Ah, Christmas. What a joyous time of year: especially when it comes to holiday deals. But instead of going to my local mall, Walmart, or electronics store to buy my games this year, I decided to stay home, spare myself the yearly trampling at the checkout aisles, and buy most of my games off of Amazon and Steam. One of the games I grabbed over the holiday season was Hemisphere Games' Osmos.
Osmos is a game all about physics, mass, andSnoop Dog [http://new.music.yahoo.com/snoop-dogg/tracks/strong-will-eat-the-weak--2032757] the food chain. The player stars as a tiny, white blob. Your objective is to absorb other blobs floating in the ether by running into them. However, in order to jettison yourself around the screen you must expel bits of yourself: and if you wind up being smaller than the blobs you run into, you get sucked up instead. Osmos uses color to show the player which blobs you should go after: those which are too big to absorb are darkly colored, while lightly-colored/clear ones are acceptable targets. The other blobs will also interact with each other, absorbing and being absorbed in turn. In order to keep things from getting too hectic or too slow, the game also has a mechanic that allows you to change the speed at which time passes; but you'll rarely (if ever) use it, to the point where you forget it was even there in the first place.
The visuals and audio of Osmos are terrifically relaxing. The minimalist electronica soundtrack, coupled with the pretty (if simplistic) graphics, works well at drawing the player into the experience. Unfortunately, this sense of immersion is cut short when the difficulty curve comes into play: specifically, when it switches from "gentle slopes" to "sharp peaks." While the early stages are fairly easy, from midway on playing Osmos turns into an exercise in frustration: the odds are stacked against you in every way, shape, and form to the point where you want to give up the moment you start the level. The game does include a level randomizer that (in theory) would've made this a non-issue. However, because the randomizer works by a process that makes the Expert AI Director from Left 4 Dead seem BENEVOLENT, it only adds to the problem. Case in point:
OH GODDAMNIT-
When faced with such suck-tacular odds, it quickly becomes hard for the player to maintain an upbeat spirit... and when you consider that the rest of the game seems to be trying to calm you down, it strikes me as odd that the its difficulty level is so focused on driving you mad.
Osmos doesn't have a traditional sense of progression: instead of being linear, the game has three seperate "trees" that the player can progress along. The Force Tree has you playing with various physics objects, the Life Tree pits you against other (intelligent) blobs, and the Ambient Tree forces you to use your wits to escape dangerous situations. While this may sound like it involves a nauseating amount of repetition, the diversity of the levels is actually pretty decent. However, there IS a big problem with Osmos' levels: there's just not enough of them. This is a game that, were it not for the obnoxious antics of the randomizer, would be completable in under two hours. A total lack of story makes Osmos' absence of length even more obvious: there's no real reward for playing the game through to the end other than self-satisfaction (and a few Steam achievements.)
All you really wind up getting for your money spent on Osmos is a short, (mostly) cathartic puzzle game. I honestly can't recommend it for the original price ($10 American) but if you happen to notice it on sale, Osmos is worth a shot. If nothing else, you can use the earlier levels as the video game equivalent of a squeeze toy.
Osmos is a game all about physics, mass, and
The visuals and audio of Osmos are terrifically relaxing. The minimalist electronica soundtrack, coupled with the pretty (if simplistic) graphics, works well at drawing the player into the experience. Unfortunately, this sense of immersion is cut short when the difficulty curve comes into play: specifically, when it switches from "gentle slopes" to "sharp peaks." While the early stages are fairly easy, from midway on playing Osmos turns into an exercise in frustration: the odds are stacked against you in every way, shape, and form to the point where you want to give up the moment you start the level. The game does include a level randomizer that (in theory) would've made this a non-issue. However, because the randomizer works by a process that makes the Expert AI Director from Left 4 Dead seem BENEVOLENT, it only adds to the problem. Case in point:
OH GODDAMNIT-
When faced with such suck-tacular odds, it quickly becomes hard for the player to maintain an upbeat spirit... and when you consider that the rest of the game seems to be trying to calm you down, it strikes me as odd that the its difficulty level is so focused on driving you mad.
Osmos doesn't have a traditional sense of progression: instead of being linear, the game has three seperate "trees" that the player can progress along. The Force Tree has you playing with various physics objects, the Life Tree pits you against other (intelligent) blobs, and the Ambient Tree forces you to use your wits to escape dangerous situations. While this may sound like it involves a nauseating amount of repetition, the diversity of the levels is actually pretty decent. However, there IS a big problem with Osmos' levels: there's just not enough of them. This is a game that, were it not for the obnoxious antics of the randomizer, would be completable in under two hours. A total lack of story makes Osmos' absence of length even more obvious: there's no real reward for playing the game through to the end other than self-satisfaction (and a few Steam achievements.)
All you really wind up getting for your money spent on Osmos is a short, (mostly) cathartic puzzle game. I honestly can't recommend it for the original price ($10 American) but if you happen to notice it on sale, Osmos is worth a shot. If nothing else, you can use the earlier levels as the video game equivalent of a squeeze toy.
[HEADING=3]Editor's Notes:[/HEADING]
I had originally planned to submit this in the Indie Review competition, but it was two hundred words too short! IRONY!!! Ah well. There will be other competitions, I'm sure.
This is my first review to use alt text for images! If you don't know what I'm talking about, mouse over that picture there for a moment.
The next review will definitely be the freeware indie game, Osu! After that, I might try my hand at reviewing an anime or two. I recently watched Heroic Age, so maybe that? All I know is that I can't really review any of my 360 games because it's bricked.
I had originally planned to submit this in the Indie Review competition, but it was two hundred words too short! IRONY!!! Ah well. There will be other competitions, I'm sure.
This is my first review to use alt text for images! If you don't know what I'm talking about, mouse over that picture there for a moment.
The next review will definitely be the freeware indie game, Osu! After that, I might try my hand at reviewing an anime or two. I recently watched Heroic Age, so maybe that? All I know is that I can't really review any of my 360 games because it's bricked.
F.E.A.R [http://www.escapistmagazine.com/forums/read/326.157200]
Batman: Arkham Asylum [http://www.escapistmagazine.com/forums/read/326.145031]
Space Seige [http://www.escapistmagazine.com/forums/read/326.143924]
Jade Empire [http://www.escapistmagazine.com/forums/read/326.119321]
Mega Man 9 [http://www.escapistmagazine.com/forums/read/326.119167]
Deja Vu [http://www.escapistmagazine.com/forums/read/326.117801]
Braid [http://www.escapistmagazine.com/forums/read/326.110777]
Max Payne [http://www.escapistmagazine.com/forums/read/326.110027#1897580]
Indigo Prophecy [http://www.escapistmagazine.com/forums/read/326.108202#1817369]
WarCraft 3 [http://www.escapistmagazine.com/forums/read/326.107685]
Fallout 3 [http://www.escapistmagazine.com/forums/read/326.105151#1683250]
Mirror's Edge [http://www.escapistmagazine.com/forums/read/326.102291#1586312]
Batman: Arkham Asylum [http://www.escapistmagazine.com/forums/read/326.145031]
Space Seige [http://www.escapistmagazine.com/forums/read/326.143924]
Jade Empire [http://www.escapistmagazine.com/forums/read/326.119321]
Mega Man 9 [http://www.escapistmagazine.com/forums/read/326.119167]
Deja Vu [http://www.escapistmagazine.com/forums/read/326.117801]
Braid [http://www.escapistmagazine.com/forums/read/326.110777]
Max Payne [http://www.escapistmagazine.com/forums/read/326.110027#1897580]
Indigo Prophecy [http://www.escapistmagazine.com/forums/read/326.108202#1817369]
WarCraft 3 [http://www.escapistmagazine.com/forums/read/326.107685]
Fallout 3 [http://www.escapistmagazine.com/forums/read/326.105151#1683250]
Mirror's Edge [http://www.escapistmagazine.com/forums/read/326.102291#1586312]
Manga Mashup #4: To-Love-Ru Isn't Quite True Love. [http://www.escapistmagazine.com/forums/read/326.135795]
Manga Mashup #3: Dance of the Loli. [http://www.escapistmagazine.com/forums/read/326.132642]
Manga Mashup #2: Prepared to be Schooled. [http://www.escapistmagazine.com/forums/read/326.115803]
Manga Mashup #1: Attack of the A's [http://www.escapistmagazine.com/forums/read/326.111313]
Manga Mashup #3: Dance of the Loli. [http://www.escapistmagazine.com/forums/read/326.132642]
Manga Mashup #2: Prepared to be Schooled. [http://www.escapistmagazine.com/forums/read/326.115803]
Manga Mashup #1: Attack of the A's [http://www.escapistmagazine.com/forums/read/326.111313]
James Cameron's Avatar [http://www.escapistmagazine.com/forums/read/326.168948-When-Blue-People-Wage-WAAAAAGH-Avatar]