AcacianLeaves said:
DeMoNxDaVe said:
AcacianLeaves said:
You both need a crowbar in order to remove your heads from your asses.
Sorry that IN MY OPINION AND APPARENTLY STARKE'S OPINION Mass Effect 2's writing was not as good as it could have been. If you think otherwise, that's just dandy.
You have yet to make any argument against the quality of
writing in ME2. You're discussing plot holes and whether or not the two plots are cohesive when viewed together.
You're patting each others backs and praising one another for being so much smarter than the other idiots who enjoyed ME2's writing. I don't necessarily disagree with you about cohesiveness, I just think you both have brought the conversation to a screaming halt through your own self congratulation.
No, this is definitely opinion. The difference is we're backing our opinions up with evidence. In light of this, yours is wrong.
AcacianLeaves said:
Starke said:
In other words, they make Mass Effect 2 filler. Not part 2 of a trilogy, but a filler episode.
Your entire reasoning for this is that the Collectors are not foreshadowed in Mass Effect 1. However ME1 constantly makes references to the Terminus Systems, and how its outside of Citadel space and therefore completely off limits for almost any kind of investigation. People in Citadel space (IE: ME1) know almost nothing about what goes on in the Terminus systems. The Illusive Man, the Collectors, the mercenary groups, essentially every element in ME2 are exclusive to the Terminus systems.
Again, your skill at fouling up details from the original game is staggering. TIM is not exclusive to the Terminus systems. And again, it's not that he isn't mentioned in ME1, it's that he DOES NOT EXIST in it, even though Cerberus does.
AcacianLeaves said:
Is ME2 disconnected from ME1? Of course. But this isn't a book, a movie, or a television series. This is a video game trilogy, that has to work in new game play elements like a variety of enemies into their story. It's not the writing that is bad, as you and DemonXL33tdude are claiming, it's the problem of writing for a video game trilogy. If you have too much cohesion in the story, it just becomes three games that are carbon copies of one another. The Halo series is a good example of this. The Collectors may have come out of left field, but they make sense enough to fit into the context of the story, and still create a great game with interesting enemies. It's not as if they have to make huge retcons to ME1 in order to fit these things into the world, they just have to say, as many have said in this thread, "you did not go to the Terminus systems, therefore you did not know the details of the races and groups that operated exclusively there".
What you're arguing here is that inherently video game writing cannot be good, therefore it's not worth complaining about it's quality, or analyzing it. I'm sorry, I reject your thesis. I've played a number of games (though, none of them from bioware), that had writing that was on par or superior to most of the shit on TV.
AcacianLeaves said:
Not to mention that we have ZERO knowledge of what will take place in ME3, so to argue that the writing is bad because the stories don't match up enough or ME2 is 'just filler' when the series isn't even complete is just, to put it frankly, trolling.
You're right, I have no knowledge about what's in ME3. What I can tell you is the content of ME2 isn't the second part of a narrative trilogy. It's a random off kilter little story that serves no long term purpose. At best it gives you the tools to prove to the council that the reapers are real, which means the entire game is effectively a goddamn side quest.
Second, there's this word "trilogy", I do not think it means what you think it does. A trilogy is three separate interconnected pieces of a larger story. The Two Towers isn't about how Aragorn, Legolas, Gimli, and Boromir headed off north to stop a goblin invasion in Arnor, no, it stays more or less on topic between Felloships and Return of the King. There's a pretty good argument to be made that Two Towers is filler, but it's more relevant to the narrative than ME2 is.
DeMoNxDaVe said:
DeMoNxDaVe said:
AcacianLeaves said:
You both need a crowbar in order to remove your heads from your asses.
Sorry that IN MY OPINION AND APPARENTLY STARKE'S OPINION Mass Effect 2's writing was not as good as it could have been. If you think otherwise, that's just dandy.
Though, in other news, that reminded me of an old gem I'm about to upload as my new avatar.
I agree with you on FO3 but regarding AcacianLeaves he does have good points and ME2 was kinda at a rock and a hard place writing wise. They gotta save all the razzle ma dazz for ME3. Also, great avatar.[/quote]His argument boils down to writing in video games is inferior to that of other media. It's not what it looks like at first glance, but ultimately, that's where he's at. His failure to understand the word "trilogy" is also slightly staggering and baffling.
Tarkand said:
Starke said:
The way you can tell TIM isn't an organic component of the setting, and was manually grafted into it is by looking at Cerberus comms in the first and then in the second game. In the first game, when working your way through Cerberus facilities there is absolutely no mention of him, or anyone higher up in the organization. The only information the player can get is quest threads to other Cerberus related missions. In 2, we tear through two Cerberus Facilities (during the prologue and during Jack's loyalty mission) where TIM is referred to in the comms you come across.
So?
To be honest, Cerberus is a very tiny part of ME1. It is totally possible the beat the game without ever encountering any of them... many side quests have nothing to do with Cerberus and you don't even need to do 1 single side quests.
Discovering who TIM is really had no place in the ME1 experience. We get to see that those guys are fucked up and eeeeeeeeeeeevil, and that's what really matters. That's your foreshadowing. When you finally meet TIM, you get to see that Cerberus isn't entirely made of comic book villains...
Again, it's not that TIM isn't in ME1, it's that in 2007, when ME1 hit shelves TIM DID NOT EXIST in the minds of the writers. They ended up pulling him out of their ass in the novels when they started thinking about what to do with ME2, and so they introduced him in the novels. Now, there's legitimate arguments that you shouldn't know about the collectors, but, if we take ME2 at face value, TIM is a codename that comes up repeatedly in Cerberus Comms. In the events of 1 we should have at least heard the name several times, even if we had no idea who he was. Instead, there's nothing. No mention. No reference. The name is never used.
Now, if Mass Effect is supposed to be well written, and if it was actually planned out from the start: the codename (and probably NOTHING ELSE) should have appeared in ME1. But... nope... nada.