Ori & The Blind Forest Director Calls Cyberpunk & No Man’s Sky Makers “Snake Oil Salesmen”

CriticalGaming

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but the verdict on CDPR is still pending. It's a more difficult situation to "fix" too.
I dont think so. If the game wasn't buggy it would be fine, people already really like the game and are merely bogged down by the volume of bugs. If the game released polished, nobody would have complained.

Which is different than NMS releasing with nothing in it that they said would be in it.
 

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Personally i think it is in poor taste. Because the Ori director is one bad game away from being exactly in the same boat.
Well the industry needs to stop being shitty and making false promises and trying to srew the consumer over. While the gamers and the critics themselves need to stop doing the forgive and forget attitude, only for the same shit to happen all over again. They act like they have free will, but will praise their publisher overlords at the drop of the hat, just so they keep playing games or not feel bad, because they don't wont to feel guilty. Take some responsibility you fuckwads! It's cult mentality no different from those capital rioters. Talking all that good shit, but breaking down the moment things did not go their way and claiming "I was only doing what the President/Trump told me to do". Cowards.

Before Cyberpunk, CDPR could have mocked any developer on the planet, then boom they fuck up and rush out a project and over promised and suddenly they are the enemy.
Well too bad; they fucked up. The suits at the top have no to blame but themselves.

What do they call it? Dont throw rocks from a glass house or something?
Your analogy fails hard. The Ori games did not make a bunch of false promises, nor overyped their game like it will be the "Oh MAI GOD! This will be da bes game in da untire universe!". Last I checked, no one was threatened or abused in to crunch. They took their game and dedication crafting their work and not being shit heads. Unlike the vast majority of the AAA market. Don't give me that "slipper slope" or " could've, should've, would've" bullcrap. Moon Studios time and effort in to their games; CPDR and Hello Games did not. No Man's Sky got bettter after a bunch of update, but not out of the box. Cyberpunk won't get "better" until later this year. Whenever that is, but I ain't holding my breath. Both Ori games work more than great on day one of release. I am not even a big fan of the Ori game for the record. Thomas said nothing wrong and gave the ultimate truth people don't wanna hear, because they're stuck in selfish, it's all about me, biatch mode. Deal with it or don't. I don't care.
 

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Whatever, just wash your hands.
Thomas said nothing wrong and gave the ultimate truth people don't wanna hear, because they're stuck in selfish, it's all about me, biatch mode. Deal with it or don't. I don't care.
Incorrect. The problem with calling No Man's Sky and possibly Cyberpunk's devs 'snake oil salesmen' is that No Man's Sky has been fixed and really fulfills its promise now. The Cyberpunk devs are working on it, we will see how successful they end up being but they are still trying to make it what was promised. If he wanted to call someone a snake oil salesmen he should have said it about Randy Pitchford, cause Aliens Colonial Marines was snake oil and it was never fixed.
 

Houseman

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Personally i think it is in poor taste. Because the Ori director is one bad game away from being exactly in the same boat.
It's okay to make a bad game.
It's not okay to lie about your game.

Two different things.

How can he call them Snake Oil salesmen if they redeem the product?

Sean Murray and his team busted ass to make the game what they promised and they succeeded.
Because they lied. Lying makes you a snake-oil salesman.
 

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I do think Hello Games and Murray really redeemed themselves with New Man's Sky....
I don't. Let's say I hired you to install a pool in my backyard, and you said you'd have it done in two weeks. Two weeks pass and all I have in my backyard is a big hole. It takes you an additional month to finish the work. You don't deserve praise for finally doing what you said you'd do in the first place; you deserve criticism for not being able to meet your own original promise.

Yes, it's good that Hello Games didn't just cut losses and run, but I'm not going to applaud them for the bare minimum.
 
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hanselthecaretaker

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I dont think so. If the game wasn't buggy it would be fine, people already really like the game and are merely bogged down by the volume of bugs. If the game released polished, nobody would have complained.

Which is different than NMS releasing with nothing in it that they said would be in it.
Aside from bugs, hasn’t there been a ton of videos already pointing out all the gameplay features boasted from the demo that never made it into the final game?

For example,


The bugs were just an insult on top of an already half-baked lie pie.

Whether these studios fix their products or not is beside the point, which is to simply stop hyping up something you can’t hope to deliver in the first place. It’s why companies like Apple, FROMSOFT, Rockstar, etc. keep their mouths shut until they have something worthy of being shown, even if it means people getting pissed and feeling neglected, because they know the alternative is a nightmare of PR, technical, etc. bs to deal with on top of making good on whatever was prematurely said. These aren’t small companies either. They also have a huge shareholder base demanding results, but they aren’t afraid to tell them to STFU and let them make a solid product first. They still make their billions (well, maybe just millions in one of those cases).
 
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Incorrect. The problem with calling No Man's Sky and possibly Cyberpunk's devs 'snake oil salesmen' is that No Man's Sky has been fixed and really fulfills its promise now.
After fucking up and not having the features they said the developers have on day one. They still got everyone's money when launched, and you could not get refunds unless you were on Steam. I'll give credit where its due, but they still sold on false promises and lies. The problem with a lot of the AAA gaming industry is built up on false hype, and no one learning a damn thing. The game gets "fixed" way later or never at all in many cases. Developers on Steam are guilty of this too. It should not take all that. There's a difference between making a few mistakes and a colossal fuck up. Never make excuses for them.


The Cyberpunk devs are working on it, we will see how successful they end up being but they are still trying to make it what was promised. If he wanted to call someone a snake oil salesmen
Read my previous post.

No Man's Sky got better after a bunch of update, but not out of the box. Cyberpunk won't get "better" until later this year. Whenever that is, but I ain't holding my breath. Both Ori games work more than great on day one of release. I am not even a big fan of the Ori game for the record. Thomas said nothing wrong and gave the ultimate truth people don't wanna hear, because they're stuck in selfish, it's all about me, biatch mode. Deal with it or don't. I don't care.
he should have said it about Randy Pitchford, cause Aliens Colonial Marines was snake oil and it was never fixed.
Thank you for for proving my point. Jim Sterling called out Randy more than enough times, and he ain't wrong for it either. Once again, Thomas said nothing wrong.

Yes, it's good that Hello Games didn't just cut losses and run, but I'm not going to applaud them for the bare minimum.
Thank you! Someone gets it. Thank you too @hanselthecaretaker .
 

Worgen

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Whatever, just wash your hands.
After fucking up and not having the features they said the developers have on day one. They still got everyone's money when launched, and you could not get refunds unless you were on Steam. I'll give credit where its due, but they still sold on false promises and lies. The problem with a lot of the AAA gaming industry is built up on false hype, and no one learning a damn thing. The game gets "fixed" way later or never at all in many cases. Developers on Steam are guilty of this too. It should not take all that. There's a difference between making a few mistakes and a colossal fuck up. Never make excuses for them.
The problem I have is the terminology. 'Snake oil salesmen' does not mean going back and fixing the problem, it means taking the money and running. They sure had some deceptive things going on at launch but at least No Man's Sky has fixed that and added all and more of the content promised and it appears that Cyberpunk is on the way, but time will tell with them.
 

SilentPony

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The problem I have is the terminology. 'Snake oil salesmen' does not mean going back and fixing the problem, it means taking the money and running. They sure had some deceptive things going on at launch but at least No Man's Sky has fixed that and added all and more of the content promised and it appears that Cyberpunk is on the way, but time will tell with them.
Well kinda. Snake Oil Salesman can also mean someone who is selling you a knowingly deceptive product - the snake oil. Historically yeah the salesman skipped town, but the build up was also part of it, promising the miracle tonic that can cure everything. In that light its not hard to draw a parallel between those guy who promised snake oil could cure everything, and game devs who promised their game can do x, y and z. In both situations the product doesn't do what its promised to do, and the sellers know that.

But in respect to snake oil salesman running from town, and eventually their deceptive marketing being labeled as 'Quackery' how about we call CDPR and Hello Games "Quacks"?
 
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The problem I have is the terminology. 'Snake oil salesmen' does not mean going back and fixing the problem, it means taking the money and running.
And once again, they still got their money, and you could not get a refund unless on Steam. They did not lose much and still got something on a false promise. It still counts as a snake oil salesman no matter how much they went back and fixed or added. Instead of putting in the features they promised that should have been in the game at the start, Hello Games took about 6-8 months to get to the point they guaranteed on. It still counts regardless of your unique definition. Cyberpunk, I don't care, because I am not buying CDPR's game any way. I will be playing other games more worth my time, and CPDR definitely fits in the Snake Oil Salesmen. Regardless, if they fix everything or not. The game should not have been rushed and proves even further that crunch has always been bullshit. Can't convince me otherwise.
 
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Worgen

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Whatever, just wash your hands.
Cyberpunk, I don't care, because I am not buying CDPR's game any way. I will be playing other games more worth my time, and CPDR definitely fits in the Snake Oil Salesmen. Regardless if they fix everything or not. The game should not have been rushed and proves even further that crunch has always been bullshit. Can't convince me otherwise.
What did they promise with Cyberpunk that they didn't deliver? I mean sure it was buggy, but that seems to widely vary based on users. Like I haven't had many bugs with my setup, but I also wasn't paying too much attention to features and such, so what was missing? Since I'm assuming this accusation isn't just about the buggy launch.

Also, apparently you could get refunds for it on steam even with long periods of play.
 

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What did they promise with Cyberpunk that they didn't deliver? I mean sure it was buggy, but that seems to widely vary based on users. Like I haven't had many bugs with my setup, but I also wasn't paying too much attention to features and such, so what was missing? Since I'm assuming this accusation isn't just about the buggy launch.

Also, apparently you could get refunds for it on steam even with long periods of play.
I already know about the refunds. I was referring to No Man's Sky where you didn't get refunds unless you're on Steam. Cyberpunks a buggy ass game and you can't even play it on consoles {period} it was rushed out the door and they promised a game where you can make all these choices and yada yada. A bunch of glitches and a game that was rushed out in an unfinished state. Well you might not have gotten that many glitches or bad bugs, but that's just you. Everybody else's experience is different. Don't deny that they screwed up. I really don't have to say anything else it's already out there. Hell, look at the video that was just posted earlier from Crowbat. They said the game was in a finished and complete state, and it wasn't. It was buggy, glitchy, and unplayable on a consoles. CDPRnsaid the game can run on consoles and that was a lie. A huge ass lie. Even on PC there are people who could not get it running right or even when it did, they still ended up running into game breaking bugs and crashes. That is a fact and not an opinion. you seen everything, unless you've been living on a rock. I shouldn't have to explain it when it's already been sent a thousand times on a cyberpunk review thread. Just go back and look at those posts in that thread.
 

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What did they promise with Cyberpunk that they didn't deliver? I mean sure it was buggy, but that seems to widely vary based on users. Like I haven't had many bugs with my setup, but I also wasn't paying too much attention to features and such, so what was missing? Since I'm assuming this accusation isn't just about the buggy launch.
 
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As someone who had the PS4 version of Cyberpunk 2077 on a PS4, I had fun with it but stopped playing it due to too little content. Give us some DLCs damn it, also fix the bugs too.
 

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Aside from bugs, hasn’t there been a ton of videos already pointing out all the gameplay features boasted from the demo that never made it into the final game?

For example,


The bugs were just an insult on top of an already half-baked lie pie.

Whether these studios fix their products or not is beside the point, which is to simply stop hyping up something you can’t hope to deliver in the first place. It’s why companies like Apple, FROMSOFT, Rockstar, etc. keep their mouths shut until they have something worthy of being shown, even if it means people getting pissed and feeling neglected, because they know the alternative is a nightmare of PR, technical, etc. bs to deal with on top of making good on whatever was prematurely said. These aren’t small companies either. They also have a huge shareholder base demanding results, but they aren’t afraid to tell them to STFU and let them make a solid product first. They still make their billions (well, maybe just millions in one of those cases).
Don’t all those trailers usually have a disclaimer saying “Not representative of final product?”
 

hanselthecaretaker

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Don’t all those trailers usually have a disclaimer saying “Not representative of final product?”
Again, it was more than trailers though. It was every time CDPR leads took to a stage or sat in an interview and opened their mouths. It wound up being a huge reality check for them, in that if they aren’t sure they could make good on the features they’re touting for the final game, then they shouldn’t have brought them up in the first place.
 
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laggyteabag

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I don't really blame the guy for being angry.

Loads of the "biggest and best" upcoming games show themselves off with crazy graphics, and mindblowing features, but then release with massive downgrades, and missing content. But these games aren't released in isolation. If one game promises the world, and then fails to deliver, what is going to happen the next time an ambitious game is revealed?

I suppose there isn't really much wrong with a consumer being cautious, but it must be frustrating being a game developer, and immediately being distrusted, because of another studio's mistakes and greed.
 
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Dwarvenhobble

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It's an unfortunate and growing attitude in a number of creative fields that you're "Not allowed" to be critical of others in the field now as it's seen as impolite and people will act to push you out as such one way or another if you dare get seen as uncivil. You're only allowed to go after "Legitimate targets" when they do something that pisses enough people and industry people off.

It's been a thing in animation and cartoons apparently with some creators saying that being publicly critical of Thundercats Roar was a good way to ensure you never got to work in the industry.
 

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Remember in the days before the internet when one of the reasons games made by AAA developers were regarded so highly was because they didn't release numerous game warping/breaking bugs?

I guess my view on Cyberpunk from what I've seen and heard is, even if it released with smooth FPS and no major bugs, it doesn't really sound like it does anything noteworthy.
 
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