AzrealMaximillion said:Because like TF2 pre-2011 the game is just about fun. Finding ways to complete your objective in a hectic MP situation is fun for a lot of people. Plus the lack of paying for stuff that affects the game is a fresh throwback to when shooters were good enough to not charge players more money and risk splitting the community.ShakerSilver said:I wish I could understand what keeps all those people actually entertained by the game. Then again I never got why CoD entertained people, so I guess I'm oblivious to the whatever the latest trends are.
People like COD because of its skinner box progression system. Granted they have changed mechanics a decent bit since I last played, but it mechanically is set up against team gameplay and incentives solo performance.
I like Overwatch because it plays like TF2 before the cash shop drove how the game played. Its a fun MP shooter with an evolving meta that allows for visually spectacular plays.
I'm not a fan of COD, but that's mainly because I don't feel like buying a new one plus DLC every years. ANd the PC version is always the worst.
Literally all of this. Overwatch harks back to the days before TF2 massively jumped the shark.
TF2 on launch was an excellent, reasonably well-balanced and well designed team-based, class-based shooter. The replayability was entirely based on the fact that the game was fun. Not a progression system. Not drops. Not goddamn achievements. The sheer fact that the gameplay itself was fun and varied and resulted in constant new experiences was enough to keep bringing people back to play thousands upon thousands of hours.
Then it went totally off the rails with stupid amounts of alternative weapons per class (as well as style-destroying cosmetics) as part of a money-making scheme and it went free to play to fuel that economy, which was the final nail in the coffin frankly. It absolutely murdered the simple fun of TF2 and turned it into the absolute abomination it is today.
The fact that people in here are complaining about lack of content in Overwatch just highlights how badly the changes in TF2 and the influence of Call of Duty have changed people's perceptions of shooters. Because if it doesn't have a progression system or loads of maps and modes its not worth the money. The idea that fun can be had playing a thing over and over and experiencing different things in doing so just doesn't seem to occur to some (despite the fact that literally describes every sport I can think of). The experience itself apparently isn't enough for some. Frankly I'm glad that Overwatch is exactly how it is right now. Its a breath of fresh air.