Ouya Now Boasts 10,000 Developers

Recommended Videos

MrHide-Patten

New member
Jun 10, 2009
1,306
0
0
Call me crazy, but I'm a quality over quantity kind of guy. Are these 10, 000 studios, or individuals?
 

Geisterkarle

New member
Dec 27, 2010
282
0
0
Because you are talking about the PS1: Anyone here remembers the "Black Playstation"? You were able to program games on them and let me tell you:
I had a hell lot of fun with many of these "home coded" games (they were distributed by Playstation magazines and such things); so I don't care if the Ouya walks the same path!
 

ScrabbitRabbit

Elite Member
Mar 27, 2012
1,544
0
41
Gender
Female
Geisterkarle said:
Because you are talking about the PS1: Anyone here remembers the "Black Playstation"? You were able to program games on them and let me tell you:
I had a hell lot of fun with many of these "home coded" games (they were distributed by Playstation magazines and such things); so I don't care if the Ouya walks the same path!
Some of them were brilliant. I have fond memories of Terra Incognita, Aventure Game (not technically great, but hilarious) and this Machine Hunter-like top down shooter whose name escapes me.

Bedroom coders can make some fantastic games. Call me crazy, but I'm gonna be cautiously optimistic about the Ouya.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
Frostbite3789 said:
Edit: Also your post is everything that is wrong with the gaming community summed up nicely. Dead Island? Really? You're comparing that to the trash that's going to come out on the Ouya? You're spoiled. Like, that's the only way to describe it.
You have to wade through trash with every platform. The only difference with the AAA market is that they believe that high production values only amounts to good graphics, which is why you see people being charged $60 for games that are completely broken and buggy.

Frostbite3789 said:
klaynexas3 said:
I'm sure the PS1 was less powerful than most phones
...I just don't even know where to begin with this. Everything about this statement offends me in more ways than one. It's like you don't understand technology or time.
Talk about a storm in a teacup.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,238
0
0
I hope that controller isn't as big as it looks in that picture. Other than that, fucking awesome! More competition with more chance of some great titles, cause I'm expecting it now when you boast ten-fucking-thousand developers! Honestly, I can't wait to see how this turns out.

Go Ouya! Show those technology nuts it's still possible to be great without blowing a shit load of money on half baked entertainment.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,238
0
0
axlryder said:
If this thing is open to everyone, they're going to quickly have to figure out how to establish some kind of quality control, or at the very least learn a way to bury the shit and let the cream float to the top.
They'll probably have a vote/rate system like everything else where it grabs a lot of good things but not everything special like usual. Either way, it's either demo's or research that really tell you if it's worth it.
 

klaynexas3

My shoes hurt
Dec 30, 2009
1,525
0
0
Korskarn said:
The PS1 was MUCH more powerful than most comparable portable devices in the 90s, and that was one of the drivers for its adoption. Bringing up the PS1 as an example of why "technology doesn't matter" is actually a flawed example because not only was it to-of-the-line when it came out, but also because many of the top-selling PS1 games are still compatible with current PS3s. If "technology didn't matter", Final Fantasy 7 and Metal Gear Solid would still be on the top of the current most played PSN games - they're still available via ebay etc. and should keep bringing in new players who have just discovered them for the first time.
It isn't a flawed argument because the comparison is about the technology of it all. The games for the PS1 still hold today, and beat plenty of games of today. The main reason why they aren't at the top of the market is that they have hit their main audience already, and since these people already have the game, why would they re-buy it? And the PS1 was not top of the line at its time and was less powerful than the N64. While in some cases the technology is important, such with computers, but when it comes to consoles technology has never mattered in terms of what people want from their console. I made a drastic comparison by bringing up devices decades apart, so people will dismiss it solely in that there are years between the two devices. Whether it actually hits the point doesn't seem to matter. Maybe if I use more modern examples my point won't be ignored.

The original Xbox was more powerful than the PS2, but the PS2 did much better due to its third party support. The PS3 was the most powerful console this generation, yet it did worse than all the other ones.

The point is that technology really does not matter. Had Final Fantasy VII come out now, and looked exactly as it did then, it would still do just as well. There are indie games which could easily be run on consoles decades old, and yet they are still great games and hit top of the market. The technology a game is put on does not make the game, the developer does. And with 10,000 behind the Oyua, despite its technological differences, a game on there could do just as well as a game on any other console.
 

Frostbite3789

New member
Jul 12, 2010
1,776
0
0
Shamanic Rhythm said:
You have to wade through trash with every platform. The only difference with the AAA market is that they believe that high production values only amounts to good graphics, which is why you see people being charged $60 for games that are completely broken and buggy.
Who is this nebulous 'they'? Nobody believes that, despite what misleading articles on this website might try to have you believe.