pookie101 said:
i sort of get the novelty seeking side.. how many of us for example own so many games on steam we have never played half of them and probably never will? it comes across as we constantly jump games rather than spending huge amount of times with a couple of purchases so why would developers put time and effort catering to that group if you are only going to spend an hour or so at most.
Because we still buy the things and, unlike mobile games, most of our "core" games aren't reliant on microtransactions to make their money. His assumption is that core gamers are novelty seekers, but that would mean that experimental indie games hold the lion share of the market, which I believe isn't true. Core gamers are usually early adopters and enthusiasts, that's why they overspend on games.
Which is kind of the problem with his argument, in that it discounts a lot of things. The PC market isn't the same as the mobile market, even if he doesn't want to admit it. I have 290 games on Steam and I've played maybe 50 of them. It's not because I don't intend to play the rest (even if I eventually never find the time), it's because Steam and GOG and the other distributors created a market that relies on sales, which to my knowledge neither exists nor would work on mobile.
Then, what's the drop-off rate of the mobile player base? How many of his "players" buy games or spend on microtransactions and how many just stick with grinding the free versions? What's the bounce rate for these players, i.e. how often and for how long do they play? I don't really do mobile gaming myself, but I know for a fact "core" gamers are the ones that spend a lot of money on freemium mobile games, for the same reason MMO players spend just as much on the PC. He mentions a billion players, presumably in the mobile market, but how many of them actually spend money and how much?
I'd like to see some numbers that back up his claims; regardless, I don't entirely reject his statements, it's not a bad thing for different developers on different platforms to muse and experiment with different approaches to game development. I do think, however, that he's conflating different markets, that the division exists (even if some of the audience overlaps with core gaming) and he speaks not a word of casual PC/console gamers (the COD and FIFA and GTA crowd, who also probably play mobile games).