- Apr 19, 2008
Hmm... yeah, that's not really ideal, I think. There's loads of potential here, so for longtime motivation (and improvement of player skills) Blizzard could do a few things:RJ 17 said:Yeah, I'm pretty sure they went for fast matches when designing the game. After all, games are all on a timer, so either the offense caps the objectives in the allotted time or the defense holds out FOR the allotted time. Blizzard is in a "phase" of making fast-past multiplayer games. Hearthstone matches never last that long, and it's incredibly rare to see a Heroes of the Storm match go past 20 minutes. This game appears to be no different. While having good team coordination is a must, the time restraints force the offense to press hard for the objective.Xerosch said:Snip
One thing that I don't like is how easily the objectives can be captured. Your defense team can hold out for 8 minutes straight. In the last 10 seconds the offense get 2 guys on the objective and cap it before time runs out. Game over, you lose. One balancing issue I'd like is for an "Overtime" mechanic that benefits the defense the way the current Overtime benefits the offense.
Make the capture speed exponential to the number of team members in the area.
Or maybe a roulette mode would be fun. Two teams play five rounds against each other and every round players get a different random hero.
I also think that something like a sudden death mode would force players to actually learn and master their character's skills.
From what I've read so far the main complaint about 'Overwatch' is that it's launching pretty bare bones. For me this isn't a problem (yet) as I've never played a competitive shooter until the Beta. But I can understand longtime fans of the genre fearing their motivation falling short. Well, I guess Blizzard will come up with something after a short while. If anything they are interested to keep their stuff running for ages.