Epyc Wynn said:
Randomosity said:
Epyc Wynn said:
Gizen said:
Epyc Wynn said:
DoPo said:
Oh, I did mention it. Apparently, that's fine because the game isn't a AAA game. Also, it went free, therefore...justified?
That is correct.
Epyc Wynn said:
Bad game design is still bad game design even if it is hard to design a good game.
While the second quote was pulled from a response about the difficulty of designing a good game, surely it applies to more than just that? Afterall, price has nothing to do with game design, so clearly bad game design should still be bad game design regardless of how much the game costs. So can we add hypocrisy now to the list of your failings? Or are you seriously going to try to argue that the price of a game has some tie to its gameplay?
If the game's starting price is 60 dollars, that sends the message the game has enough content to justify that pricing. Overwatch does not have the content to back that pricing. TF2 was a twenty dollar game since it was one of three games in the Orange Box. That conveys it is a game with less content. Overwatch did not start with a 40 dollar pricing as would be justified by the amount of content the game offers.
I am no longer going to be responding to you due to you yet again insulting me, after being asked to stop, and this time saying "So can we add hypocrisy now to the list of your failings?"
Not that my other points have even been addressed, but I'm gonna comment on this as well. Price point doesn't matter. There are free games with more content than most full priced triple A games. There is only 1 thing that dictates the price of a game. That one thing is what people are willing to pay for said item. That is why you see some Triple A games end up in the bargain bin after a few months, while others barely see a dip in their price a year later. Overwatch can keep a $40 or $60 price tag because people are willing to pay it.
The quantity or quality of content is wholly unrelated to the price tag.
Even though I disagree on that notion as price tag should be directly related to if you're going to get your fortune's worth in content, either way Overwatch does lack content by only having a few characters and online maps with no storyline and event-locked content. There is a reason people felt it was lacking on launch and I still find it lacking.
You're talking to a guy going to school for accounting and finance here. That is what pricing of a game is. No one in the industry, at the very least on the triple A side of things, prices a game based on content. I will say I agree with you on the notion that you should only pay a price that you feel you will get your money's worth. That is fair, we all do that. This isn't limited to just games. Every product and service we buy, we gauge whether or not we are going to get our money's worth from said item or service. The problem with that is the simple fact that said point of view is the consumer side.
Everyone values things differently. For you, 24 heroes, some maps, and the arcade mode might not be enough for the $60 (or $40) price tag. That is fair. It is your money, spend it how you please, but on the other side, the market has clearly spoken. Overwatch is a success. This is not an opinion. Overwatch is still wildly popular over a year after launch, and it has clearly made Blizzard money. The simple truth is that the market doesn't agree with you. Overwatch is worth every penny because people are willing to pay that much for it.
We can go back and forth all day, but at the end of the day, the ultimate price of anything you see is what people are willing to pay for it. Lets side step video games for a moment and look at CCG and Tabletop. Magic: The Gathering has cards that will say for hundreds, even thousands of dollars. All MTG cards are printed on the same cardboard with the same ink. So why are some cards so much more expensive? Because people are willing to buy it for that price. Some with Warhammer 40k. Why are little plastic figures so expensive? Because enough people agree that it is worth it for said price.
Now I'm not going to call you and idiot, or a racist, or any of that nonsense. Debate breaks down when we resort to personal insults. I will say that I find your issues to be more personal gripes than faulty game design. Opinions are fine, but I feel like you should work on conveying your points better. With what I've read in this thread, when pressed to defend your stance, you were a little too vague and tended not to engage your opponent's points directly. Perhaps do a bit more thinking on the specifics and details, and come back swinging with a truly solid argument. You clearly feel strongly enough about this topic to make this thread and defend your point for four pages. I would personally like to see you go in depth and truly address the points made counter to your own.