Broderick said:
I think this is literally the only time when Epyc wynn has any sort of actual point. Roadhog is classified as a tank in game, however, he is really a dps character with a high health pool and a healing ability. He has no actual tanking abilities to speak of. He doesn't have a shield that can mitigate damage in any sort of capacity or negate it completely. Bodyblocking(meaning standing in front of a squishy so he gets hit) while not horrible idea, is still a bad one, because it charges enemy ults, something that every other character in the tank roster has an ability to negate. At best, having a hog in your team makes the enemy team more wary about pushing a point because they could just get killed in 2 seconds, but I wouldn't call that tanking. He disrupts the enemy team sure, but so does junkrat. He takes a lot of shots to take down, but I dont think high health alone defines a tank.
Before this patch, he had the ability to kill most non-tank characters with his wombo combo(pull the enemy, shoot them in the head, then melee them immediately afterwards) every 6(now 8) seconds. Thats a near guaranteed kill every 6 seconds, should he hit the hook. Unlike Rein's charge, which can also kill many squishies in a single hit, Roadhog's hook has very little actual risk with using it, and is on a shorter cool down comparatively.
So really, Roadhog is just a dps character with high sustain. I am not the only one who goes by this definition either. Pretty much all of the high end competitive overwatch describe him this way as well, with many popular youtube channels having entire videos describing why he isn't a tank. I will link one in the spoiler below. You can watch it at your leisure if interested.
The fact that Roadhog is classified as a tank indicates that's clearly the intended role for him. The fact that he's had his ability to murder people reduced only reinforces that he's not supposed to be able to match an actual assassination-type character in that department. Considering Overwatch's blatant MOBA influences, to me it seems quite clear that the intended goal with him was to create a character along the lines of Blitzcrank from LoL or Patches from HotS, a tank-style character that initiates on an enemy team not by charging into them, but by catching someone who's out of position and dragging them into the middle of his team so they can shred that target and then gain an instant numbers advantage. When you take into account the nerfs that let so many people he hooks get away if his team isn't helping him, it just seems to reinforce that this was their goal with him.
The issue of course is that, as you yourself have described, Roadhog lacks the tools that essentially are mandatory on a tank and that every other tank has. So he's not capable of doing his intended role, but can't just be left in his previous state either or else it conflicts with the information the game is trying to present by classifying him as a tank, and just makes things overall more confusing for people trying to learn the game as a result.
So really, what it comes down to is that Roadhog could probably be classified as a case of bad game design.
Actual bad game design. If Epic Wynn had brought up Roadhog and the way that his kit is designed in such a way as to make his role not actually doable, and listed that as one of his original points instead of the garbage that he chose to list instead,
then I'd have been willing to concede the point to him. But he didn't, and instead chose to whine about the balance changes that are just trying to do what they can with a character whose kit is clearly not working well, and so he gets no credit. As far as the game is concerned, he's a tank, albeit a very poorly designed one.