elvor0 said:
Rawbeard said:
I still feel like the game is missing a story mode, the world building is too detailed but has zero connection with the gameplay. such a waste, or maybe just cynical marketing.
To be fair, the community asked for the world building. Blizzard made that cinematic reveal just to set the scene, they weren't planning on the stories and extra stuff that came afterwards, but fan response to the cinematic was so strong that they ended up making all that back story just for peoples enjoyment. The game itself has never really been marketed as anything other than a multiplayer shooter.
Source? Because I'm skeptical of that because:
a) Considering that Overwatch originated from Titan, a lot of the lore would have already been developed.
b) The shot itself shows too much worldbuilding to be written off at random (the Omnic Crisis, Overwatch's disbandment, etc.)
Anyway, the reaction to Overwatch lore from some corners of the net has been weird. Like, really weird. At first, it was "they're copying TF2! (multiplayer-only, lore detailed through shorts, comics, etc.) Now it's switched to "lore in a multiplayer only game? I find that offensive!" Which makes me wonder what people think/thought of League of Legends, Dawngate, Strife, Hex, Magic: The Gathering, Warhammer (all three branches), etc. I mean, okay, I can understand being put off by a lack of a singleplayer mode, but lore existing for a multiplayer-only game goes way back before Overwatch, and the concept of an expanded universe, even in games, goes back even further. Yet it's Overwatch that's dumped on for it.