Yeah, I've come to learn something about D-Va's ult: there's apparently no such thing as being outside the blast radius. If you can see the mech when it explodes, you're going to die.uncanny474 said:If I have one complaint balance-wise, tho, I think D-VA's in-mech ult is a little too large or a little too quick. The blast radius of that thing is, frankly, silly. That said, I don't think that ult, or D-VA as a character are "OP".
If you want to give her ulti that huge of an AoE then that's fine, Blizzard...but it shouldn't be insta-kill at any range. There should be diminishing damage if you're on the outskirts of the already fuck-off massive blast radius. As it is, it's just a massive nuclear bomb that can be dropped off pretty much anywhere DVa wants it. Once again: someone who knows what they're doing with her can launch their mech like a frickin' ICBM to land it right on top of an objective with the flight-time taking up most of the mech's self destruct countdown so that it pretty much detonates on impact.
I believe that's how it works already, considering the number of times I've been on defense and we've held out the entire match until the last 20 seconds when something stupid - such as an intercontinental ballistic mech missile landing right on top of us - happens and wipes us out, allowing the Offense to cap the point in like, 2 seconds because their entire team is now on it. That's why I said there needs to be some kind of Overtime mechanic for defense, or just straight-up get rid of Overtime for Offense.Xerosch said:Make the capture speed exponential to the number of team members in the area.
There actually was a game mode like this during the weekend open beta. It wasn't a five round match, it was just a matchmaking mode that would give you a new random hero every time you died and wouldn't allow you to switch. It said that it was the "Weekly Brawl"...just going by the name: that would imply that each week will have some sort of special game mode, such as All Random like it was over the weekend.Or maybe a roulette mode would be fun. Two teams play five rounds against each other and every round players get a different random hero.
I do agree that it needs some more game types. I know they want it to be all team-based and objective-based, but having a straight-up TDM would be nice, same with a straight-up FFA. We need more than push the cart, king of the hill, and cap the points.From what I've read so far the main complaint about 'Overwatch' is that it's launching pretty bare bones. For me this isn't a problem (yet) as I've never played a competitive shooter until the Beta. But I can understand longtime fans of the genre fearing their motivation falling short. Well, I guess Blizzard will come up with something after a short while. If anything they are interested to keep their stuff running for ages.