Overused graphical effects

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legendarytomuk

bluescreen_crashed.exe
Apr 4, 2010
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2D sprites! There ugly as hell and get used way too much as a resource cheap alternative to proper modelling!
 

Toasty Virus

Somehow I Returned?
Dec 2, 2009
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Anything that blocks your view when you start taking damage.

It's almost as if they want you to die, maybe they're just trying to pad out the tragicly short single players these days.

Edit: Oh! AND BLOODY MOTION BLUR. I HATE IT DAMMIT.
 

LogicNProportion

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Mar 16, 2009
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DeadlyYellow said:
veloper said:
motion blur.
Recently playing Mass Effect PC I realized just how stupid this looked. It blurred for every movement, making the game seem fuzzy.

The Film Grain effect was even worse.
I'm not gonna touch the motion blur, because that's an opinion.

however, the grainy look (which CAN be turned off) is for people who are into the genre and time period BioWare is shouting out to. When Mass Effect was first revealed, many people asked why it looked grainy, and BioWare answered that it was to capture the feel of old cinematic science fiction/fantasy settings from days of old. Mass Effect itself is a shout-out to stuff like Buck Rodgers. In a way, it's supposed to look king of shitty. It's to capture the mood of it all. Granted it's more for movies, and sometimes, this works in it's advantage, as BioWare loves a cinematic feel to their games. In my experience, grain goes bad when overlooking what should be a beautiful horizon and landscape.

I really don't think any graphical effect is overused, because usually for every 2-3 devs that use it wrong, we get a dev that uses it right, and these effects do only work in certain times.

Imma' stop here, and quiet up the art/film student in me. ^^;
 

Jesus Phish

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Jan 28, 2010
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Bloom. It gave me a very bad impression when I first got out of the dark sewers of Oblivion. Every single rock and elven ruin blinded me.
 

badgersprite

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Sep 22, 2009
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Bloom, especially when it's really obviously just being used to hide the loading scenery behind it.
 

Woodsey

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Aug 9, 2009
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Depth of field.

Just... Uh. Crysis pulled it off mostly, I've yet to see anyone else do it.

Worst offender: Alpha Protocol. It's practically inverted.
 

MrGalactus

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Sep 18, 2010
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Shaky sprint cam. Hate it.
Blood-on-the-face FPS low-health thing annoys me too. I much prefer a health bar.
 

Kadoodle

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Nov 2, 2010
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RDR had a lot of film grain in certain parts, but it actually seemed fitting with the old western setting.
 

Master Kuja

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May 28, 2008
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Fucking Bloom, especially in Bad Company 2, DICE love their bloom in their maps.

I'm looking at you, Cold War.
I've even got bloom entirely disabled just because of that map and it's still HOLY SHIT IT'S LIKE I'M STARING INTO THE SUN.
 

zehydra

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Oct 25, 2009
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definitely bloom. Bloom can make a game look worse, despite what some developers seem to think.
 

zehydra

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Oct 25, 2009
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legendarytomuk said:
2D sprites! There ugly as hell and get used way too much as a resource cheap alternative to proper modelling!
Lol, when was the last time a game used those though?
 

veloper

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Jan 20, 2009
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AmrasCalmacil said:
veloper said:
No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.

The human eye immediately focusses on anything that has your attention. Effectively everything you notice is in focus. Again DoF doesn't do this. It just blurs everything at a distance.
I'm sorry, but I'm going to have to get a little condescending here.

Have you ever even tried photography or film-making? Or perhaps aimed down the sights of a weapon?

For the first two, depth of field is not some cheap little gimmick, it's a rather important aspect when used, one that immediately draws the viewer's attention to what needs to be seen, whether it's in the background or the foreground, one can generally use the camera to focus on whatever is important in the shot.
Focus in fotography is an important aspect. That's not my point.
My point is: depth of field in games, gets this entirely WRONG, like a poor photographer might.

And in real life, depth of field will show when you're aiming down the sights of a weapon, you need to see what's past the crosshair and that's all, given how close it generally is to your eye (and I don't mean rammed right into it) the rest of the gun will appear out of focus.
No, it doesn't, because the fraction of a second you look down at your gun, the gun will be in focus again.
Any one thing a person with good eyesight, is currently looking at, is always perfectly in focus. The software can't know which part of the screen you're looking at when you're playing, so no part of the screen should ever be blurred during gameplay.
 

shaboinkin

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Apr 13, 2008
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zehydra said:
legendarytomuk said:
2D sprites! There ugly as hell and get used way too much as a resource cheap alternative to proper modelling!
Lol, when was the last time a game used those though?
I can name Oblivion right off the bat.
A lot game with a substantial amount of grass, trees, and foliage is going to have some sort of sprite thrown in there.
 

Folksoul

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May 15, 2010
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Bloom.

A red blur HUD filling more of the screen as you take damage. Combine with brown and grey graphics and you can't see shit in a fight.
 

gabe12301

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Jun 30, 2010
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I hate motionblur and bloom. I'm already looking through human eyes. looking through two sets of them is just disorienting.
 

Computer-Noob

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Mar 21, 2009
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A glowing effect around peoples hands when they're about to use magic, or if they're magically attuned in some way. I don't find it a problem, but it IS used quite often.
 

shaboinkin

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Apr 13, 2008
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Witty Name Here said:
Not sure about it being overused, but I hate it when a game's atmosphere has something like Fallout 3 or GTA where the actual atmosphere of the world has a vomit green/Dull Brown color to it. If you want to add color to an atmosphere, try making it a bright color, I don't want the world to be stuck in some brown void that I can't escape from.
Personally, I would let Fallout off the hook. I mean, the US went threw multiple nuclear bombs...but GTA agree 100%. The grayness just put me off the game when I got it.