True.Hero missions had rpg elements with skill trees and upgrade paths.
I guess so? Certainly wasn't true for me, but I can accept being in a minority.That was the PvE that people were excited for,
That's true of Story Missions, I haven't been able to find a source stating that's true of Hero Missions.and supposedly required a rebuild of the engine.
That's a gross misconstruction - you can't, in good conciousness, seriously put the Archive Missions on the same scale as Story Missions. Event Missions, sure - Underworld, for instance (an Event Mission), is roughly identical in size and scope to Uprising (an Archive Mission; I mean, they take place on the same map after all). Story Missions, on the other hand, differ in that they're:It was also the only new thing OW2 was bringing to the table, events and little story missions against bots existed in the original.
-Roughly about twice as large (your average Archive Mission was about 15 minutes, your average Story Mission is about 30 minutes)
-Have far more story focus and character development
-Have far more cinematic flare (proper cutscenes)
-Drive the story forward rather rather than rehash prior events
None of the above were true of the Hero Missions, which were explicitly stated to be light on narrative (hence why I never really cared about them). Given that we know that Hero Missions were repurposed into Event Missions, and having played Underworld...well, it's fun, there's a lot of positive things I can say about it, but narrative isn't among them. Not in any real sense. There's actually more lore in Underworld's codex entry than in the mission itself. If anything, it's kind of baffling how little lore there is in the mission considering what occurs, and what characters do (or rather, don't) say about Null Sector attacking King's Row. Sure, it's nice to see Iggy again, the references to Lady and Lizzy are nice, but they're just that - references.
That is a misrepresentation though. In your own statement, you say "some Event Missions exist," completely ignoring the existence of Story Missions. I've made this analogy before, but it's like saying that if a multiplayer mode is removed, all of multiplayer is therefore gone.So when people say PvE was cancelled, they arent misrepresenting it because some event missions exist.
If both Hero Missions and Story Missions were removed, I'd say that statement would be kind of fair, because as stated, Event Missions are roughly on the same scale as Archive Missions. But since only Hero Missions were, no, that isn't correct. If you're miffed about Hero Missions being removed (and if you are, fair enough, people can be invested in what they want), say it, don't say "PVE was removed" which is an outright falsehood.