For my 100th post, I thought I'd have a bit of fun, so here goes:
In this game, you control Pac-Man, a curious entity who resembles a pizza with a slice missing. Gameplay consists of moving Pac-Man around each level to eat yellow coloured dots. To progress to the next level, every dot must be eaten.
There are four bosses in this game; ghosts affectionately named Inky, Pinky, Blinky and Clyde. However, developers Namco have provided an interesting game dynamic. Rather than have you progress through a set number of levels to reach one boss, and repeat the process to reach the next boss until you reach the end of the game, Namco throw all four bosses at you at the same time, in EVERY level. That?s right: in every single level, you have to avoid the fearsome one-hit-kills from these devious ghosts.
Fortunately, all is not lost. Scattered throughout each level are a set of power-ups, each with the power to turn the tables on the bosses, allowing Pac-Man to ?eat? them (though, annoyingly, they can return to their lair and get all of their powers back).
I don?t want to spoil the plot of the game for those of you who are considering this as your next investment, so I?ll jump straight into my analysis.
Pac-Man is not the most relatable of characters and even seems quite 2-dimensional at times. The lack of any sufficient backstory leaves the player wondering why the game?s main events are taking place. What has Pac-Man done to suffer the wrath of these four all-powerful ghosts? I?m sure the developers didn?t want the backstory to interfere with the Gameplay, which I must say is good thinking, but there just isn?t any pretext to work with.
The map design also leaves a lot to be desired. It sometimes feels as though Pac-Man is passing the same bit of wall over and over. It?s as though the design department ran out of money halfway through and decided to use the same backgrounds again in the hopes that no one would notice.
I'm glad to see that Namco have steered clear of regenerative health, which appears to be the ?in thing? at the moment, in favour of a lives-and-powerups system, though the four-one-hit-kill-bosses-at-the-same-time was a bit much for my liking. However, it does provide some very intense moments. There is nothing quite like being trapped between two ghosts, about to be killed, when BAM! Pac-Man eats a powerup and wakkawakka?s his way out of there to the end of the level.
That said, the limited number of available powerups means that the opposite is also true: There is nothing more mind-bendingly frustrating as being 5 dots from the end of the level. 4. 3. 2. BAM! CLYDE! GAME OVER! *cue many broken controllers*
With 255 levels for you to play, and a bonus level to tell you to GO THE F*CK OUTSIDE! Pac-Man will provide hours of mindless fun. And let?s not forget the replay value either.
Overall, I would recommend this game for its sheer addictiveness, as long as you don?t get frustrated with it and end up smashing your console *ahem*?
In this game, you control Pac-Man, a curious entity who resembles a pizza with a slice missing. Gameplay consists of moving Pac-Man around each level to eat yellow coloured dots. To progress to the next level, every dot must be eaten.
There are four bosses in this game; ghosts affectionately named Inky, Pinky, Blinky and Clyde. However, developers Namco have provided an interesting game dynamic. Rather than have you progress through a set number of levels to reach one boss, and repeat the process to reach the next boss until you reach the end of the game, Namco throw all four bosses at you at the same time, in EVERY level. That?s right: in every single level, you have to avoid the fearsome one-hit-kills from these devious ghosts.
Fortunately, all is not lost. Scattered throughout each level are a set of power-ups, each with the power to turn the tables on the bosses, allowing Pac-Man to ?eat? them (though, annoyingly, they can return to their lair and get all of their powers back).
I don?t want to spoil the plot of the game for those of you who are considering this as your next investment, so I?ll jump straight into my analysis.
Pac-Man is not the most relatable of characters and even seems quite 2-dimensional at times. The lack of any sufficient backstory leaves the player wondering why the game?s main events are taking place. What has Pac-Man done to suffer the wrath of these four all-powerful ghosts? I?m sure the developers didn?t want the backstory to interfere with the Gameplay, which I must say is good thinking, but there just isn?t any pretext to work with.
The map design also leaves a lot to be desired. It sometimes feels as though Pac-Man is passing the same bit of wall over and over. It?s as though the design department ran out of money halfway through and decided to use the same backgrounds again in the hopes that no one would notice.
I'm glad to see that Namco have steered clear of regenerative health, which appears to be the ?in thing? at the moment, in favour of a lives-and-powerups system, though the four-one-hit-kill-bosses-at-the-same-time was a bit much for my liking. However, it does provide some very intense moments. There is nothing quite like being trapped between two ghosts, about to be killed, when BAM! Pac-Man eats a powerup and wakkawakka?s his way out of there to the end of the level.
That said, the limited number of available powerups means that the opposite is also true: There is nothing more mind-bendingly frustrating as being 5 dots from the end of the level. 4. 3. 2. BAM! CLYDE! GAME OVER! *cue many broken controllers*
With 255 levels for you to play, and a bonus level to tell you to GO THE F*CK OUTSIDE! Pac-Man will provide hours of mindless fun. And let?s not forget the replay value either.
Overall, I would recommend this game for its sheer addictiveness, as long as you don?t get frustrated with it and end up smashing your console *ahem*?