Thanks!cloroxbb said:In regards to OUYA though, you already know that you would not make a game and release it solely for the OUYA. You need to make money and would probably release for almost everything (I hear Xbox isn't worth it anymore).Marc Wyzomirski said:SNIP
IMO making games for the Oculus Rift will be way more beneficial. But adding support for the OUYA could be good, if there is a big enough adoption rate of the thing (and you will probably have to price your game(s) very cheap).
Good luck though, in the games business, and welcome to Escapist.
Yes, that is correct. I see no reason to develop an OUYA exclusive currently, as it has no truly defining features you cannot get elsewhere. In fact, the way the PS4 controller is shaping up, they will likely be functionally identical (in concept) seeing as they both have the non-display touch surface at the center.
As for the Xbox, they do not allow you to self publish so that is an automatic "No." for us. Moving forward toward the future, we are looking at the WiiU, PS4, and PC as possible release platforms for future projects in addition to the ones we are currently exploring with Hamster Drop. Nintendo and Sony are warming up to the indie scene and not placing unnecessary restrictions and caveats on development that I've heard of. I am extremely happy to see that, and it is a shame Microsoft is not following suit.