Because this is likely a defense mechanism, one that has no basis in reality. Real time combat in games predates turn-based computer RPGs. We have action-RPGs going back to the early 80s. A person can maybe make the argument that party-based real-time wasn't possible, but they would need to produce evidence.Shaun Kennedy said:One of the classic examples is Turn-based Battle Systems, which is my preference, for many feels like a relic of the past that was only ever used due to design limitations
It's a lie predicated on the defense of the new. It's a meme that started with one or two developers (like Jeff Vogel)and game "journalists" then trickled down to the audience, who love to parrot mindlessly anything that supports their position.
I mean, if a person can't see that without turn-based management (which is what it is, a system to manage a complex set of factors that would otherwise happen simultaneously) the AI would stomp a mudhole in the player's ass in games like like Wizardry, Temple of Elemental Evil, X-Com, Jagged Alliance 2, then there is not discussing game design with them.