appears to be a pile of now burning straw is shown re-amassing it self after the burnt straw as subsided using the earth and the foliage around it self to become the monster Robin has been changed into once more.. Robin could effectively be the prototypical horror movie monster in villian form never ceasing, never stopping, and quite deadly. But the power to not only be virtually untouchable but as well remove his only weakness though use of what I'm sure will be a tool almost always with him is a bit much.

SO suggestions

First Add the weaknesses in typed form so he seems more "believable for a scarecrow man?"
Then like said above the story is a bit rushed he didn't believe like the others but the first option to come around he just said "okay cool" I think skepticism would be a major character point in his life.
But that's just my two cents
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
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0
PrinceOfShapeir said:
Mortis Nuncius said:
I like this character man, but I see two problems with it: One, he doesn't seem to have any reason to ever go out of Iron Hide mode, and two, he doesn't seem particularly supervillainous. Reading the bio it seems to suggest he's more along the lines of a legitimate arms dealer and manufacturer like Remington than the Yuri Orlov type, arming terrorists and rogue states.
Well, I'm actually making a few revisions as we speak. I see what you mean, though. But I think the simplest reason for why he doesn't stay in Iron Hide mode is because they don't have his size in suits. Not even at the Big'n'Tall store. As for the lack of Orlovness, I just gotta switch out PMCs for "terrorists and rogue states", though he's the type who would make sure both sides are armed enough to keep the fighting going. Thank you very much for the input.
 

TheIronRuler

New member
Mar 18, 2011
4,283
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*coughs loudly*
So.... How are you doing?
Name: Manny Rodriguez

Alias: El Cid

Gender: Male

Age: 29

Appearance: Manny stands at 1.7 meters and weighs approx. 80 kgs. He has broad shoulders and a square jaw resting on a short neck. His dark hair is cut short, his eyes are brown, and his borderline unappealing hairiness forces him to shave once a day or suffer a short beard by the end of the week. He has a tanned skin covering a visibly muscular body. He usually wears his work clothes - blue overalls, and black Nike shoe he found at a locker-room one day. Otherwise he would wear one of his black t-shirts under a white undershirt with short grey or brown trousers. He wore a golden mask when he was starting out, but nowadays a proper change of clothes and a shaved chin fools most of the eye witnesses.

Personality: Manny is a hothead. He usually jumps into a situation head-first and is easily provoked. He protects his dearest friends and family fiercely and considers them the most important thing in his life. Manny is deeply religious, and as a catholic he respects clergymen and the word of the pope. He attends Mass and goes on to confessing his sins to his priest frequently. He's naïve and his world view parts the world into two sides ? sinners and saints, black and white. This hurts him most when dealing with situations were neither is clear, sometimes an issue that leads to unfortunate consequences. He's sociable, outgoing and loud. He changes completely in the presence of people he respects, like his family and his priest, becoming quiet and calm.

Alignment: Superhero.

Superpowers: (Due to an accident) Broken brain chemistry which allows for Manny to have inhuman reflexes (and increased speeds) when his heart rate is very high. This power can be useful and switched into gear after a short time of effort, but staying with said power turned on for too long burdens Manny's heart. If he pushes too far his heart might just explode in his chest, while health issues related to his heart do haunt his everyday life because of that power.

Unnaturally hardened bones(capable of surviving hits, make his physical attacks stronger).

Weaknesses: Manny is a hot-head. He's a danger to himself and sometimes others around him and would gladly jup in a fight without thinking. This also makes his power spontaniously pop up when he doesn't need to, a habbit he had been trying to fight since his first heart attack at the age of 26.

Manny is deeply religious and follows the church's decrees. He views the world in black and white and has trouble in dealing with some people he can't label.

Manny is susceptible to all natural weapons including firearms, though his bones almost never break.

He cares for his close family and friends dearly, and would protect them whatever it takes.

Manny sees good people as those he needs to protect and bad as those he needs to vanquish. This sometimes outs him in an awkward position when he has to choose between the two. He usually goes for saving the good.

Biography: Manny was born to a single Mexican illegal immigrant working in Arizona in a small town. She was a maid at the town's only motel and would have her and Manny live in that motel. Manny grew up in a poor home. Manny was dropped by his mother as a child, sustaining a blow to the head. The doctors managed to save him after a lot of work, but they were baffled when Manny appeared to be perfectly healthy. The impact did not break his skull as they had expected due to his hardened bones, but it did turn shatter some items in his brain. From there on, Manny had suffered trouble with his heart, accompanied by a strange sensation when he gets overexcited or in a bad situation. As he grew older he learned more about using this weird phenomenon only he has, all the while receiving worrying chest pains at such an early age.

Manny used to spend most of his time playing catch, fighting other children and riding his bicycle around town (One that he doesn't even own). He would frequently get injured but he never did need to be hospitalized once, something that helped his mother's poor financial situation. His way of life continued till his third year of high-school where the school's principal was close to expelling him. A senior teacher advised the principal to give Manny another chance, and so he did. That was the gym teacher, and as both knew a week after that talk he was talking rubbish. The gym teacher had wanted to start a boxing team in the school for years, and he had been eyeing Manny for that very reason. Manny had to do his coach's bidding and try to recruit his more lively and violent friends into the team, an act that, after almost a year of training, catapulted the team of young boys into the national stage. The strange phenomenon he had encountered during his childhood became a prized possession in his fighting matches, and Manny led the team to victory. That attracted attention to the boy and his illegal status, but his excellence in sports and surprisingly impeccable record allowed the state to grant him his USA citizenship.

Manny had a younger sister he loved and protected from local boys that feared his wrath. When he got older, Manny got more into boxing while his injuries seemed to have little effect on him besides internal bleeding, cuts and bruises. His fists were also notoriously deadly as he later found out his knuckles were naturally stronger than the other fighters. As he progressed, Manny became more distant from his friends and family and dabbled more in matters of his career. When a funeral of his good friend called him to visit home he decided that his carrier mattered less than being with his loved ones. Manny had taken a job in the old school he used to be in as a janitor, though he sometimes drives to the big city and does a boxing match or two for sports and a decent payday.

He had lived that way for the past four years, though recurring visits to the city's underbelly made the man feel wring whenever he entered the city. After consulting with his priest he believed that he should work towards a better society and try to show those lost souls the path of Christ and help them off the street. That resolution ended badly as he was stabbed twice in a fight against three men armed with knives, a fight that also ended in their demise. Even though he was first charged with manslaughter, the charges were dropped after two weeks when police found the case to be simply an act of self defense. It was then that Manny knew he had to help those people another way and that he had to keep his identity a secret. He wore a silver mask common with Mexican wrestling and ran around the streets of the city literally stopping crime. After each encounter he would come to his priest back at his home town for confessing his sins and if necessary, tending to his wounds.

He learned of the consequences of his powers after he had his first heart attack at the age of 26. Ever since he had been trying to use that power as little as possible, though when push comes to shove Manny knows when to strike back, and strike hard.

Other notes: He's bi-lingual with Spanish and English. The nickname he gave himself reminds him of an old tale he heard from his mother when he was a child, but know he doesn't remember what the name means.
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
[HEADING=2]Attention, everyone:[/HEADING]​

Just as a reminder again, and so that everyone will know, I will be closing applications in less than 24 hours. Once I do that, I will start accepting people.
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
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Spoon498 said:
So is it closed now?! Can't wait to see this get started!
It's not closed now, no. It will close in less than 20 hours from now. If there are more people who want to post sheets, they can. But once I close, I won't accept any more applications and will start looking for the sheets I want to have join the RP.
 

Spoon498

New member
Aug 21, 2012
48
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Yes that's my bad. I forget sometimes that I'm a day ahead of everyone when I get on here. Sometimes I get confused ><
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
[HEADING=2]Applications are now closed.[/HEADING]​

I will now start going through the sheets to find which characters I want to have join the RP. Just hang on tight and be patient. I will quote your sheet post if I accept your character.

And another thing I want to mention is that I may accept more characters than I originally intended to, because of things that I'm planning.

In the meanwhile, you can take a look at my own character, which I didn't finish until recently, and felt it was better to post after I closed applications.

Name: Unknown
Alias: Virus

Gender: Male
Age: Unknown

Appearance: Virus has gray skin and empty looking eyes, white as snow. He's got short white hair on the top of his head, but no hair anywhere else. He's tall, being around 7 feet, but weight is always changing due to his assimilating powers. He does not wear clothes, but he doesn't have any distinquishing features in his nether regions. He looks to have some form of muscle on him, not looking like a wrestler on steroids, but not looking frail either. His skin has hardened over time due to all the technology assimilation he's done, but you can still wound him, just not with conventional melee weapons. He's got some kind of lines all over his body which show something moving along them which is green in color. He's usually seen with whatever latest technology he's assimilated into his body. When he needs to charge, his fingers and back open up to reveal charge-slots which he inserts the chargelines into. The charge slots in his fingers also double as a technological key, giving him access to most technology aside from the higher level locked ones.

Personality: Virus is as cold as can be. He doesn't care what happens around him so long as he makes sure others know he's the one in charge around. He never allows himself to show any kind of emotion or expression when around others, his eyes giving a cold look towards everyone. He doesn't hesitate to kill, though he does seem to take some sick enjoyment out of making others suffer with his disease mimicry. Not that he'd allow anyone to see it, of course, but you get the feeling he does once you see him do it. He will show emotion should you hurt him, but aside from that, he remains as emotionless and cold as he can. He likes to speak in Royal We, that is to say, referring to himself in plural, as if he were a part of some sort of legion, thinking very highly of himself.

Alignment: Supervillain

Superpowers: Virus is capable of agility which surpasses most, if not all, other humans. It allows him to dodge almost everything thrown his way, and to scale anything he can so long as he's able to get a grip. He sprints quickly and should he be faced with an obstacle, he'll leap over it like it was nothing. In a fight he'll be able to dodge easily due to calculating where the hit will go, but this isn't fully accurate, so he is hittable. He just evades most things well.

Virus is also able to assimilate most technology he can find and use it immediately due to training his skill well. So long as he's able to touch it, at least. If he were to assimilate a computer, he would go over all the files in it at a great speed in order to find what he wanted. If he were to assimilate a tool, he would be able to use it without direct electricity as it would have been intended to, but it would use up his charge a bit faster than if he didn't use it. Almost everything that he's assimilated over time he is able to use again so long as he remembers he has it.

Virus doesn't call himself Virus for no reason. He is able to mimick and spread various diseases, illnesses and viruses. He does need to be in close range to even spread it via air, but he will do it and he will not hesitate. He's also able to combine his technological assimilation and disease mimicry abilities to create devastating computer viruses.

Weaknesses: Virus is not without his limits. Due to being part technology, liquid is not friendly to him. He can't be completely soaked in it without it fucking him up and making him helpless, but he can withstand a small amount for a short time. Should it rain, he would stay inside rather than risk it outside.

Again, due to being part technology, he mostly needs to charge in order to be any sort of threat, and that charge can last him a very long time, three or four days at least if he uses it a lot, a week at best if he does little to use it. That however is a problem for him. He relies so much on his technology, that when his charge runs out, he has to rely on his human side. While his human side is strong and agile, it isn't as strong and agile as his technological side, and if he has to use his human side, he will only use it to get back to his station as quickly as he can to charge again.

He is also vulnerable while charging, because it takes around 24 hours or so if he's run out of charge. He has taken measures to ensure that he's safe while charging, but if anyone would get through those measures, he'd be at his most vulnerable, though only at first while charging because he has such low charge when he's run out of it and has to wait until he's at about 10% before he can do anything else.

Biography: Anything after Virus was made into what he is today is unknown. It got deleted from his memory because of a certain event that he doesn't remember now. But what he has forgotten is certainly interesting.

Virus used to be just a normal man, living a normal life, working a normal job. Or as normal as can be, considering he worked as a test subject for various experiments at a laboratory. It was never anything lethal that the scientists there did to him, at least not at first. Some pills that made you grow scales, but retracted them along with all your nails after a few minutes. That was a painful day in his job. Another experiment involved a drug that enhanced your speed, but problems with it was that you couldn't sleep. Had to stay like that until he could eventually urinate the drug out. There were other boring experiments, like growing hair all over his body, giving him laser-shooting eyes, which was only boring because of how much they'd done that before but were never able to not make the eyes of previous subjects burn out literally, although that ability disappeared after a week, and making him grow horns on his head, which strangely made him also grow longer and stronger nails, apparently a side effect.

You might wonder why he did such a thing. The truth of the matter was, he had nothing to risk. He was alone, having moved away from his parents at the age of 20 and living well enough for a while. Until five years later when a tornado went over his parent's small hometown and everything was destroyed. He was never the same after that. He'd been an only child, since his mother had only been able to birth him before she became sterile. It was a disease in her family that she'd hoped wouldn't happen to her, but even so, they had treated their son with care. He didn't know what to do with himself now that he was alone in the world. He wasn't bad looking, but he hadn't found a woman who he'd fall for, though he'd met a fair number of women who he was certain would never be able to make him happy.

He roamed around the streets, wandering aimlessly while knowing not what to do. What could he do? He'd lost the only family he had. He was willing to do anything to bring them back, but sadly, he couldn't find a way. And even if he could, they might not even be the same after that, so what was the point? They were gone. No longer a part of this world. The sorrow filled him all over, not letting him get a moment's rest. Finally, he had had enough and was willing to jump off a building when a man stopped him and offered him to become a test subject, since they could always need more subjects and he would get handsomely paid. The money he didn't care for, but if he could help society in some way, even a little, he'd do it. With that, he started his life as a test subject.

One day after around two decades since he became a test subject, however, they started to take bigger, more lethal risks. The scientists injected yet another drug into him that they felt was perfected for the purpose of the experiment, and it proved to be right of them to do so. He now had enhanced agility, which he tested out against numerous obstacles that the scientists had made for him. He ran quickly over a spiky field, avoiding all spikes that came out of the walls and floor. He dodged lasers with ease, bullets were a bit of a problem, but not unavoidable, and he could climb walls so long as he could get a good grip. This, however, was the start of his mutation. You see, what no one knew was that the drug was messing with his brain, slowly yet effectively. It wasn't making him crazy, but it did slowly make him uncaring and foul. However, the scientists didn't notice because the effect was going over so slowly, they just kept with experimenting.

They tested his agility again, but this time he got hurt badly on one of the lasers. They brought him a drug that made his skin heal, but it had a nasty side effect they didn't anticipate. The skin healing effect lasted for about a week, but in the meanwhile, he gained another power. He gained the ability to assimilate technology. He found out when he touched one of the computers and started to fuse with it. He wasn't scared, since he figured it was just another effect of one of the experiments, but he still found it interesting. He tried it with one of the laser machines, and found that he now had a laser on his hand. But since this was a new thing for him, he couldn't control the laser. The scientists found out, and found it really interesting. They gave him different sets of technological equipment, and with each of them, he became more and more able to control his power and use the equipment he was handed. Once the skin healing went away, they thought his technology assimilation would as well. Imagine their surprise when he assimilated one of the fridges by accident.

Still he became more uncaring, never bothering to do small talk with the scientists like he had done before, just doing the experiments because he had to. He and the scientists noticed that whenever he assimilated, his skin got a little more shade of gray. Interesting, but totally useless to him as of that moment. Yet another experiment they had for him was to expose him to radiation, not just for the heck of it, but they wanted to see how long he could withstand it. They didn't anticipate that most of the experiments they'd done on him over the years would rebel against his body, making his body develop various diseases which would kill any ordinary man. When they got him away from the radiation, they had to put on suits to not get exposed themselves, because Virus was now glowing. They got him to a room which was safe and kept him there, trying to find a way to cure him. They kept an eye on him occasionally, but what they didn't know is that he was planning to escape and used every opportunity he could to control this newfound power. With time, his diseases seemingly disappeared and they let him out of the room.

However, he wasn't as happy to see them as they were to see him alright. He managed to grab one of the scientists and inject him with one of the many diseases he had inside of him, causing the man's throat to swell up at an alarming rate and made him suffocate because he couldn't breath. The others tried to hold him down while one of them looked for a way to detain him, but they couldn't. One touch of him meant that they were endangering themselves and thus he could spread more diseases towards them. Once the two that were on him were out of the way, only two remained. They were scared of him. They fled, not looking back to see how close he was. However, they'd forgotten his enhanced agility, which made it easy for him to catch up to them. He grabbed one, mimicking an illness that made his eyes bleed and his head to feel like it was exploding. He was as good as dead, yet he wasn't allowed to die just yet. The last one managed to escape outside, but realized what he'd done in his fear. He'd let out a monster. Virus quickly caught up with him and fired the laser he had previously assimilated when he first discovered his assimilating power. The scientist couldn't escape and with a few shots from the laser, he was killed.

He was free. He could do what he wanted. He had new motivation. He would assimilate all the technology into his body in order to take revenge on the world for what had been done to him, having forgotten because of the agility enhancing drug why he was there in the first place. But, there was something he would do before doing that. He went back into the lab to assimilate all he could, his skin turning more and more gray, and the clothes on his back being torn apart because assimilating technology is not friendly to clothes. Side effects of the assimilation were showing, as his gender became unclear, his nether region becoming like that of a plastic doll, his eyes whitening more until there were no signs of irises or anything other than the whites in his eyes, and his hair becoming white. Once he was done assimilating all he could, he was practically more machine than man. But it came with a price. He now had a charge slot in his back and fingers and he was aware of the energy that flowed in him, like he could see a percentage in his mind. He secluded himself inside the building, working for hours and days on making a charge station for himself so that he wouldn't need to worry. Once he was finished, he sat down on the charging throne he had made for himself, because he wanted to charge in style, and sat there for a long while. He wouldn't need to worry about intruders, since he had also made sure to put traps and devices that would hinder any and all intruders from getting to him and putting an end to him. The world would soon learn to fear the power of Virus, were his last thoughts before his long charge...

Other notes: Virus talks like a mix between a man and a machine, with a constant mechanical monotone which is rarely raised or lowered unless aggravated or hurt.
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
First, the heroes.

PrinceOfShapeir said:
Arcanist said:
Pm0n3y said:
The Brainstorm
Fury Is Me. said:
Persephone
Spoon498 said:
Baldrek said:
socialtangent said:
Congratulations to you all. Now, I know that not all of you have had your characters contact/get contacted by Seraphim, but if you'd like to begin your posts with that, once I've made an opening post, you can do that. Otherwise, you're independent heroes who have the option to join Seraphim or not. The ones who did contact/got contacted by Seraphim, your posts can either be them out on some smaller missions or inside the Seraphim building.

Now, the villains.

Captainguy42 said:
Red Coyote
Terratina. said:
PrinceOfShapeir said:
RatRace123 said:
SkyeNeko said:
Leviathan
Congratulations to you all as well. The villains are more freeroaming than the heroes, but I have some plans for them.

Everyone that got accepted should follow the rule I put for Skype and get yourselves Skype if you don't have it, then send me a PM with your Skype username. I will be creating a Skype group for this RP for us to talk in, more likely via text.

Everyone else who didn't get accepted, I thank you for your interest in this RP, and hope you do better elsewhere.