Let me start by saying that I like the premise of this thread.DrEmo said:If you've been awake for the bast few years chances are you've heard about Halo. Whether you love it or hate, I think you'll agree with one thing: Halo is half-baked. Why do I say so? Because I have nothing better to do than to analyze a game that has as much depth as a piece of paper.
Nice to see that we can dismiss the obvious stuff first.DrEmo said:Let's start this little nit picky analysis with the conflict itself. It's man vs. alien, a tale that has been told before hundreds of times. It gets the job done in terms of transporting Master "Rambo" Chief to his alien filled destination but it doesn't take too many creative liberties. How so? Let's start with:
The problem with science is it turns out it just isn't as exciting as fiction would have us believe. Turns out, it's REALLY hard for REALLY big things to exist. Big Bugs would have trouble breating much less sorting out how to move a few tons around. Still, you do have some surprisingly large monsters. Hunters are nothing but very large colonies of worms wrapped in armor. Considering Master Chief is quite large, the bulk of the hunter or the brute is singificant. Afterall, a brute is larger (by a fair margin I'd bet) than most terrerstrial animals AND they're smart enough to use a gun.DrEmo said:The aliens:
The covenant, a group of aliens. That's it. They fall into a few cliches such as the "Aliens Speak Perfect English" cliche and the "Tiny aliens make a lot of growly noises and act "funny" while big aliens roar a lot" cliche but it doesn't copy and paste the interesting cliches. No giant, multi-story tentacled alien monster eating cities or anything exciting like that. Just Grunts, Jakals, Elites (to a point), Brutes, Head crabs and the occasional Hunter do little to excite. They're not threatening or varied, they're just there to shoot at, and they don't even die that spectacularly.
But, the aliens are just half of this conflict.
There's a really neet convention in the universe. The first is a simple physical law - any linear kinetic energy you want to impart on a projectile being fired from a weapon held by a person must be resisted in it's entirety by the person. This means quite simply that every ounce of energy a bullet possesses must have been absorbed by the shooter. What this means in all reality is that there is a significant upper limit for just how much energy we can apply to a bullet. At the EXTREME edge, you have anti-material rifles which fire large caliber (12.7mm or larger) rounds with the intention of breaking things which are generally more capable of sustaining damage than people.DrEmo said:Humans:
Marines? In space? Is it because they're in ships? Makes sense, I suppose. What makes no sense are the weapons. Why are the humans armed with assault rifles and pistols? They're fighting aliens! They should have weapons specifically tailored for the situation. They should have guns made to pierce a Brute's armor, guns made to shoot down a fast moving Elite and guns to deal with large numbers of head crabs. Not weapons made for killing soft, squishy humans.
It turns out that the difference between surviving a gunshot and dying is measured in tiny fractions of a second. Simply put, the more quickly a bullet is stopped by your body and the smaller the area the force is applied to the more damage done. This means it's relatively easy to apply lethal injury to a person at close range but if you want to do the same thing to a person in the distance protected by something sturdier than flesh and bone you have to increase the energy the round carries.
Not having the technology to replicate a more advanced way around the problem (that is, applying more energy to the target without harming the shooter), this leaves humanity with few options save just use more bullets to solve the problem. The limitation here is the durability of the human body, and the game universe does indicate humanity was actively working to resovle that problem in the form of the Spartan program.
It turns out there's always a down side to weapons. Lasers may not impart a significant kick as they apply electro-magnetic energy rather than going for a simpler kinetic approach. Unfortunately you find diffraction to be a problem. Simply put, as a laser is fired it obviously vaporizes protective armor which, by default, will scatter the laser and reduce further damage. The solution is to increase power, which reduces battery life which requires a larger power source and so on. Thus you quickly run up against a limit as before. Eventually the laser will be so large that it's impossible to carry.DrEmo said:While we're at it:
The weapons:
The aliens' weaponry is appropriate alien, what with all the "pew pew pew" and neon lasers. It's standard stuff, they get the job done. But the human weapons lack power. The assault rifle sounds like it's coughing, doesn't recoil and does as much damage to an alien as farting on it. They feel inadequate. It's like you're up against vampires and you're armed with standard military weaponry but no silver bullets, wooden stakes or crucifixes.
Besides, they didn't want the game to feel unbalanced. According to the cannon, humanity could fight the covenant to a standstill on the ground - it was space superiority that proved the key in all the battles mentioned.
The military is intensely pragmatic. You don't use a guided weapon that costs several hundred thousand dollars because it's cool, you do it because it can get the job done. This is most true in vehicle design. The modern HMMWV shares much in common with the GP of world war 2. It sits high off the tround, all accessory features not necessary to the operation of the vehicle are stripped and it possesses a very high power to rate (in terms of torque at least) ratio.DrEmo said:The Technology:
It's the future and humans haven't developed unmanned combat drones, jet-packs, or transport vehicles that don't look like Jeeps. It's all very understated and unimaginative. The Army is coming up with more creative weapons/gadgets/vehicles as we speak. The Halo universe isn't limited by such pesky things such as physics or realism, they could have mechs and transforming tanks.
Besides, a cursory glance at physical principles tell us that a vehicle that hovers must be applying some sort of force downward. If this is not being done mechanically (with tracks or tires) somethine else must accept the load meaning you will have to expend energy to make it happen. It was the energy problem that was cited as the reason for the shortcommings of most of humanties technology. They couldn't figure out how to power directed energy weapons or large shield emmitters and the like, so why expect them to sort it out for a hover technology. It doesn't make a lot of sense in a wider context - afterall, you've solved FTL travel but cant power many effective DEW systems? Seems like a cart before the horse problem.
The more interesting thing is that the atmosphere was friendly to humanity. Given that relatively minor chances in it's composition can be lethal, it's surprising no assisted breathing apparatus was required.DrEmo said:The Environments:
The ring world of Halo looks a lot like Earth. Then you're on Earth.
His running speed is actually quite fast, especially when you consider the weight in armor. The simple fact he can maintain accurate fire while moving in any direct and at any speed is enough to convince me he's super human. It's hard enough to hit a target when we're both standing still in real life. As to the weapons, he's obviously going to use what everyone else has. What good is your super soldier if you can't keep him supplied in the tools of his trade?DrEmo said:Master Chief:
The fact that he's the pinnacle of armed combat yet relies on underpowered guns, can't fly, doesn't have night vision, can't sprint or take cover really makes think that the bar for "the pinnacle" will be lowered significantly in the future. That and the fact that he doesn't even have a combat knife makes me think he's an under-trained soldier who taped some tin foil to his kevlar.
Supressing a round poses a problem. First, to truly "supress it" you must limit it's velocity to less than that of sound in the medium. The problem is by reducing velocity you also reduce power, and given the universe the game takes place in, this doesn't make a lot of sense. It is an improvement on the previous interpretation of the SMG however, but that's not saying much. When my left hook is an improvement over a firearm, you've done a terrible job at making a gun.DrEmo said:The ODST:
They're useless in Halo 3: ODST. They have knives but don't use them as a melee attack, their guns are even more underpowered and they're just cliches. The worst part? They were supposed to go raid a huge covenant ship with just a silenced SMG and a Pistol when you need around 2 clips to kill one brute. It's like trying to raid a NAVY Carrier with a Magnum and a smile.
As to what they're being sent to do, I'd have to agree. The ODST's are little more than a futuristic analog for airborne infantry in modern combat. These units are generally deployed to secure key pieces of terrain knowing they're going to be outnumbered and outgunned. The purpose of this gamble is that they can hold the enemy and deny key terrain long enough for the main forces to make their way in for a rescue. Thus, I would postulate that their job was not to sieze the carrier outright but rather simply hold it in place while ground forces attempted to destroy the surrounding units.
From a strategic standpoint, capturing a carrier could yield technological insights that may turn the tide of the war. Given that the vessel played host to a key leader of the enemy raises it's value considerably. Thanks to it's size and placement, destruction would not be the best option since it would almost certainly annhiliate the city below.
You did little to establish your jab at Halo at the end. Your points are generally valid, and even if they can be explained away with ease it doesn't stop them from being present. It seems strange that we'd solve FTL before we figured out how to make a laser rifle or a hover-car.DrEmo said:Halo is an average game with a half-baked universe which offers nothing to 'wow' over.
Opinions?
Sorry for the kilometer long post. D: