MiracleOfSound said:
OniaPL said:
It is possible to build yourself into a corner in Oblivion, and it can severely impact your experience when you find yourself dying constantly.
I'd go as far as 'probable' over 'possible'. Oblivion's levelling is just awful (this is coming from someone who loves the game)
Skyrim did the levelling so much better, though it does become a bit of a slog fighting endless ancient dragons and Deathlords at level 45+.
Hmm, yes. I find Skyrim's leveling system to be quite an improvement over Oblivion's: While Oblivion asks you to fill the paperwork in the start that determines what your character will be, Skyrim allows the player to jump straight in and make the character as he advances in the game. I wish RPG's would do this kind of system more often, because if the class system is not the traditional "Mage, Rogue, Warrior", you often have no idea what you will end up with as the class descriptions are lacking.
However, in Skyrim it is still possible to build your character "the wrong way", even if just temporarily. My girlfriend (liked Morrowind so she wanted Skyrim. By no means a veteran gamer, so she didn't know that well what to do.) made her character, a thief/archer rogue. She was into lockpicking, alchemy, smithing and pickpocketing, because she found those skills interesting as the combat in TES has always been lacking. She also was bitten by a vampire an hour after starting the game. With interest in non-combat skills and weakness to fire, the end result was that she was constantly running away from enemies and caves, until she paid huge amounts of gold to train the skills with trainers.
My point being, the level scaling system can easily damage your experience if you do not know what you are doing. By no means should level scaling be removed; but perhaps non-combat skills would advance your level progress only half as much as the combat skills.